Heroes of a Broken Land is a turn-based, dungeon crawling, town management RPG. Explore procedurally generated worlds and dungeons with multiple parties of heroes. Ally with other towns to recruit new and more powerful heroes. Explore and loot countless dungeons on your quest to save the world. First person, turn-based dungeon crawling action Manage up to 6 parties of 6 heroes Manage towns, constructing buildings to upgrade your heroes and kingdom Recruit heroes from the realm and turn novices into powerful adventurers 15 playble races and classes Each game is a unique world unto itself, with countless worlds and dungeons Choose the size of your world: explore a small Fragment for quick adventure, or an enormous one for an epic quest http://wingedpixel.com/heroes-of-a-broken-land/ Greenlight page: http://steamcommunity.com/sharedfiles/filedetails/?id=174039853 (vote plz) You can buy game in this bundle (1,5$ +) http://www.gamersgate.com/indiefort-bundle I played this game and ... is awesome 9/10 ! (for me) Game is worth to buy !!! Winged Pixel I will provide Steam keys to anyone who has already purchased my game regardless of how they purchased it. You can buy directly from my webpage (wingedpixel.com/hobl), and I will give all direct purchasers Steam keys if/when the game gets on Steam.
This game is pretty cool. I played the demo for a few hours and it is pretty addictive. I voted for it on Greenlight so hopefully it is successful!this game alone is worth getting the bundle.
Looks pretty good. I purchased the bundle, and downloaded Heroes of a Broken Land Last Night, haven't tried it out yet, but I'm sure I'll have a lot of fun with the game.
It is quite fun, but the graphics lower the experience a bit. I would take it that the graphics how they are is how they'll be in the final version, though I may be wrong.
It is easy to play a lot of it though, and even the smallest map (tiny) last a long time
It is really a fun game!
I voted for it on Greenlight.
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I think this is a really fun little indie game, with a lot of replayability and the need to be careful when positioning in dungeons (traps, monsters, and turning corners when both ways are valid) and dungeon fights, and be ready to exit the dungeon when low on mana and mana potions. Your facing when you meet a group of monsters is important, and can make the difference between getting smacked and lightly grazed (there are three scenarios: normal - both sides are facing each other, flanked - one side is facing the other side which is facing left or right and the first side gets some extra turns, and Surprise Attack - when one side is facing the other side which is facing away, first side gets a decent number of free turns before the other side acts).
For an easier and more powerful start, the Defense boosting Wizard is a good one to pick, although all Wizards provide minor (ie. flavor) bonuses. I quite like Morn the Clever for a slightly higher magic item rate. I suggest starting with Tiny maps, then moving up to Small maps. Even Small maps are quite large. It's good to learn the basics in Tiny or Small maps, and even a Tiny map can take multiple days of playing and lots of careful strategizing and RPGing and dungeoneering before you finish it. If you want a few more neutral towns and free resources choose Small, and with Neutral towns that hate another neutral town, if you help one, the other likes you less, so you have to choose which towns you want to add to your empire.
If you want plenty of quests and towns and treasure to pick up around the map, a good size is Normal, but I would try Tiny or Small map size before Normal, and anything bigger than Normal map size will take an extraordinary long time to finish.
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