XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
XtraDeconstruct 2.0.a.
Download [Nexus]
Installation [Nexus]
**RELEASED 2015-09-26**
NOTES
____________________________________________________________________
XtraDeconstruct [χD] 2.0.a. - 25th Edition Changelog____________________________________________________________________
SUMMARY[*] 2.0 Compatibility[*] Multiple balance changes (and fixes)[*] Renamed Stamina to Battle Wisdom[*] Slightly simplified installation[*] Path of the Bard[*] Path of the Ranger (Revamped)[*] +3 World Wonders[*] +7 Faction Strengths[*] +8 Faction Weaknesses[*] +8 Screens/Windows .dxpack (12 versions)[*] +10 Techs[*] +25 Items[*] Over 35 Spells[*] Stuff...
UNABRIDGED[*] 2.0 Compatibility[*] AI (Modified): Increased AI Refined Crystal bonus from Thinking Machines[*] Champions (Modified): Some Champions now prevented from picking inutile Chain/Plate Proficiencies (IF available)[*] Champions (Modified): Ascian, Huhrus, Mausolos[*] Champions (Modified\CB): Some Champions equipment eligibility extended[*] Champions (Modified\CB): Gunko, Hazawath, Mogwadi, Ragwort[*] Champions (Modified\CB): Some Champions now prevented from picking inutile Chain/Plate Proficiencies (IF available)[*] Champions (Modified\CB): Cerulnos Stoneheart , Flaming Forgeron, Klayzon Verdigrias, Lobrubrah, Mhoorsh, Mogrollo[*] Champions (Modified\CB): Rhol Shushah, Sssthsss, Tenebres Voidsinger, Vaglutta, Vorass Spinebender[*] Champions (Modified\FA+FF): Some Champions now prevented from picking inutile Chain/Plate Proficiencies (IF available)[*] Champions (Modified\FA+FF): Demonatrix Astraloth, Oxidio Thanem, Sabruul Flamehead, Whooraghan[*] Champions (Modified\PP): Some Champions now prevented from picking inutile Chain/Plate Proficiencies (IF available)[*] Champions (Modified\PP): Fisthith, Hrusthrow, Haffsturg Magi Hunter, Ursinvel Treeknightnow[*] Descriptions (Improved): Some descriptions improved by D. Elliot Lamb a.k.a davrovana[*] Equipment (Accessory): Amulet of Opalescence[*] Equipment (Accessory): Amulet of the Mountains[*] Equipment (Accessory): Ring of the Mountains[*] Equipment (Accessory): Ring of the Mountains now available for Sovereign creation (1 point)[*] Equipment (Accessory): Star Forged Cold Crystal[*] Equipment (Accessory): Star Forged Earth Crystal[*] Equipment (Accessory): Star Forged Fire Crystal[*] Equipment (Accessory): Star Forged Lightning Crystal[*] Equipment (Boots): Wild Winter Boots[*] Equipment (Cloak): Star Forged Cape[*] Equipment (Consumable): Ancient Troll Blood[*] Equipment (Consumable): Rad Boar[*] Equipment (Consumable): Sap Distillate[*] Equipment (Consumable): Staminade[*] Equipment (Cuirass): Warm Vest[*] Equipment (Cuirass): Warm Vest now available for Sovereign creation (1 point)[*] Equipment (Cuirass): Wild Winter Cuirass[*] Equipment (Greaves): Hardihood Pants[*] Equipment (Greaves): Hardihood Pants now available for some Male Sovereign creation (1 point)[*] Equipment (Greaves): Wild Winter Greaves[*] Equipment (Helmet): Wild Winter Helmet[*] Equipment (Modified\Accessory): Dragon Eyes now give +1 Sight if equipped (Must be unequipped to complete the quest)[*] Equipment (Modified\Consumable): Removed Fame component for Famous Mug[*] Equipment (Modified\Consumable): Removed Fame component