XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
Got a save game where, if you step on the tent, the freeze happens repeatability the next turn. How to I go about uploading a save game??
Info: The tent is a mite tent/monster lair with no quests. The units I am a bit unsure about, because their spawning is not consistent (ie kill mites, then a fire thrower of some sort spawned. However, in the save I'll upload, I killed the monsters but did not go over the camp, so if you walk over the camp you should see what I am talking about.
N/A
Ah ok link:
https://www.dropbox.com/s/27ukjb8t96vwclb/1.zip?dl=0
Will grab champion bonanza, as I am playing on the largest map setting (gargantuan from memory). I believe its a mite lair, will check exactly what it is.
Since Primal uploaded my new custom factions, I decided to put up a preview of a few of them.
Here's the first:
I would suggest reducing your map size; as a rule the largest map size I play is medium. Larger maps cause more memory problems.
I know large maps can cause problems, but I just like them too much!!
O.k., just tried your Saved Game. What happens is that you've indeed ran out of Level 1 Champions. This is the Debug.err message when you loot the Mite Lair:Debug Message: CPlayer::GetRandomChampionForRecruitChoice: No available NPCsDebug Message: CPlayer::GetRandomChampionForRecruitChoice: No available NPCsThat being said, the game didn't crash for me. Saved Game right after looting the Mite Lair:https://www.dropbox.com/s/obsdbwfiljsvl2d/zoommooz11.EleSav?dl=0
Problem solved. As you said, no champions to select (that's also why the scroll was not working... it pushed my fame to 3 with no champs).
Thankyou very much for all the effort.
I noticed the necro revamped is part of the mod now, but I couldn't see the spectre and lich in the tech tree. Are these units still in the game??.
Edit: Never mind, they are with the other sovereign.
Just a quick question. I added the ability to train vampires to the necromancer sovergin, but I cannot see where I need to add the vampire tech ability. I believe his tech tree is TechTree_X_Wraith, so if I add vampires to this would it work?
Basically, I am just want vampires with the death cult guys as well as the dead race.
Cheers.
Thanks mate. Yeah I figured that it was easier to take the liches to the dead seeing as the Reanimation Rituals was all that was required. What I should have asked was:
How exactly is this mechanic enacted? Asked with the thought of making vmapires require Dead race OR Wraith (Neikvaed) race. Looking through the tech tree's nearly all of them to have the <Tech>Tech_X_Vampires</Tech> so my questions of tech tree's was my poor understanding of implementation.
Regardless, great work with the mod.... very thorough work and documentation.
Cheers
Thanks for the answers. I decided that is was much easier (for an average modder like me) to add the RR to the dead race, which in game is working well.
One other question (only one at the moment lol), I noticed that some of the spell upgrades list +30 COMPOUNDED, in addition to other stuff. What is compounded all about??
Not sure but I think I may have found a bug.
Playing as the dead I noticed their graves building progressions go from 750-->1800, then 1800-->1300, then 1300-->3000. Why would an upgrade lessen the amount of graves you have??
Also, playing on the largest map setting seems somewhat unstable. I can play about 10-15 turns, with the game then CTD. Is the largest map size really unusable or are their some tweaks to get it more stable?
Edit. Forget about the bug, it was a left over from changes I made to the base game.
Trying this mod out why do all of the races now have #letter next to them now? Such as #E, #K...etc?
Take a loot at this post: https://forums.elementalgame.com/451107/page/37/#3558663
deleted
Thank you sir!
Welcome.
I am excited to see the new faction!
Also when you click on the equipment button is it working properly that the all the stats are covering up all the items?
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