XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
N/A
Was Lord VI removed in 1.8+?
This update reminds me how much I miss the champ camps. Plays nicely with the fame milestone champs as well.
However...The champs don't sit on their camp squares, instead hanging outside (oddly, every example I've seen seems to be one square to the west).
Very minor, obviously. Guess they were tryin' to get a last smoke in before they got recruited? (...Maybe going to the west of their camp makes them feel better while on break?)
Maybe they get lethal cabin fever?
hi sorry if this has already been mentioned but would someone please tell me how should i use the optional files? I am trying to play this mod with CoS. I have read the readme and i can't seem to find the instructions to use the optional files!
Ah nice one, will try that later.
I have encountered a crash error with trying to load LH with XtraDeconstruct 1.8b1 installed. It is not to do with the custom .dxpak's AFAIK, because even when they are replaced with the core version or a version that I already tried and had work before, the game still crashes. Apart from enabling the Demons and Wizards Ranger to get the Marksmen and other abilities that the PathoftheRanger Ranger gets, the only other change from when it worked was updating the version of XtraDeconstruct from 1.8a to 1.8b1 (having the deleted the 1.8a folder first). Do you have any idea why this might be happening? I notice I was one of the first people to download the new version so this bug might have not been reported by others yet.
I just tried checking and updating the game cache, and deleting the steam blob file to regenerate it. Still crashes as the game starts, before I get to the main menu.
I don't have DLC06. I tried running without "RangerAbilities.xml" and it still crashed on initial loading.
EDIT: It seems to crash immediately after the FE:LH startup picture disappears and it tries to load the main menu screen.
I did successfully load the previous version of Xtra with an identical mods directory. In other words, apart from having the previous version of Xtra all the other files in my mods directory were the same. Do you know of any new stuff you've put in in the latest version that might cause a main menu load crash? I know it's not the .dxpack files, because I've tried without them too and it still crashes.
EDIT: I tested the font interception issue from the link you posted, and it wasn't the problem because it still crashed. Also I renamed the XD_Terrains.xml to XD_Terrains.old and it still crashed.
Why would it crash with the current version of your mod but not the previous version? All the other files were the same, and the 1.8 patch had already been installed, and there were no new DLCs. Something you did in this version but not in the previous version must be the reason for the crash.
Could there be an incompatibility with an existing Custom Sov?
Is it only the last message that you need to look at? If so, it is:
Debug Message: WARNING: Reading in a weapon with invalid weapon type Axe
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