for Gold Key[*] Equipment (Modified\Consumable): Removed Fame component for Jelewed Fly[*] Equipment (Modified\Consumable): Removed Fame component for Messenger Backpack[*] Equipment (Modified\Consumable): Removed Fame component for Silverhorn[*] Equipment (Modified\DLC04): Rations no longer available to The Dead[*] Equipment (Modified\Mount): Air Archmage Dragon Mount rebalanced[*] Equipment (Modified\Mount): Earth Archmage Dragon Mount rebalanced[*] Equipment (Modified\Mount): Fire Archmage Dragon Mount rebalanced[*] Equipment (Modified\Mount): Gilden Lion Mount rebalanced[*] Equipment (Modified\Mount): Water Archmage Dragon Mount rebalanced[*] Equipment (Modified\Weapon): Dragonlance is now Defender-only[*] Equipment (Modified\Weapon): Dynamo rebalanced[*] Equipment (Modified\Weapon): Windbreaker rebalanced[*] Equipment (Shield): Star Forged Aegis[*] Equipment (Vambraces): Wild Winter Gloves[*] Equipment (Weapon\Bow): Avenger[*] Equipment (Weapon\Bow): Guardian[*] Equipment (Weapon\Bow): Slayer[*] Equipment (Weapon\Bow): Wanderer[*] Equipment (Weapon\Bow): Watcher[*] Faction Strength: Clairvoyants[*] Faction Strength: Gemmologists[*] Faction Strength: Jewelers[*] Faction Strength: Recyclists[*] Faction Strength: Seers[*] Faction Strength: Stoics[*] Faction Strength: Thick-Skinned[*] Faction Strength (Modified): Heroic now gives +0.25 Shared Growth per completed Quest[*] Faction Weakness: Conservatives[*] Faction Weakness: Dissipators[*] Faction Weakness: Great Gestators[*] Faction Weakness: Incapables[*] Faction Weakness: Malthusians[*] Faction Weakness: Neophobia[*] Faction Weakness: Squanderers[*] Faction Weakness: Unrepentants[*] Faction Weakness (Modified): Wasteful now Wasters[*] Fixed issue w/ 1.8g Guardian Wind Spell[*] Fixed issue w/ 1.8g Sovereign's Call Spell[*] Fixed issue w/ Amplify Flux III Spell[*] Fixed issue w/ Bishop's Ring (Release) (LH 2.0)[*] Fixed issue w/ Denizens Faction Tactical Animations[*] Fixed issue w/ Earl Von Brakov Initiative[*] Fixed issue w/ Golden Boar Prosperity Spell[*] Fixed issue w/ Helm of Horus Autocast Spell[*] Fixed issue w/ Ninja Path and AI[*] Fixed issue w/ some Charm/Control Spell Immunities[*] Fixed issue w/ some Skins staying highlighted in Sovereign Customization[*] Fixed issue w/ some 'String not found'[*] Fixed issue w/ Star Forged Greaves Thunderstrike Spell (Also fixed in Vanilla LH 2.0)[*] Fixed issue w/ True Strike (LH 2.0)[*] Fixed issue w/ World Size hover over descriptions[*] Fixed issue w/ XtraDeconstruct Axes for Children of Storm Centaurs/Drotas[*] Fixed multiple Equipment/Spell descriptions[*] Fixed some additional issues w/ LH 2.0 Beta (Reported them to Derek Paxton as well, most fixed now)[*] Improvements: Revised AIPriorities for most improvements[*] Loot: Itemized all of the remaining non-itemized Core Trained Units[*] Mod (CoS\Rivermod): Minor compatibility improvements w/ Children of Storm Rivermod[*] Mod (Level 6 & 7 Cities): Balance pass by davrovana on Resources Production for Level 6 & 7 City Hubs (AlphaCities)[*] Mods: Increased Mods Lairs rarity so that we see a bit more Core creatures and a bit less Mods Creatures[*] Others: XSavage Difficulty Settings AIStartingFundsRatio is now 10x the number shown in brackets[*] Others (BETA): Even number XSavage