XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
This is a result of improper installation, specifically not disabling CoreAbilities.xml in game folder (or you have some other copy of CoreAbilities somewhere in your mod folder)
N/A
Ah, Thanks Hark0nen and Primal, turns out there was another CoreAbilities lingering in the mods folder.
I thought I was being meticulous installing Xtra Deconstruct, making sure to double check all the deactivation and components, but I guess I didn't do a good job of flushing out older mods first.
Primal, thank you for this amazing work you've done! I just found it recently, and have started a few games after going through the extensive (and extremely helpful) installation guide. I've played for a few days now and have a few questions; if someone could help me out, that'd be wonderful
- First, sorcerers confuse me a little, as some of their skills/relateds don't have good descriptions:
- Some of the new techs seem to have extraordinarily low research costs compared to others; while playing in epic speed, the Heroes tech in Magic takes ~1/3 to 1/5 the time as others of the same tier. Is this intentional?
- King StormCloud seems incredibly overpowered compared to other sovereigns (and factions). It seems like his bound sword is better than any weapon and/or shield set up until legendary items, not to mention having Tough and Bash with the only drawback being slightly decreased dodge. In the game I played with him, by season 80 (on an epic speed game), he had 12 movement and was strong enough to take out Delin and the entire Burninglands single handedly (normal difficulty world). Even the Scythe of the Void only raised his attack by 9 at that point, while simultaneously lowering initiative, defense, XP...
- Lastly (until I remember what other things I saw), what does XOTIC stand for in an item's description? Just curious..
Thanks for the response!
I recapped in Darovana's thread with a couple other questions related to the Sorcery path; I appreciate the pointing that out.
As to some of the other things:
Heroes Tech
I keep forgetting the 5% addition; with that in mind, it totally makes sense for it to be much cheaper than other techs. I was just worried that the game speed mode setting wasn't applying to them.
StormCloud
Essentially, he has two very strong buffs going for him, with no real drawbacks.
It does match with their storm-giant style - strong, fast, hearty - but literally their only downside is slight weakness vs Earth types (or other lightning resist types).
I'm sure you have more experience than I do- I've only ~150 hours into FE:LH and maybe 20ish into this mod while you've been working on it for much, much longer(!), but I can't see any downsides to the Faith Air at all. Perhaps making mountain and other normal impassable terrain be 0.5x or 0.3x movement might balance it somewhat?
Rivermod
I moved the folders, and things seem to be generating properly (as far as I can tell by removing the fog of war and looking around, at least). I've started a new game and will let you know how things pan out. Thanks for the fix!
Sword Quest and similar
For the spells and items that generate a quest or treasure, do they work in a similar way to the sorcerer spells with some radius, or do they spawn randomly in the world? I don't want to use them if it might end up in another's territory, basically, and it doesn't say for the most of them.
Again, thanks!
Thanks for fielding some of Blazenclaw's question, Primal!
Hey Blazenclaw, I answered most of your questions over in the Sorcerer thread. But as for this one, Sword Quest is another random placement, only 3 radius. I'll review this description, too.
I was playing another game, and so far have come across a few things. I don't know which are outstanding bugs from base FE:LH (it has been a while since I last played it...), but regardless:
I haven't found any bugs with Rivermod so far, but am not stress-testing it in any way, just playing a normal game for the time being.
I had Sovereign's Call in all of my cities at the time I noticed, so that would be the source.
I didn't notice the patch earlier (just downloaded straight from nexus), so was using 1.8.g. Am now using 1.8.g.2, and will keep updating with stuff I find.
Yeah, totally don't update the main for a few lines
Though, I took a look at Nexus' latest files just now (both LH and FE), but I don't see your patch? Assuming I read your post correctly, and you put the patch on Nexus.
I only played a bit, a few more uncertainties:
Also, I was looking through the debug.err file, and saw it had this:
... Debug Message: WARNING: Train unit wnd for player faction Lizardmen #E has more available grouping types than buttons, Battalion won't be buildableDebug Message: WARNING: Train unit wnd for player faction Lizardmen #E has more available grouping types than buttons, Brigade won't be buildableDebug Message: WARNING: Train unit wnd for player faction Lizardmen #E has more available grouping types than buttons, Division won't be buildable
...
Debug Message: WARNING: Train unit wnd for player faction Lizardmen #E has more available grouping types than buttons, Battalion won't be buildableDebug Message: WARNING: Train unit wnd for player faction Lizardmen #E has more available grouping types than buttons, Brigade won't be buildableDebug Message: WARNING: Train unit wnd for player faction Lizardmen #E has more available grouping types than buttons, Division won't be buildable
I haven't gotten to late game with this mod yet, so I don't know if the expanded groups work, but this error was in the debug file. Did I install something wrong, or is it something to ignore?
https://www.draw.io/ is pretty good; haven't used it too much though. Are you looking for something to get the same style color-wise and whatnot, or just the structure?
1. Fireworship/LivingStone
Straight from the XML: "Living Stone build special improvements on Fire Shards (they raze all others that they conquer)."
I guess it's just another case of bad wording then, or gameplay update without changing lore. But yeah, I installed everything all at once, so I forget which are Heavenfall's CoS stuff and which are yours sometime, heh. Dammit though, I want cohesive descriptions of stuff!
Definitely #1.
Though whenever I think of a Bard, it's always Dandelion from The Witcher: He's a badass.... kinda.
i vote #1
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