XtraDeconstruct: Legacy of Magic
by Primal Savage et al.
1. XtraDeconstruct: Legacy of Magic 1.1 Latest News (Changelog)
(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0
1.2 Compatibility Snippet (Extended List)
Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...
NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).
1.3 Features (Extended Description)
Expands LH in a myriad of ways.
1.4 How-to Install (User Guide)
See A_UserGuide.txt
1.5 Endorse XtraDeconstruct (History)
Go to your Nexus Download History to endorse Mods (Thumbs up).
1.6 Download (NexusMods)
Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).
1.7 More...
CutscenePack fix [Info]
2. Credits & Feedback
(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)
Many users gave valuable feedback, this is so they realize that their contribution is appreciated.
3. Bug Reports3.1 General
When you report a bug, please include a saved game and, if possible, a screenshot.
I (often) need to reproduce a bug in order to fix it. Thanks!
3.2 Helpful Sites
You can upload your images to postimage.
You can upload your saved games to Dropbox or similar.
You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.
4. Common (Installation) Issues4.1 General
Most common installation issues are covered in the User Guide.
See, specifically:
A1. (XtraDeconstruct) - Full Download Installation Instructions
and
T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ
4.2 Specifically
I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.
See reply #2, reply #3, reply #5, and reply #2208.
N/A
I've never posted a screenshot to this forum, unlike several others I've been on, and I don't see any commands to permit it. I can shoot you a screen to an account, or if you can tell me what to use to post one, I'll try capturing the screen and placing it here.
Before I do that: you're right that the standard elemental shards are on the right, and that order/chaos are on the left. Still have the String message; I'll just try to capture that.
Another issue: I have random events set to Never. But at 98 turns into the game, the Spider Infestation event just popped. Reloaded at 97 turns, at 98 an event about a blood-stained sword (I think it was) popped, instead.
Yeah, that's it.
Kind of unorthodox, but needs must:
http://www.nexusmods.com/oblivion/mods/31218/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D31218&pUp=1
Just download and unzip the file named "Third." Tell me when you do, please, so I can delete it. Not that many new users are accessing Oblivion mods these days, but I don't want to confuse them.
Good deal. Thanks!
Yet I know I selected Never on Random Events, specifically because I got fed up with the sheer heavy-handedness of many events, and deliberately *deselected* it previous to my last game. And just to be sure, I started up a new game, with the same monarch. The next screen should reproduce all the settings just used--and it shows Random Events still set to Never.
Perhaps the problem is that "Never" isn't being interpreted correctly? That setting couldn't be affected by any mod, could it? Or CTRL-N?
Sorry for all the questions! But if you have any clear ways to determine what's in effect for random events from game start, I'll give them a try.
Mysterious, and frustrating. All the conditions are met, above. So I'll try starting up several games like this.
Just to be certain: if the EDA event doesn't popup in season 3, then I'm in the clear, and this applies to any game with Never chosen in Random Events?
My thanks for your help! I'll let you know what happens, later today.
Hey There Primal,
Any idea on compatibility with demons and Wizards? been trying it but I am at an early stage, so looking to see what I can find, Also, I have looked everywhere but thus far have found no single place that mentions what the different changes you have introduced are: Like all the extra traits what do they do? Also, the different spells etc... anywhere i can find details by chance?
Hey Primal! Thanks for your help, i followed your advise and through some more guidance from Abob, i deleted some files, and gutted the RiverMod from COS. Frankly, your resources and Abob's are far more important in my book.
Here is something I am not too clear about, and I am worried i made a mistake on installation. The order and chaos Spell Paths, should there be spells in them? When I mouse over them or take them, for all intents and purposes they are empty for me, and also, the Order and Chaos resource shrines if you will, aside from mana what do they provide. I just have this itching feeling that i installed your mod incorrectly and am missing something as a result. I did follow your straight forward instructions though.
Thanks again! Love how creatures now chase me, though I hate how they block me off from going back home!
What is the TraitPathChoiceWnd by the way?
Thanks Primal! I deleted the xl_2_shards.xml per your recommendation. Thanks again. I'll let you know how well compatibility hangs in there.
Hey Primal, question for you. Playing challenging level game, huge size, however,i've noticed that mobs have some insane levels... for example, an ogre group is running around with level 18s, and my highest is 10-11. My wife also plays and she's facing a level 31 banshee, and 39 spiders and 32 elementals. Is that some kind of switch? Thanks. Doubt any other mod could be causing it. I have Demons and Wizards, your Mod and Children of Storm. Other than that, rivermod, way of the paladin, necromancy revamped, thats it. Any ideas?
Interesting, thanks for the information, and you are right on all levels. I looked at XD_CreaturesLevels.xml and couldn't easily find it. looked for "season" as a key word with no success. any idea how far down it is? or where it is?
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