difficulties (2, 4, 6, 8, 10) have the AI_FogOfWar_Cheat turned on[*] Others (BETA): Odd number XSavage difficulties (1, 3, 5, 7, 9) have the AI_FogOfWar_Cheat turned off[*] Path: Bard[*] Path: Ranger (Revamped)[*] Path (Assassin\Modified): Chain Mail Proficiency Minimum Level now 6 (LH 1.8 value instead of LH 2.0 value)[*] Path (Bard): Acrobat, Bleed, Executioner, Fast, Gambler, Precision, Shadow Strike, Vital Strike[*] Path (Bard): Command, Administrator I, Leadership I, Merchant I, Tactician I, Trainer I, Loremaster, Wealth[*] Path (Bard): Defender I/II, Endurance I/II, Immune to Fear, Immune to Maul, Resistance I/II[*] Path (Bard): Aeromancy, Attunement, Enchanter, Evoker, Geomancy, Hydromancy, Prodigy, Pyromancy[*] Path (Bard): Brute, Discipline, Ferocity, Lethal, Pack Tactics, Parrier, Reap, Swordsman[*] Path (Bard): Anthem Prestissimo, Chant of Glory, Harmonic Bellow, Imperial Psalms, Lemming Crescendo, +3 more...[*] Path (Bard): A.Dagger, Chain Mail Proficiency, C.Hammer, D.Shield, M.Bow, T.Xbow, W.Axe, W.Staff[*] Path (Bard): Negotiator, Jester[*] Path (Commander\Modified): Chain Mail Proficiency Minimum Level now 6 (LH 1.8 value instead of LH 2.0 value)[*] Path (General\Modified): Ascending Minimum Level now 8[*] Path (General\Modified): Ascending no longer selectable by Henchmen or Sions[*] Path (General\Modified): Legionary Minimum Level now 5[*] Path (General\Modified): Legionary now +1 Movement[*] Path (General\Modified): Quick March Minimum Level now 10[*] Path (General\Modified): Surging Minimum Level now 14[*] Path (General\Modified): Surging now Sovereigns only[*] Path (General\Trogs): Battle-Hardened (For LH 2.0)[*] Path (General\Trogs): Swinger (For LH 2.0)[*] Path (Mage): Battle Mage[*] Path (Mage\Modified): Aeromancy prerequisite is now Prodigy I instead of Knowledge[*] Path (Ninja): Shifty[*] Path (Ninja\Modified): Shinobi shozoku Minimum Level now 5[*] Path (Paladin\Modified): Paladin Sword Skill Tactical Autocast moved to Sword Skill[*] Path (Ranger): Artful Dodger, Expert Skinner, Fletcher I/II/III, Great Skinner, Rain of Arrows[*] Path (Ranger): Dodger I/II/III, Jagged Arrow I/II, Master Ranger, Sharpshooter I/II[*] Path (Ranger): Adv.Shots, Arrowman, Pathfinder, RangerAcumen, Ranger's Strike, Sharpshooter III, Sniper, WebbedArrows[*] Path (Ranger): Call Bear/Companions/River Slag, Chain Mail Proficiency, Quick Draw, Slayer, Tame Beasts[*] Path (Ranger): Antagonist, Hunter, Legendary Ranger, Plainswalker, Retaliation, Riverwalker, Strider, Stouthearted[*] Path (Ranger): Camouflage, Earthling, Lumberjack, Outrider, Pacifier, Parrier, Retribution, Sylvan[*] Path (Ranger): Druid, Endurance I/II, Guardian, Guerilla, Herbalist, Revenge, Warden[*] Path (Shaman): Taoism I/II[*] Path (Sorcerer\Modified): Sorcerer's Concentration Tactical Autocast moved to Concentration I[*] Path (Warrior\Modified): Reap II now +1 HP per hit (+2 HP Compounded)[*] Path (Warrior\Modified): Reap III now +1 HP per hit (+3 HP Compounded)[*] Profession (Modified): Hunter rebalanced[*] Race (Trogs): +1 Starting Battle Wisdom[*] Screen (.dxpack): Army Management Screen now available in 1024 x 890 (Up to 12 Units instead of 9)[*] Screen (.dxpack): Customize Faction Screen now available in 1375 x 888[*] Screen (.dxpack): Customize Faction Screen now