XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
XtraDeconstruct 2.0.d.
Download [Nexus]
Installation [Nexus]
**RE-RELEASED 2015-12-25**
NOTES
____________________________________________________________________
XtraDeconstruct [χD] 2.0.d. - LH Two Point Zero Official Edition Changelog____________________________________________________________________
[*] Descriptions: Some missing creature/equipment descriptions added thanks to Vithar133![*] Equipment (Cuirass): Apostle's Robe[*] Equipment (Cuirass): Champion's Robe[*] Equipment (Cuirass): Devotee's Robe[*] Equipment (Cuirass): Fanatic's Robe[*] Equipment (Cuirass): Star Forged Robe[*] Equipment (Cuirass): Zealot's Robe[*] Equipment (Modified): Aegis Robe removed[*] Equipment (Modified): Lowered price for many Mounts sold in Shops[*] Equipment (Modified): Lowered price for most Armor sold in Shops[*] Equipment (Modified): Modified numerous other prices and AIPriorities[*] Equipment (Modified\CoS): Centaur Bases now exclusively available in Centaur Shops[*] Equipment (Modified\DLC03): Revenging Ring now does 1.5 DMG per Charge[*] Equipment (Mount): Arachnid Integument Pod[*] Equipment (Mount\DLC05): Mechanical Spider Pod[*] Equipment (Shield): Diamond Buckler[*] Equipment (Weapon\Crafted): Short Sword of Celestial[*] Equipment (Weapon\Crafted): Short Sword of Coral[*] Equipment (Weapon\Crafted): Short Sword of Crimson[*] Equipment (Weapon\Crafted): Short Sword of Cyclone[*] Equipment (Weapon\Crafted): Short Sword of Degeneration[*] Equipment (Weapon\Crafted): Short Sword of Gravity[*] Equipment (Weapon\Crafted): Short Sword of Growth[*] Equipment (Weapon\Crafted): Short Sword of Harmony[*] Equipment (Weapon\Crafted): Short Sword of Hoarfrost[*] Equipment (Weapon\Crafted): Short Sword of Maelstrom[*] Equipment (Weapon\Crafted): Short Sword of Malignancy[*] Equipment (Weapon\Crafted): Short Sword of Mimesis[*] Equipment (Weapon\Crafted): Short Sword of Moonlight[*] Equipment (Weapon\Crafted): Short Sword of Scorching[*] Equipment (Weapon\Crafted): Short Sword of Symbiosis[*] Equipment (Weapon\Crafted): Short Sword of the Mountains[*] Equipment (Weapon\Crafted): Short Sword of Torment[*] Equipment (Weapon\Crafted): Short Sword of Vermilion[*] Faction Strength (CoS): Centaur Faction I (0 point, Required for Custom-based Centaur Factions)[*] Faction Strength: Disciples (0 point)[*] Fixed issue w/ General Path Quick March being duplicated in some instances thanks to Charch![*] Fixed issue w/ Path of the Ranger Stouthearted not working properly[*] Fixed issue w/ some Mounts being available to some units when they shouldn't be[*] Fixed issue w/ some Mounts not being available to some units when they should be[*] Fixed issue w/ some Spells erroneously predicting 0 DMG (e.g. Blizzard), please report other such occurrences[*] Improvement: Expansion Bureau[*] Improvement: Teleport Pads[*] Improvement (Modified): AIPriorities (again...)[*] Mod (CoS): Compatibility improvements w/ Children of Storm[*] Mod (PP/PS): Small updates[*] Path (Modified\Assassin): Wolverine now restricted to Bloods that can generally use all Mounts[*] Path (Modified\Bard): Jester no longer selectable by Sovereigns or Sions[*] Path (Modified\Commander): Governor now restricted to Bloods that can generally use all Mounts[*] Path (Modified\Defender): Summon Komodo Dragon now restricted to Bloods that can generally use all Mounts[*] Path (Modified\Defender): Summon Komodo Dragon removed from Resistance IV and now a stand-alone Ability[*] Path (Modified\Defender): Sentinel Boost Ability replaces Summon Sentinel Ability[*] Path (Modified\Defender): Summon Sentinel now part of Resistance IV[*] Path (Modified\Gravelord): Underworld Mount now restricted to Bloods that can generally use all Mounts[*] Path (Modified\Mage): White Elk now restricted to Bloods that can generally use all Mounts[*] Path (Modified\Warrior): Jaguar Rider now restricted to Bloods that can generally use all Mounts[*] Special: Pioneers now requires Logistics (Expansion Bureau and Tower of Dominion)[*] Spell: Enchant Short Sword II (Coral)[*] Spell: Enchant Short Sword II (Degeneration)[*] Spell: Enchant Short Sword II (Gravity)[*] Spell: Enchant Short Sword II (Growth)[*] Spell: Enchant Short Sword II (Moonlight)[*] Spell: Enchant Short Sword II (Scorching)[*] Spell: Enchant Short Sword III (Celestial)[*] Spell: Enchant Short Sword III (Hoarfrost)[*] Spell: Enchant Short Sword III (Mimesis)[*] Spell: Enchant Short Sword III (Symbiosis)[*] Spell: Enchant Short Sword III (Torment)[*] Spell: Enchant Short Sword III (Vermilion)[*] Spell: Enchant Short Sword IV (Crimson)[*] Spell: Enchant Short Sword IV (Cyclone)[*] Spell: Enchant Short Sword IV (Harmony)[*] Spell: Enchant Short Sword IV (Maelstrom)[*] Spell: Enchant Short Sword IV (Malignancy)[*] Spell: Enchant Short Sword IV (Mountains)[*] Spell: Shatterer[*] Tutorials: Expanded the in-game XtraDeconstruct Manual to include Forging section[*] Unit Design (Cuirass): Apostle's Robe (Disciples Required)[*] Unit Design (Cuirass): Champion's Robe Robe (Disciples Required)[*] Unit Design (Cuirass): Devotee's Robe (Disciples Required)[*] Unit Design (Cuirass): Fanatic's Robe (Disciples Required)[*] Unit Design (Cuirass): Star Forged Robe (Disciples Required)[*] Unit Design (Cuirass): Zealot's Robe (Disciples Required)[*] Unit Design (Modified): Aegis Robe removed[*] Unit Design (Modified): Monk's Robe now requires Disciplesand stuff (2.0c Bug fixes, additional Gfx, PlayerAbilities, UnitStats, New bugs, New typos, Optimization, etc.)...
