XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
So... Been trying to play but after a few hours I get non stop crashes after hitting the turn button... Do you think it may be due to the mass spells? If so, is there a easy way to turn them off?
N/A
Thanks Primal for taking a look at the debug. I'll be very interested if you find anything out.
Here it is I think: http://pastebin.com/swzwWH9t
Thanks Primal, he is the save file: https://www.dropbox.com/s/wwvasrjx0nwzp37/QuickSave.EleSav?dl=0
Quoting Primal_Savage, reply 1281Was fun to see my mod modded LOL, yeah. I made some changes trying to not interfere with your changes to much I dabbled in item creation, a few abilities, and some sorcerer spell tweaks I will give your recommended changes a try later today, thanks.
LOL, yeah. I made some changes trying to not interfere with your changes to much
I dabbled in item creation, a few abilities, and some sorcerer spell tweaks
I will give your recommended changes a try later today, thanks.
You seem to be right Primal
Removing the fog and zooming out on the cloth map eliminates the crashes so far.
Quick question. I have the gog version of the game and was wondering if the children of the storm mod would work ok with it and XtraDeconstruct? With compatibility files and such. I know it says it is not compatible with the leader dlc, which is included.
Also, is there a way to disable the popup windows?
Great news, then.
I mean not your lunacy(talking to yourself:) ); the new content thing.
You are like an official dev trying to promote her/his product .
Quick question Primal, if you have the time?
I am dabbling (like usual) around with the XML for races and can not seem to get flying to work.
I have been trying to add flying to blood_altarian (with the ultimate goal of creating a new race)
Is this not the code for flying?
<GameModifier> <ModType>Unit</ModType> <Attribute>AdjustUnitStat</Attribute> <StrVal>UnitStat_BG_IsFlying</StrVal> <Value>1</Value> <Provides><![CDATA[::: Is Flying]]></Provides></GameModifier>
Is there something missing?
BTW, can't wait for a new update )
I think my problem is that this is not working faction wide unlike terrain cost adjustments such as master scout:
<GameModifier> <ModType>Unit</ModType> <Attribute>ChangeMovementType</Attribute> <StrVal>Air</StrVal> <Value>2</Value> <Provides>::: Unit can travel on any tile</Provides> </GameModifier>
<MovementType>Air</MovementType> is what lets you move over mountains and water?
I wonder if a faction-wide mass fly spell for zero mana would work since the individual fly spells seem to?
Is air movement the only way to cross water and mountains?
No, it does not appear to be working, strange?
But if applied through spells it does work.
Can you tell me what the xml code is for doing this?
That's not quite what I was looking for. I'm not going to mess with the terrain.
I'm looking for a way to apply the ability of moving over water and mountains to the blood_* ability.
If only the movement air worked.
Thanks for your help though. Stardock should hire you, if you're looking to work for them that is
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