available in 1375 x 1008[*] Screen (.dxpack): Customize Faction Screen now available in 1725 x 1008[*] Screen (.dxpack): Main Strategic Screen slightly revamped (More "hotkeys" for Units and Cities)[*] Screen (.dxpack): Path Choice Screen now available in 1550 x 950 (12 Paths on 2 rows)[*] Screen (.dxpack): Path Choice Screen now available in 1750 x 950 (14 Paths on 2 rows)[*] Screen (.dxpack): Spellbook Screen now available in 900 x 800[*] Screen (.dxpack): Spellbook Screen now available in 900 x 950[*] Screen (.dxpack): Trading / Shopping Screen now available in 1350 x 900 (Larger)[*] Screen (.dxpack): Unit Details & Unit Equipment Screens now available in 1550x1020 (Larger Portrait)[*] Sovereign Talent: Gambler now available as a Sovereign Talent (2 points)[*] Sovereign Talent: Parrier now available as a Sovereign Talent (1 point)[*] Sovereign Talent: Regeneration now Regenerator[*] Sovereign Talent: Tinker now available as a Sovereign Talent (1 point)[*] Sovereign Talent: Triggerman now available as a Sovereign Talent (1 point)[*] Sovereign Talent (Modified): Displacement now Displacer[*] Sovereign Talent (Modified): Inspirational now 0.40 Shared Growth per Level[*] Sovereign Talent (Modified): Inventor now 4 Research per Season[*] Sovereign Talent (Modified): Resist #A/E/F/W now A/E/F/W Resister[*] Sovereign Talent (Modified): Tactician (XtraDeconstruct) renamed Campaigner[*] Sovereign Talent (Modified): Wealthy now 400 Gildar and +50% when selling[*] Special: Stamina renamed Battle Wisdom[*] Spell (Modified): +2 Cooldown to Arcane Bond, Command, Feed the Fire, Fire Breath, Hobble, Hope, Hurl Boulder[*] Spell (Modified): +2 Cooldown to Impale, Invincible, Pommel, Spell Leech, Take Aim, Wraith Touch[*] Spell (Modified): +3 Cooldown to Arching Shield Bash, Assassin's Strike, Beguile, Bleed, BladeRush, Break, CrushingBlow[*] Spell (Modified): +3 Cooldown to Daze, DeadlyBite, Decimate, Double Strike, Eviscerate, First Aid, Furnaceborn[*] Spell (Modified): +3 Cooldown to Halt, Healing Light, Hold the Line, Hopelessness, Lament, Lightning Form, Rally, Rescue[*] Spell (Modified): +3 Cooldown to Shadowshift, Shield Bash, Singing Forge,Soul Spark, Spit Fire, Sweep, Throwing Knife[*] Spell (Modified): +3 Cooldown to ThunderstrikeAbility, Titan'sBreathAbility, Touch of Entropy, TridentStrike, TrueStrike[*] Spell (Modified): +3 Cooldown to Wellspring Ability, Withstand[*] Spell (Modified): +4 Cooldown to Rain of Arrows[*] Spell (Modified): +6 Cooldown to Howl[*] Spell (Modified): Arcane Aegis Mana cost and Mana per Season reduced (600/6)[*] Spell (Modified): Arcane Bulwark Mana cost and Mana per Season reduced (300/3)[*] Spell (Modified): Automnal Equinox cooldown now 4[*] Spell (Modified): Berserk units (Trogs) only receive 50% Battle Wisdom per Action[*] Spell (Modified): Chimerical Imagination now updates value if City Essence value decreases or increases[*] Spell (Modified): Crushing Blow Battle Wisdom ATK bonus is now 1.25 per Battle Wisdom[*] Spell (Modified): Fresh Horse now updates value if a Horse is equipped or unequipped[*] Spell (Modified): Fresh Warg now updates value if a Warg is equipped or unequipped[*] Spell (Modified): Gentle Rain now updates value if City Essence value decreases or increases[*] Spell (Modified): Gilden Lion