XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
N/A
At any rate, whether this refers to Unit in Army or Member in Unit, they can both be implemented, but differently. Unit in Army could go directly in an Ability whereas Member in Unit would have to go through a BattleAutoCast Ability.I could probably create both as 0 point Talent/PlayerStrength as they are both Strengths and Weaknesses at the same time. You gain in the early game, you lose in the late game. Or I could split the values (Positive for Talent/PlayerStrength and Negative for Weaknesses). I'll think about it.
Hello Primal,
Great job on the mod, keep the good work coming. I know it can't be easy and must be a labor of love. I have a few questions though...
Is there a different tech tree for custom sovereigns? It seems in my games with custom sovereigns they use the old tech tree but if I used a pre-made sovereign they have a new tree.
Could you tell me how to add a spell like horrific wail to a class ability such as mage knowledge? I been tinkering around with the xmls trying to figure it out but I am having little luck.
Thanks for the quick reply.
I guess I should have checked the read me on the race thing, my bad...
To use the Horrific wail spell (not ability) would the CoreSpells.xml be in the A_LHLIB_UnitStat_BG_vM directory? That is where it appears for me but the horrific wail spell is not in that CoreSpells.xml.
Also, I have A_LHLIB_UnitStat_BG_vL with a CoreSpells.xml in it but those files appear to be older than the others and also do not contain the spell. I wonder if I need this folder at all?
I did find a horrific wail in X1_AISpells_Core_T. Not sure if that is the one or not?
Thanks Primal, everything works now
OK so far the Mod plays nicely; far less slowdown and better performance. Glad to see the duplicated events removed; that could lead to weird situations.
I assume Channeler's Legacy was removed? Good thing, better Essence is more valuable when rare.
Question: for a dual class character, how do I change their profession? What mechanic is involved? I understand its by "dispel enchantment" but I can't find specifics.
OK thanks. The reason I asked is I revamped my Vestalla faction and its leader Kashadda; she's a dual class character who starts off a mage then becomes a Commander. I incorporated this into her history; she's a healer who was training as a mage when she was recruited by the Army as a medic....a camp she was in was attacked and she took command of the local troops to repel it....as a result, she was made an officer and was eventually promoted to Strategos (General) and became the Dominion's leader.
<SelectedAbilityBonusOption>PathOfTheMage</SelectedAbilityBonusOption> <SelectedAbilityBonusOption>PathOfTheGovernor</SelectedAbilityBonusOption> As a player you will only be able to level the Commander Path. However, I think the AI will be able to get perks from both Paths if set up like this.If you scroll down when in the leveling screen you will see both the Commander Trait Tree Picture and the Mage Trait Tree Picture (But you won't see the Mage perks when you get to the Mage tab).Another major difference between this method and w/ Dual Class is you will retain the Mage Path bonuses since you retain the Path of the Mage ability (Which you would dispel if you decided to use Dual Class):
The downside, obviously, is this will be your only Mage ability.
I certainly wouldn't mind sacrificing those for increased performance.
One thing Frogboy mentioned on the GalCiv3 forums:
I wonder if there was ever a post like that for LH?
I can live without the medallions; the space would be more useful for spell descriptions anyway.
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