XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
N/A
Never mind, you fixed that problem.
I have the level 6 and 7 mod installed and your XtraDeconstruct 1.7b, and a custom Level 6 and 7 mod file I included from one of the threads here, yet when I get to level 5 it says "City is at Max Level". Does this mean anything, can the city still level up after that?
I have this code "Level6&7Cities.xml" in my mods folder, which also includes some code for upgraded Graves sites for The Dead.
https://dl.dropboxusercontent.com/u/8710134/Level6%267Cities.7z
Is it possible that LH doesn't like "&" in the file name?
PrimalSavage, I find your XtraDeconstruct changes replace the new versions of the No Mount heroes and the Quest and Event heroes I have in I Need to Move and NoXPSplit mods, could I perhaps help you make a compatibility file for my two mods?
https://forums.elementalgame.com/447537/get;3483849
Is your mod the one that includes the Midnight Stone Shield Quest? Because of the all the new possibilities for loot, there is no guarantee that you will get a Midnight Stone to fulfill the quest. Is it possible you (or whoever's mod it is) can make a new mirror Obsidian Golem monster that only drops Midnight Stones always spawn for that quest? It doesn't matter if they occasionally get placed randomly on the map, as long as the one created from the quest only drops 1 Midnight Stone.
However do you edit the Obsidian Golem loot table? Functionally that's the same thing, even though the original quest might be unaltered.
Did you disable the original Random Events that gave Wilbur (a Janusk lookalike) and Kodrin (a Kiergann lookalike)? I created new versions of them with new InternalNames, but I'm not sure if they are showing up. I have a Core file replacement that replaces those random events, however if you have disabled them then my replacements would be disabled too. I'm pretty sure they showed up with the XtraDeconstuct skills, which means my ones would be replaced.
Thanks for all your help today!
Is there a TriggerChance that is too high for the game to handle?
I noticed that under certain conditions in tactical combat, my characters get to move twice; usually after performing some action (Like fortifying, throwing knives etc.) Was that planned or a glitch?
Just for those who are interested in my I Need To Move mod or my NoXPSplit mod (which fully includes I Need To Move and prevents most Quest and Event heroes from causing any XP splitting in battles) and XtraDeconstruct compatibility, both mods are now fully compatible with XtraDeconstruct 1.7 versions including 1.7c. And of course they are also compatible with Legendary Heroes version 1.7.
I must admit that the idea of replicating core events with a much greater chance of occurring, then giving them a slightly different title, was an ingenious and elegant way of avoiding the need to modify core files. Congrats!
Planned. List of "Abilities" using the GoNext feature:::: ::: Battle Cry ::: ::: Beguile::: ::: Command ::: ::: Epic Battle Cry ::: ::: Fortify::: ::: Leapfrogging::: ::: Midas Flux #Convert ::: ::: Rescue ::: ::: Rush ::: ::: Spit Acid I ::: ::: Spit Acid II ::: ::: Spit Acid III ::: ::: Tangled Web ::: ::: Throwing Knife
Got to admit, I like this; makes my Krax troopers nastier by striking after they fortify in front of an enemy.
Here's my Xtra made custom faction: the Vestallans:
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