Mount now has its own Fire Shield Spell (No longer using Mantle of Fire)[*] Spell (Modified): Paragon now has a Minimum HP requirement (75)[*] Spell (Modified): Night of the Long Knives #Army Mana cost reduced (60)[*] Spell (Modified): Night of the Long Knives #Faction Mana cost reduced (100)[*] Spell (Modified): Pit of Madness now updates value if City Essence value decreases or increases[*] Spell (Modified): Summon the Pyre of Man now lasts 5 Actions[*] Spell (Modified): Tame now once per Battle[*] Spell (Modified): Touch of Darkness now has a Minimum HP requirement (75)[*] Spell (Modified): Vernal Equinox cooldown now 6[*] Spell (Modified\DLC03): Bishop's Ring Release now returns 1.5 HP per Charge[*] Spell (Modified\DLC05): Summon Mommy Mana cost and Cast Time reduced[*] Spell (Path\Bard): Anthem Prestissimo[*] Spell (Path\Bard): Chant of Glory[*] Spell (Path\Bard): Ferocity (Bard)[*] Spell (Path\Bard): Harmonic Bellow[*] Spell (Path\Bard): Imperial Psalms[*] Spell (Path\Bard): Lemming Crescendo[*] Spell (Path\Bard): Ode to Joy[*] Spell (Path\Bard): Vitality Verses[*] Spell (Path\Mage): Battle Mage[*] Spell (Path\Ninja): Shifty[*] Spell (Path\Ranger): Arrowman[*] Spell (Path\Ranger): Bull's-eye[*] Spell (Path\Ranger): Call Bear[*] Spell (Path\Ranger): Call Companions[*] Spell (Path\Ranger): Call River Slag[*] Spell (Path\Ranger): Craft Bow I[*] Spell (Path\Ranger): Craft Bow II[*] Spell (Path\Ranger): Craft Bow III[*] Spell (Path\Ranger): Craft Bow IV[*] Spell (Path\Ranger): Craft Bow V[*] Spell (Path\Ranger): Craft Legendary Ranger Cloak[*] Spell (Path\Ranger): Craft Wild Winter Boots[*] Spell (Path\Ranger): Craft Wild Winter Cuirass[*] Spell (Path\Ranger): Craft Wild Winter Gloves[*] Spell (Path\Ranger): Craft Wild Winter Greaves[*] Spell (Path\Ranger): Craft Wild Winter Helm[*] Spell (Path\Ranger): Crippling Shot[*] Spell (Path\Ranger): Gambler's Shot[*] Spell (Path\Ranger): Natural Remedy[*] Spell (Path\Ranger): Quick Draw[*] Spell (Path\Ranger): Rain of Arrows (Strategic)[*] Spell (Path\Ranger): Ranger's Strike[*] Spell (Path\Ranger): Tame (Beast)[*] Spell (Path\Ranger): Track Beasts[*] Spell (Path\Ranger): Track Twisted[*] Spell (Path\Ranger): Webbed Arrow (Strategic)[*] Spell (Path\Ranger): Webbed Arrow (Tactical)[*] Spell (Path\Shaman): Ki Absorption[*] Spell (Path\Shaman): Ki Projection[*] Spells: [AI] Harmony I/II/III/IV/V/VI/VII/VIII #AIOnly[*] Spells: Other Bard Spells[*] Spells: Other Ranger Spells[*] Tech: Arcane Designs[*] Tech: Arcane Scriptures[*] Tech: Star Forged Aegis[*] Tech: Star Forged Boots[*] Tech: Star Forged Cape[*] Tech: Star Forged Crown[*] Tech: Star Forged Cuirass[*] Tech: Star Forged Gauntlets[*] Tech: Star Forged Greaves[*] Tech: Sword of the Sun and Moon[*] Tech (Modified): Exotic Mounts now requires Resourceful and War Colleges (To balance out Tech Tree)[*] Tech (Modified): Exotic Mounts now also unlocks Gilden Lion Mount[*] Tech (Modified): Gladiator Armor now requires Resourceful and War Colleges (To balance out Tech Tree)[*] Tech (Modified): Slightly increased Research cost for Heroes I-IV[*] Terrain: Added A_UserGuide tutorial on how to switch FELH Riverbanks to FE Riverbanks[*] Terrain (Modified): Cliffs now require 2.0 Moves for those able to cross them[*] Terrain (Modified): Mountains now