XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
N/A
Hi, I'm trying to use your mod as close to vanilla as I can and was wondering why you removed the master quest? What would happen if I put it back in? Also, if I delete the part of the mod that lets every city get enchantments, how will that affect me? Do you think there is still any strategic value in settling in cities with a lot of essences?
They are not integrated enough to skip downloading the original mods. You would be missing the graphic files (.png) and some ancillary .xml files as well.
Thanks!
So...As it turns out, in the equipment tab, now I have four rows of combat stats (including one sitting on the grey separator) that go into the character's inventory. I tried the largest supplied UnitDetailsWnd dxpack, but it's too large for my screen (and I can not increase the screen resolution itself, far as I know).
Also, still have the ghost improvements. No clue why, though.
On the first one: "duurrrr" (My reaction since I clearly forgot to read the readme)
As for the second...
"Quest_Ogres" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\Paladin Quest files\Quest_Ogres.xml"Paladin_Abilities" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\Paladin_Abilities.xml"XA_Abilities" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XA_Abilities.xml"XD_TriggeredEvents_DLC02" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XD_TriggeredEvents_DLC02.xml"XD_UnrestLess" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XD_UnrestLess.xml "XD_UnrestLess_DLC02" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XD_UnrestLess_DLC02.xml"XD_UnrestPlus" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XD_UnrestPlus.xml"XL_2_Beer" -- C:\Users\MIKE squared\Documents\My Games\LegendaryHeroes\Mods\XtraDeconstruct\XL_2_Beer.xml
Not sure if this is what you meant.
(As it turns out, it helps to put in A_Additive_Unrest while searching. Just unrest came up with...more results than I expected...)
Ah! It was close, but as it turns out, I must have accidentally modded some of the Universe's core files. Luckily, though, I was able to verify the Universe's cache.
To put it more mundanely...Problem solved.
So, (this is before applying the patch you just released), Sarog still seems to show up very often. Is he supposed to show up during the early game (talking before turn twenty, maybe even as early as turn five)?
Also, for the unit details window, it seems that I can't hide all of the stats (some don't show up in the XML). So, I've got the overlap to three rows (including the one on the separator), but I can't really get it much smaller by hiding stats (since some of them aren't in the XML file).
Would I be right in assuming that the stats that don't get hidden are treated as "absolutely necessary" or "extremely useful to always know"?
Quick Q.
Enjoyed the mod, thanks for your hard work on this. I did have one problem - I had a stack of 6 champions and they ALL got bribed in one turn (including me - aka my sov.). Is this a bug or an intended feature? Needless to say the game was over (I had 2 militia in one of my cities).
Thanks,
Mozo
Yes,
That may be it. It was a custom sovereign. Thanks for looking into it. I really enjoyed the mod.
- Mozo
Hey PS, I just want to let you know I really enjoy you mod; its pretty much my default FE:LH mod.
BTW I did notice a change when I was creating a custom sov; I noticed professions cost development points (except for polymorph)
I assume this was intended; if so have the in game sovereigns been modified to fit the new creation parameters?
There are many great features available to you once you register, including:
Sign in or Create Account