XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
That's great. At the risk of appearing to push, do you have any ETA on that?
And will that information appear elsewhere? It is useful to have; it just overwhelms Details.
N/A
I'm interested in your Diplomacy AI Relations file. I guess this should mean less wars in general, and general better relations overall (so I won't eventually get my ass kicked simply because I'm weaker than another faction)? Would this also mean the AI would be more likely to cooperate with each other, and they might actually form alliances (I have not seen the AI form alliances on their own, since they're almost always fighting one another).
As an aside, I notice that sometimes one faction's relations with another faction might not be the same as the reverse, ie faction A might be neutral with faction B, but faction B might be unhappy with faction A. Is this normal?
Whats changed in this version? Read through main post again and it seems you didn't update it with what you changed?
Nexus. Quel surprise.
So the latest entire zipped package should be up when Nexus starts back up?
I'll probably start a new game tomorrow(around 10 hours from now.) Let me know if you want me to do some testing on the RNG, noting down what Items drop for me or something. I'm running the game with BMB, CoS and all dlc's.
The frequency of changes to the mod is getting a little confusing, especially for those of us who wish to use the newer versions while not using every aspect.
Now that the modified prices are incorporated into the RNG series, how do I keep them out? Is there a version that modifies AIPriorities without modifying the prices?
Thanks!
NICE! I'll start a new game and start feeling up this new RNG!
Just to be clear if I play with Xtra_Z_FixNoMasterQuest.xml should I disable the master quest victory option? Or is that file just there in the eventuality that I decide to do that?
Impressive work, Savage. Thanks for creating this! I've only briefly played the mod but I've stumbled upon a few things:
1) The Channeler's Legacy change, changing mana generation: What is the reasoning behind this change? You're giving every city the ability to produce huge quantities of mana as well as slots for lots of enchantments - it seems like a significant departure from the main game's rules and frankly game-breaking so I'm wondering why it's been done.
2) There's a large list of 'empty' 1-season improvements listed in the build options list - is this a necessary evil used as a workaround, a bug, or do I have a faulty installation?
Otherwise things have looked solid so far. The new, custom quests look especially well done.
Is Champion Bonanza completely compatible with XtraDeconstruct, as well?
Ok I gotta ask cause its been bugging me to no end; what does "Non ZOC Contiguous Unrest Penalty: 5" mean?
Edit:
Oh ye thought of something else that's felt off. The "random events" are all the same every game I've had, occurring on the same turn even. I guess this is intentional as I found out by looking at Xtra_Events_Triggered.xml. Is there any way to keep the frequency but make the events more randomized? Would changing the "Random event frequency" option do anything to change the nature of the events, or does your adjustments override that setting?
So basically how do I keep a nice and high(maybe slightly randomized) frequency of events but making the events themselves unknown? I pretty much beat poor Bacco to a pulp every game cause I know he pops up at turn 25 without fail, and honestly I feel sorry for him...For being a drunk, his timing is impeccable though!
Edit2:
Ok last one now, Is there any way to mod the interface to show critical hit damage%? Its great and all you see the chance but how much dmg will it do?
I noticed that the "Buy Horses (50 Gildar)" and "Buy Horses (500 Gildar) options (and the warg ones, too) don't yield any horses without the proper research, which is as it should be. But then, shouldn't it be grayed out if you lack the right research? And shouldn't there be descriptions that show how they differ?
Also, I'm noticing that squad training is still producing spearmen units of 3. even after researching Logistics, which should give you units of five. This is with CoS installed, but I haven't noticed this before with just that in place.
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