require 2.5 Moves for those able to cross them[*] Terrain (Modified): Mountain Sides now requires 2.0 Moves for those able to cross them[*] Terrain (Modified): Oceans now require 2.5 Moves for those able to cross them (except Ships needing 1.0 Move)[*] Unit Design (Accessory): Amulet of Opalescence[*] Unit Design (Accessory): Amulet of the Mountains[*] Unit Design (Accessory): Ring of the Mountains[*] Unit Design (Accessory): Star Forged Cold Crystal[*] Unit Design (Accessory): Star Forged Earth Crystal[*] Unit Design (Accessory): Star Forged Fire Crystal[*] Unit Design (Accessory): Star Forged Lightning Crystal[*] Unit Design (Armor): Star Forged Boots[*] Unit Design (Armor): Star Forged Crown[*] Unit Design (Armor): Star Forged Cuirass[*] Unit Design (Armor): Star Forged Greaves[*] Unit Design (Armor): Star Forged Vambraces[*] Unit Design (Cloak): Star Forged Cape[*] Unit Design (Modified): Ace I-II-III now 30% Critical Avoidance per[*] Unit Design (Modified): Animal/Tormenter now +4/+5 ATK vs Lower Level[*] Unit Design (Modified): Bellman, Groom, Lapidery, Miner, and Tamer are now 'nested' (Can only select one)[*] Unit Design (Modified): Bounty Hunter II/III now +4/+5 ATK vs Champions[*] Unit Design (Modified): Bulwark now +15 DEF IF Defending[*] Unit Design (Modified): Can Cast I-II-III are now 'nested' (Can only select one)[*] Unit Design (Modified): Can Cast II now requires Breon's Letters[*] Unit Design (Modified): Can Cast III now requires Ereog's Journal[*] Unit Design (Modified): Dark Horse now +4 ATK[*] Unit Design (Modified): Engineer and Foreman are now 'nested' (Can only select one)[*] Unit Design (Modified): Immune to Counterattacks/Fear/Swarm are now 'nested' (Can only select one)[*] Unit Design (Modified): Keeper, Lumberjack, Practitioner, and Sentinel are now 'nested' (Can only select one)[*] Unit Design (Modified): Pacifiers #B/#C/#D/#E/#T/#U are now 'nested' (Can only select one)[*] Unit Design (Modified): Rampart now +20 DEF IF Defending[*] Unit Design (Modified): Resist #A/D/E/F/C now Air/Death/Earth/Fire/Water Resisters and 'nested' (Can only select one)[*] Unit Design (Modified): Sapper I is now Sapper and is back to Sapper Units only[*] Unit Design (Modified): Sapper II is now Veteran Sapper[*] Unit Design (Modified): Volunteer is now +12% XP[*] Unit Design (Shield): Star Forged Shield[*] Unit Design (Trogs): Battle-Hardened (For LH 2.0)[*] Unit Design (Trogs): Swinger (For LH 2.0)[*] Unit Design (Weapon): Sword of the Sun and Moon[*] UserGuide (Modified): Important changes to A_UserGuide.txt[*] UnitStats: Added UnitStat Icons to all Champions[*] UnitStats: Added UnitStat Icons to all Core/CoS Creatures[*] UnitStats: Added UnitStat "B# Ranged ATK" (Ranger) in Combat Stats Category (Unit Details & Unit Equipment tabs)[*] UnitStats: Removed UnitStat "B% Reflect DMG" in Combat Stats Category (Unit Details & Unit Equipment tabs)[*] Wildland (The Shroud): Deorcnysse "Boss" added (Abyssal Lord)[*] Wildland (The Shroud): Deorcnysse Darklings Defenders buffed[*] World Wonder: Great Breeding Ground[*] World Wonder: Great Extractor[*] World Wonder: Heaven's Stableand, likely, more balance changes that I forgot to write downand stuff (1.8g Bug fixes, additional Gfx, PlayerAbilities, UnitStats, New bugs, New typos, etc.)...
