XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
N/A
@Primal:
Do you happen to know if just extracting the 1.6d files into the mods directory and overwriting if using Maseren's compilation would work. If I had to place a bet I would say no but figured I would check and see if you knew if it should work before I tried it.
Alright thanks, I will try that when I get home and see if it works. I have plenty of bandwidth/disk space so will back up of course.
Just deleted the folders suggested then downloaded the ones suggested and just to verify these folders should no long be there even after installing the new version correct:
\A_LHLIB\
\A_LHLIB_ClotheLootFix\
\A_LHLIB_UnitStat_BG_vE\
\Gfx\A_LHLIB\
\Gfx\XtraLOM\
\XtraCanon\
\XtraLOM\
Seems to work pretty much okay, the only thing I have noticed is that all my hero units have the tactical spells [sword quest] (which does nothing) and wail which does 2 damage per level to a target (though it reads the same as the banshee as it says does 2 damage per level to all targets)
Wail: Sovereign, Oskaloth, Wilbur.
I do actually use PP, it was included in the compilation, plus it's not a huge deal for either of those, wail is generally weaker than anything when it's only hitting one target and the quest does nothing so I just don't use it.
One other change I've noticed is that anytime a mob uses webbed, or beguile, or throw knife, or any of the abilities like they, they automatically get a rushed effect, including my own mercenary from XtraDec Troublesome Adventurers quest that spawns the 3 separate units.
That did fix it, didn't realize didn't have the newest versions.
Just installing the newest versions did fix it for new games it seems but not the old one (which I imagine is expected)
I will do the extra steps just to be safe though.
C) I was not sure if it was or not. it definitely makes spiders more deadly though
Thanks for all the help.
It says unexpected end to archive when I try to extract it and tells me that the file may be damaged. All I did was download the main file and try to extract it.
Thanks it works now. Btw, since you're a seasoned modder and these AI mods save the game for me, would you be able to help me out with the post I made about my turns taking 30-40 seconds?
Nice, I like that, I hate that the staves are bad for use by your sovereign/champion mages because of the Init hit, same with bows. I get why it is there for troops because ranged troops, even with the exp penalty, are almost too good.
Also did you notice that the 1.7 beta is out?
Should the ridiculous difficulty be a bit more realistic (like 2.0 hp bonus, but massive economic bonus)?
Is there a way to enable the ship building tech for custom factions? It is available for both standard and DLC factions.
Thanks for the reply! Don't personally use the CoS mod.
Also, will this be included in the readme as a note?
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