XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
N/A
I figured out what the problem was. I hadn't put the A_CoreAbilities.xml file from the mod in the correct place. Now everything works fine. I'm enjoying the latest update of XtraDeconstruct. THANKS!
I'm having a bit of an issue. I'm not sure what I did wrong installing, but, most of the faction names are showing up as "#dead" or some variation with "#".
Not sure what I did wrong.
I've always thought that was on purpose so you can quickly see which faction they nominally belong to.
#dead
#faithair
#faithfire
#e (for empire)
#k (for kingdom)
Well, I feel like a lunchmeat now.
Thanks for getting back, this is the first run around with any mod for Fallen Enchantress.
Now I have to go and play the crap out of this.
Not Sure if it really did create the crash, but it's the last thing that noted problems in the Debug file, Made a copy of the Debug file so if you want the whole thing i could give it if you want and tell me how,
Debug Message: AI Verga Reborn: Now researching Champion IIDebug Message: CCity:CalculateResourcesPerTurn - New Tenfell couldn't create a new instance of CityResourceData for Resource_XL_Research_FW.Debug Message: CCity:CalculateResourcesPerTurn - New Tenfell couldn't create a new instance of CityResourceData for Resource_XL_Research_FW.Debug Message: CCity:CalculateResourcesPerTurn - New Tenfell couldn't create a new instance of CityResourceData for Resource_XL_Research_FW.Debug Message: CCity:CalculateResourcesPerTurn - New Tenfell couldn't create a new instance of CityResourceData for Resource_XL_Research_FW.Debug Message: AI Anna: Now researching Construction
In any case while being the most unstable mod/game that i have played it is more then worth the annoyance of the crashes, keep up the great work,
*edit*: the Spoiler function didn't do what i imagined it would do...
Thanks for the swift reply, I've been reading through the User Guide a few times, I have set some settings as Stated, and changed the rest just now, excluding the Ground cover which i did the lowest setting due to the note, and as it crashes so often i didn't disable Autosave,
it was on turn 122, so probably the Mass Spell wouldn't have been the culprit,
I've meddled with mods myself from time to time so i know how frustrating it sometimes can be to find everything that give a hiccup, and the reason i asked if you needed the Debug was because i also know how important clear data is to fix things,
btw the next line after Anna is the following: "DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of e:\lh-elemental\Kumquat3D\Source\AStarManager.cpp"
I Guess it's an "I'm Hungry gimme more memory" type of message, (also the reason i forgot to include it in my snippet as it repeats itself 20+ times orso)
I'll in any case read the Debug file anytime it Crashes, maybe i could figure out where which culprit is,
Edit: delete
Sounds like you may not have mods enabled in the options. Make sure that is enabled then restart LH and start a new game. Note: starting a new game at this point is required if you didn't have mods enabled.
If it's not that, you'll have to wait for Primal. HTH.
Some thoughts and suggestions:
One thing I noticed in this mod is that a faction can acquire more champions than in the basic game. This creates the problem of equipping your roster of champions; the expense of equipment makes it difficult to equip all your champs with things like armor, weapons etc. (and let's face it, counting on chests and drops is really iffy). I was thinking maybe reducing the prices of "Standard issue" equipment (items you can equip trained troops with) downward. After all, if I can make a trained unit with leather armor and a warhammer using only a city's production, why should I pay a shop an excessive price to fit a champion with the same armor
On a similar note, if buildings like a forge can give trained troops defensive bonuses, could it also give DEF bonuses to armor purchased in that fortress?
Regarding champ paths IMHO Ninja and Assassin seem redundant considering how similar they are. Are they that different? Also I was wondering if there is a way for champions to be invisible to units of other factions (unless having s trait to see those units); similar to the spy in Civ games.
Also on the path choice screen, I noticed the path graphics run off the edge when I replaced the choice screen; is it possible to make a screen with shorter columns and scrollable multiple rows? It would make seeing new paths easier.
I have a question regarding one of the scrolls that some new sovereigns start with. For example, Vini starts with "The Tower". It lists a permanent path (The Mage) and then several season paths. But when I use it, it always seems to force me to be Assassin. What do I do if I want use the scroll to be a Mage or some other class?
I'm thinking this question was answered somewhere else, but I couldn't find any answers. So sorry if this is a duplicate.
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