Right on time? (edit: just to be clear this was a joke on your "late" and "early" posts, and not your delivery time of the mod!!)
Seriously, thanks for another beautiful update to a great mod. Gonna give it a try now.
N/A
So far, great!! So MANY choices!
Seems like you really streamlined the install as well.
Well I just downloaded both LH 2.0 and Xd2.0......An interesting new mechanic, this focus. I love the Bard path; handy choice for certain champs. Lots of fun stuff here.
SO since PS is not posting UGCFS anymore, I post my revised customs in this thread. Here's the Dropbox link to my UGCFS (plus some units): LHUGCFS
(These replace my previous creations; I revised a few things; all factions have custom city lists).
So here are my Custom Factions and Leaders (Note: All are Kingdoms; designed to balance out all the Empires).
Yeah I noticed the Wild Winter Greaves in Unit Design.
Anyway enjoying 2.0....The Stamina/Focus mechanic does make battles different. The AI seems smarter in battle.
BTW a suggestion; Have the Shelter give a Focus bonus (rested units/champions).
Also remember I mentioned adjusting equipment costs for the increased number of champs in June?
Your reply:
"Shops: Your Champions/Sovereign would never use commoner equipment! O.k., that being said, I've been thinking about doing that, but before I do it, I need to finish reviewing the current prices, which I'm currently doing (It's a beautiful Spreadsheet, I always work on it with "Hail Spreadsheets!" music in the background). Once I'm done doing that, I may add a minus % to all the Shop prices (and maybe to other prices as well). Could be something along the lines of:
-10% Reliquary
-20% Rare
-30% Uncommon
-40% Common
-50% Shop"
Will this be implemented in the mod?
I'm not finished reviewing the prices, but frankly, they generally come out as needing to be pricier not cheaper. Despite that, I've mostly lowered prices, but a comprehensive percentage reduction to everything probably won't happen. While I understand an increased number of Champions requires more resources, equipping them can be done over a longer time period or some can be used to help cities which doesn't require equipping them as much or as nicely.
Speaking of Champs in cities, I was just thinking specifically about Commanders, especially those with Admin skills; since Sorcerers have their towers, why can't Commanders have some sort of office that opens up certain spells? For example an XP spell similar to Sorcerers, resource location, maybe spells to give cities one time boosts, troop bonuses etc? This would give those Commander champs in cities a chance to stay competitive with their field counterparts.
XtraDeconstruct 2.0.b.
**RELEASED 2015-10-08**
NOTES:
XtraDeconstruct [χD] 2.0.b. - Patch Edition Changelog____________________________________________________________________
[*] Equipment (Accessory): Crier's Bell of Gloriousness[*] Equipment (Accessory): Crystal Ball[*] Equipment (Modified\Accessory): Osmosis Stone now +2.5% Armor Pierce per hit[*] Equipment (Modified\Accessory): Reconstruction Stone now +1.5% Pierce Resistance when hit[*] Equipment (Modified\Accessory): Shelter now reduces Movement by 50% and increases S.Regeneration by 200%[*] Equipment (Modified\Accessory): Yurt now reduces Movement by 50% and increases S.Regeneration by 300%[*] Equipment (Modified\Accessory): HQ Tent now reduces Movement by 50% and increases S.Regeneration by 400%[*] Equipment (Modified\Boots): Star Forged Boots now also have a -1 Initiative[*] Equipment (Modified\Boots): Zephyr Boots cosmetic changes[*] Fixed issue w/ Chain ArmorSet aggregate values (No in-game effects)[*] Fixed issue w/ Curse of Cyndrum[*] Fixed issue w/ DLC03 Imprison Scroll[*] Fixed issue w/ Fire Research Fire Heal Spell[*] Fixed issue w/ General Path Eyes of the Eagle Spell[*] Fixed issue w/ Good Deal allowing additional