XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
N/A
Has anyone played the current version with BoB and CB, even though they are for 1.7? Will I have problems?
I play with Black Market Bazaar, Champion Bonanza, CoS and XtraDeconstruct and all seems fine. I maybe get a crash once every 2-3 hours, but that's fine.
With Cos, I don't play with the rivers Module or the no-van Sov Module.
These 4 mods make LH 2.0+ in IMO
Yes I meant Black Market Bazaar, I don't know where I got the "o" from. That's good to know, thank you.
The bug I refer to in my post is the one where pioneers who are en route to a destination disappear on reload.
I can confirm the wisdom of these words: BMB and CB came out of the LH 1.8 patch unscathed and do not require any additional tinkering. I've updated each thread accordingly. (oh and thanks too)
Hey Primal,
I'm getting this message when I try to recruit certain heroes.
I play with Betrayer trait. So not sure if it's Empire Heroes while I'm Kingdom.
Also, I do play with Champion Bonanza. I've seen this on several lvl 9 heroes. I can't yet hire those in my game, so not sure if I could hire this guy once unlocled or not.
Thanks.
I do have that file.
I'm getting "No String", so what have I got wrong?
P.S. Here is a Warg den that gave me no loot. All wold and Wargs do that for me.
Not sure what is Xtra....but it seems that all the files like A_Changelog.txt etc are installed to the following folder...
For example the full path is:
....\My Games\LegendaryHeroes\Mods\XtraDeconstruct\A_Changelog.txt
The Drota legs seem to reappear if i do not do the overwrites.
Horse and Wargs are fine...
I tried upper casing my folder, that did not work, so I just put it in the main game folder. That worked!
Once you Xtra you never go back to Vanilla anyways
A_LHLIB_UnitStat_BG_vM"The purpose of this library-type mod is to flag unittypes, items and traits with certain UnitStats that will allow the modders to identify them in various scenarios."This library is independent and so it shouldn't have any effect on Drota/Centaur mounts (legs), so I'm not sure why overwriting it (or not) changes the appearance of Drota/Centaurs in-game. That being said, just keep using the A_LHLIB_UnitStat_BG_vM that comes with Children of Storm if it works for you. The version packaged w/ XtraDeconstruct is essentially the same as the version packaged with Children of Storm... Does that solves all the problems or are you still missing something for Centaurs/Drota?
Thanks. Just wondering is there any sort of "Load order" for the mods that is required? if so, is there a mod manager that does this?
Some ideas for your next version. These might have been mentioned and rejected already.
For city upgrades, I'd like to see the three types of cities have different defending units.
For example, the Conclave cities will get Monks, the Fortress would get spear-men and the Town dogs. This way differentiate them and you'd plan differently depending on what type of city you're attacking. With each upgrade the differentiation should be more pronounce.
Also possibly a unique building per city type that would add more of these units. Towns would get kennels to add a defending dog(s), Conclave something to add a magic unit and Fortress more regular units.
Also, I'd like to see a Hardy-Pioneer. Maybe have one more move and the animals less lightly to attack or escape ability.
Hey Savage,
I wanted to confirm I fully understand the below Faction Traits and Sovereign Talents.
I think they are all straight forward, but wanted to confirm.
Faction Traits:
Monster Affinity:
I assume this is just that all summoned, living creatures get the +4 level.
Invokers:
Will this boos both Living and dead creatures?
Shamans:
The x1.1, does that mean +10% to damage, but only to weapons that already have poison?
So if it’s a regular weapon you don’t get anything additionally?
Sorcerers:
Basically 33% in spell damage? (or in the case of heal, it would heal 33% more)
Charmers:
What exactly is the additional modding needed here?
What are the additional Mods needed here, just the swapping out of the default "TechTree_Amarian" with "TechTree_X_race"?
Sovereign Talents:
Chaos / Order:
I assume these are still WIP and currently should not be selected.
Midas Flux:
Could you explain this one to me?
Recruiter:
Does this mean your summoned, living, creatures would get 1+ level for each of your 4 levels? So if I’m level 12, I’ll get +3 to my summons?
Savage:
So this attack causes the target to get a random injury.
Thanks,
Savage,
If I want to remove Order & Chaos shards, do I still remove the following files:
XL_2_Shards.xml
XL_4_FaithAir.xml
I saw these much earlier in this post. I don't see A_LHLIB_Arcanium.xml in the A_LHLib folder anymore. Does that file no longer exist?
Regarding the Chaos and Order shards, I just thought that I'd remove them since they don't add much. (That was before I knew about the spell % boost.)
I already removed the CoS rivers mod, but thought I'd be safe and remove these also since I play on high magic freq. Not a big deal, I'll just leave it as is.
So last night a few of my cities hit the lvl 5 cap and I was wondering if "[eMOD] Level 6 and 7 cities mod v1.0" was still incomparable?
My current game is crashing a little more frequently than usual. Is there a way to try and find the culprit, like event logs or something?
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