PC Gamer has put up the first preview of Galactic Civilizations III and talks with Lead Designer Paul Boyer about the game.
"Many of the familiar races from the game, such as the Krynn Consulate and the Iconian Refuge, will return alongside new races. The Iridium Corporation, for instance, was always part of the series’ lore but never a playable race. Boyer notes that “they are essentially ultra-capitalists, like if Apple was a race that was going to take over the universe”. Other tweaks include revamping the UI, building a better tutorial system (including a tutorial campaign), and finetuning the AI, all within the confines of a brand-new game engine, referred to internally as Kumquat 2. Also new is the fact that Galactic Civilizations III will only run on 64-bit systems."
"Many of the familiar races from the game, such as the Krynn Consulate and the Iconian Refuge, will return alongside new races. The Iridium Corporation, for instance, was always part of the series’ lore but never a playable race. Boyer notes that “they are essentially ultra-capitalists, like if Apple was a race that was going to take over the universe”.
Other tweaks include revamping the UI, building a better tutorial system (including a tutorial campaign), and finetuning the AI, all within the confines of a brand-new game engine, referred to internally as Kumquat 2. Also new is the fact that Galactic Civilizations III will only run on 64-bit systems."
Read the full preview at PC Gamer here.
Problem found :3
Does this preview mean that the alpha version is already out?
Ahhh, I just want to be able to scroll around on that screenshot of the map!
I'm afraid we'll have to wait at least 1 or 2 more months, perhaps even longer
Well, time for some sleep here in old Norway, chaps. Time to dream about GalCiv3. I'll explore that screenshot map in my sleep, expand on it and create my own great GalCiv3 stories. I'll close my eyes with a smile arround my face thanks to reading this splendid article just in time before bed time. Good night lads.
I'm going to ask for a better interface to the founder's assets.
I'm getting it with FireFox as well, but it allows me to cancel it (like you had with Safari). I think the website for pcgamer is doing it. Perhaps there is more you can see on that site if you are a member. Also, I switched to FireFox some time ago because of other problems I had with IE.
I thought I remember reading somewhere that the Korx were based off of Star Control's Druuge?
One thing I'm not sure I like in that UI is the little glow surrounding all of the ships.
I drooled.
I'm getting the prompt too. Shouldn't be a problem for chrome and firefox browsers. More evidence that IE sucks. make the switch
I saw no such prompt. Noscript is your friend, my friend. Seriously, best plugin ever (well, might be a close tie w/ adblock plus or BetterPrivacy). Why anyone would want to actually run all the random script-spam on all the websites is beyond me.
Needless to say, it pretty much also destroys any uniqueness to your visit:
test it out w/ panopticlick.eff.org
cheers,
-tid242
I hope you guys are going to run spell/grammar check before the full release
typo on the UI_Diplomacy.jpg screenie - "The Terran Alliance is very interest in establishing..." needless to say, this should be "is very interested in establishing..."
Seriously though, it's all looking very nice - thanks for all the hard work you do!
Nice going to preorder
I saw the prompt yesterday. Now that I'm back on my PC with tools to see what's actually triggering it, I can't get it to reappear. Maybe they fixed it.
I don't like these extra eyes Irydium leader has.
Found the cause of the password prompt. For some reason something on that page is trying to access http://www.pcgamer.com/wp-admin/admin-ajax.php , which is password protected.
Just an error on someone's part at PC Gamer.
Can't wait. Screen shots are looking mighty juicy indeed.
I have one concern looking at the first screen shot and the production status of each planet. I noticed that the one production status indicator shows either what ship is being built or what improvement is being built. I hope this doesn't mean we have to choose whether we are to build a ship or an improvement...ie FE:LH.
I just waited for somebody to notice that one.
I indeed enjoyed the GalCiv2 economical model, but I'm not opposing new ways to look upon it. Building one thing at the time at a planet might add to strategy, if the economical model is changed. I'd reserve any judgements on the matter for the time being.
Posted twice. My sincere appologies Gentlemen.
Such a tease!
Looks great.
I agree, I didn't mean to condemn the game if they went to a different economic model, but I really enjoyed the dual production queues in GalCivII.
10 BC per week, but for how long?
I want to know the largest map size.
That would be very much appreciated. It's starting to look a bit messy!
By the way I'm really enjoying the full screen diplomacy screen. It looks much better especially if it's going to be animated like you said. Looks nicer than Civ5 diplo screens as well! It would be a real hoot if the leaders also spoke. They don't have to speak their native tongue as the universal translator can interpret it, but please add a spoken "Smetz keala et kula drinena est tu estharwa!".
That is awesome! That is one thing i really enjoyed in Civilization V. the way the civ's are animated, and facial expressions and gestures change as does their attitude.
I really hope, that you guys get creative on what aliens constitute happiness/anger/fear.. ect
One race could pound their firsts, another might flail their arms, another might just snear.. could really have some fun with this aspect of the game.
Universal translator hardly work 100% of the time..
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