First I would like to take the thank rjhughes67 for taking up this project. Nacey has had a lot of things on his plate and so he has not gotten around to Distant Stars lately. He says he will occasionally pop in with comments and ideas but his time is being taken up else where. I, Ryat, will continue to be forum moderator and master bug hunter for this project. And maybe the occasional change/addition.
Second I would like to thank Nacey, -Ue_Carbon, Draakjacht, Stant123 and Skyline (the originator of this mod) for all of their hard work on this project. Also give thanks to all the modders whose mod projects we used, abused and otherwise mutilated for our own mod.
And finally to our fans. Let's face it. Sins of a Solar Empire is a very moddable game and there are some excellent mods out there. We thank you for sticking with us.
And now without further ado the links.....
Hope to see more great development in future! One personal suggestion springs to mind: adding mid-late game techs that allow for an extra level of tactical (and even logistics) slots to be built on your planets would be a great addition for power-hungry teching in the endgame.
I really hope this mod will be in Sins 2
I second that
I can safely say that members of the mod team are looking at and getting to grips with Sins2. Give it some time, but my assumption is we''ll likely see an official update from the team sooner rather than later.
The biggest thing is that a lot of what we put in Distant Stars is now in game. But yes, we need to get to looking at the code. For me RL is rough right now.
There are many great features available to you once you register, including:
Sign in or Create Account