N/A
I had a save a few turns before I declared war, so I moved my armies into position and made a before war and a aftermath save. I moved Bacco the Begger's army into Magnar territory and the very next turn the AI cast bribe, scattered the army, and then destroyed another army led by Wilbur with Bacco before I had a chance to take a turn. Bacco's army had a mixture of trained troops and summoned troops. That's where I saved the aftermath as you can see Bacco's entire army scattered around with my three armies being reduced to one following the Bribe spell.
I like the Bribe spell, but this bug is a killer. Bacco was my strongest champion so I of course put the strongest of my army with him. So once the bribe spell was cast on him he's capable of moving down an entire army by himself and I lose the rest of the army of strong units as well. The only way around it is to bait the bribe out by running a champion around their territory until it's cast.
Before War: http://www.mediafire.com/download/p6a9dd6d28mitu9/testing.EleSav
Aftermath: http://www.mediafire.com/download/zhk7l1yzzzhsc25/aftermath.EleSav
Edit: Didn't see the edit you made. But maybe these saves will help anyway?
Sounds like a great change Primal!
I've been playing using the new 2.0.d version. I had some doubts with the new pioneer system but it's worked very well from what I've seen. If anything the AI expanded much more aggressively then they usually do.
Did you modify AI Aggression at all? I ask because the AI is usually fairly passive but the Wildlings in this game declared wars on Resoln and myself basically at the the same time. I've got 90 hours in LH and I don't think I've ever seen an AI do that before.
This may be something in the base game that I never found out about (I rarely get to late game) but in my current game I beat the Wildlings down to two cities and then opted to vassalise them. All their remaining cities were instantly razed and I gained their leader Walks in Sands or whatever. However, I started noticing that my fame was going down by a rate of 4 per turn and I could not figure it out. I finally noticed that the leader had "Broken Spirit" which gave him massive debuffs and was actively hurting my fame per season. I fired him and my fame went back to positive production.
I'd never vassalised a player before, so this may be hardcoded but if you can this would definitely be something to look at. Not only did I not get their last few cities but by taking the leader I lost a good 100 fame overall before I figured out WTF was going on. So I pretty much was actively punished for being "gracious" instead of wiping them out.
If you can mess with this, I'd think if you vasslize someone then you should either get all their remaining cities OR it enters that player into a permanent alliance with the winner, so there's actually a reason to ever do it.
Primal, your changes look good from that last time I played months ago.
Just bought the gog.com version and I am starting to play again. I was wondering where you have hidden the ranger path information and path information in general?
1 Arachnid Integument Pod. Also thanks, your work has added much enjoyment to the game.
Hi, I have problems with some champions and sovereigns being partially or completely invisible. I have all dlc , black market and champion bonanza installed with compatibility xtra deconstruct.
Btw particle effects are turned on.
Thanks for fast reply. I'm reinstalling game so I will tell you later about sovereigns but I think they are all XtraDeconstruct .
Vanilla worked fine and I have 8gb ram and 2gb graphic card so I must have done something wrong when installing mods.
Some sovereigns have only equipment, some only hair and beard(but no face), some only head.
Stormlord, Irathiiv(staf only) ,Vini, Edror(sword only and some armor), Loehean(spear only) are invisible(both in character selection and game) some champions have same problems.
You're using the compatibility files for Children of Storm, Champion Bonanza, and Black Market Bazaar, but you haven't downloaded the original mods (See links). You will need to download said original mods (use the CoS-compatible versions) and install them properly following their installation instructions. See a summary of what you need to do here. See, also, A2. (XtraDeconstruct) - Compatibility Files Installation [XD_DLC & XD_MOD] in A_UserGuide.txt .
After having installed the appropriate mods, you will need to restart LH and start a NEW game.
I still have units from COS missing graphics after the new updates and still cannot figure out why?
There are many great features available to you once you register, including:
Sign in or Create Account