trade when it shouldn't have[*] Fixed issue w/ Invincible[*] Fixed issue w/ Ninja UnitStat displaying as Shaman UnitStat[*] Fixed issue w/ Ranger Path Bows (Various)[*] Fixed issue w/ Ranger Path Bull's-eye Tactical Ability[*] Fixed issue w/ Ranger UnitStat displaying as Shaman UnitStat[*] Fixed issue w/ Reconstruction Stone "reviving" killed Units (à la Reap)[*] Fixed issue w/ Vampire Female Hair showing up in non-Vampire Unit/Sovereign Design[*] Fixed issue w/ Wild Winter Greaves showing up in Unit Design[*] Descriptions (Improved): Many Ability/Equipment/Spell descriptions improved[*] Improvement: Beer Institute (1 per Faction, Conclave required)[*] Loot (Modified): Garrote Pelt will now go directly to inventory instead of appearing in the Loot Popup Screen[*] Loot (Modified): Hergon Tusk will now go directly to inventory instead of appearing in the Loot Popup Screen[*] Loot (Modified): Ophidian Scales will now go directly to inventory instead of appearing in the Loot Popup Screen[*] Loot (Modified): Plaguestalker Pelt will now go directly to inventory instead of appearing in the Loot Popup Screen[*] Mod (CoS\Rivermod): Minor compatibility improvements w/ Children of Storm Rivermod[*] Mod (CoS): Other compatibility improvements w/ Children of Storm[*] Mod (Level67Cities): Additional Balance pass (AlphaCities)[*] Mod (PP): Updated Path of the Paladin Mod[*] Mod (PS): Updated Path of the Sorcerer Mod[*] Spell (Accessory\Crier's Bell of Gloriousness): Glorification[*] Spell (Improvement\BeerInstitute): Beer Bonanza[*] Spell (Improvement\BeerInstitute): Beer Scholarship[*] Spell (Modified): Beer Season now unlocked by Beer Institute[*] Spell (Modified): Crushing Blow now does more damage[*] Spell (Modified): Lubricate Gate now requires 1000 Beers[*] Spell (Modified): Lubricate Gate now unlocked by Beer Institute[*] Tech (CoS\Undead): Werewolves[*] Unit Design (CoS\FrostGiants): Luminary (Cloak\Battalion)[*] Unit Design (CoS\FrostGiants): Forefather (Cloak\Brigade)[*] Unit Design (CoS\FrostGiants): Glacier Shepherd (Cloak\Division)[*] Unit Design (CoS\Undead): Acute Senses (Werewolves)[*] Unit Design (CoS\Undead): Predator (Werewolves)[*] Unit Design (CoS\Undead): Uncanny Regeneration (Werewolves)[*] Unit Design (Modified): Boots of the Spider Crystal cost reduced to 1[*] Unit Design (Modified): Cloak of Shadows Crystal cost reduced to 1[*] Unit Template (CoS\Undead): Werewolves[*] Units (Modified): Sions can no longer select Path Chain/Plate Proficiencies (They can already equip Chain/Plate w/o it)[*] Units (Modified): Sions can no longer select Tinker (They can't equip additional Accessories anyway)[*] Units (Modified): Vampires can no longer equip fire-based equipment[*] Units (Modified): Werewolves can not equip fire-based equipment[*] Wildland (Modified): Curgen's Tomb Storm Dragon will now guard its lair until the first fightand stuff (2.0a Bug fixes, additional Gfx, PlayerAbilities, UnitStats, New bugs, New typos, etc.)...
LOL, atta girl Ceresa!
Ceresa, didn't know you were a fan of disproportionate retribution!
Hey PS I just noticed during a game that the sapper trait was missing from the unit design table.
It's like the overly attached girlfriend meme: "You're going to turn down my peace treaty? We'll I'll just put a volcano in your city!"
Also, on a side note, any guides for creating classes? Kinda tempted to create two classes based on both halves of the Commander tree. (With the intent that, at first anyways, they'd function with this mod).
Dont know if this is a Nerf or an oversight;
In the Sov/Champ trait trees
General;
Quick 1 = +1
Quick 2 = +1 <--- ?
Mage;
Summons 1 = +1
Summons 2 = +2
Summons 3 = +2 <--- ?
Ah, guess I was thinking along the lines of FO3 and TES5 where the skills would cancel out the previous set, not stack =/
Thanks for a GREAT mod!
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