XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
N/A
Rather not say. I've finished rewriting the CoreAbility file, but now have to do some QA and update the rest of the files to take this into account. It's moving forward, but hard to say when I'll get there. Somehow, it also seems like whenever I sit to do this stuff I'm almost immediately getting sidetracked.Working hard to get this done.
Awesome, thanks for the ongoing great work Primal!
Looks like I'm playing FE again....Thx PS!
New bug, I think. (or maybe I mis-installed something??)
Don't remember seeing this in the previous version... I am hovering over a building in the city build window. There is no picture/name/stats, however there is a minor description. It says "A large memorial to the dead."
City is a Fortress.
Hum, is your DLC04 enabled? Should be the Necropolis. If DLC04 isn't enable, you need to delete this:...\Mods\XtraDeconstruct\M_AlphaCities\XM_67_AlphaCities_D4.xml
That was it, kinda, got rid of the wrong one in that folder. Oops
Thanks!
Found a poosible typo; in Sov creation under equipment, the Gauntlets of Power have 0 point cost. I assume that's incorrect?
Another glitch: when I recruited Morgrollo, his pics didn't show up in either his army window or his sidebar icon.
Might be a memory issue? Have you recruited him before? At any rate, double-check that you have the file Medallion_Mogrollo.png in your Champion Bonanza Gfx folder. Should look like this:
Well I'm playing 1.8d with two of my custom factions.
Something I noticed is that Iron Ore is not on either of my generated maps. (I set the resource level to dense). I looked in your XO_Terrains file and noticed that Iron Ore is missing.
Probably just luck of the draw I guess.
I used the cheat you suggested.....Iron Ores did generate, I just drew a bare spot.....the only setting I have on Ludicrous is Quests. False alarm, I'll reduce quest frequency.
So anyway regarding 1.8e, since you are adding mounts, I was thinking on ways to differentiate cavalry and infantry units in the game. Let's face it once you get enough mounts you have no reason to make foot units. IRL, mounted units have some disavantages compared to foot units. So I have some ideas on this:
One problem I noticed with horses is that too often the 1st turn bonuses are useless because the enemy is too far away. Maybe make charge an ability with a cooldown time?
Also, regarding the Tarth, I had an idea for an alternate racial trait; have Init/Atk bonus scale to unit size. Champions and Parties get full +3 bonus, each additional person in a unit imposes a -1 penalty (yes this can go negative). Is this possible?
PS before I forget, are you going to add the other faiths in this edition?
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