There's been several questions as to what the random events are in the Stellar Phenomena DLC, so here's a mostly complete list...
And where is the 11th? That is the only one I have not seen so far and I am really interested what it is..
BTW thanks for the list, it will be useful for many players
The gamma ray burst is severely annoying, it is too bright, is there any hope that it will be changed in the future?
New DLC, old bugs.
It's actually not a bug. Maybe it's not entirely clear, but those are 3 separate buffs that stack on each other. So when the Eradica is at less than 25% health it gets the bonuses of all 3.
Thanks for the answer GoaFan77, so it should be like that?
Basically, for every 25% damage the Eradica takes, at level 1 it gets.
25% Ability Cool Down Rate
5% Damage Reduction
200% Antimatter Regeneration.
Thus at more than 75% damage, it does indeed have 75% Ability Cooldown Rate, 15% Damage Reduction and 600% Antimatter Regeneration.
And the second numbers? 75% - 150%; 15% - 30%; 600% - 1200%. What are they for?
Sorry for I'm asking so many questions.
That's what you get when you get the second level of the ability.
what about the mad vasari titan?
I got that one last night playing with 3 advent AI and myself with TL.
Has anyone else noticed that this release is a bit slower in the graphics area? I have a map that I made in galaxyforge and it worked great in the 1.79 version. I added the graveyard and a comet to the same map.
Game starts out great. I start doing some research and capturing some planets and it still works great. Once I start to battle it out with anyone the game comes to a crawl. Even after the battle the game doesn't recover. It seems like a memory issue to me. Like the game is locking in a memory area for the battle and doesn't release it after the battle is over.
I have never had an issue like this before. Any thoughts?
Also what is the point of the graveyard? A whole bunch of derelict ships and you can't salvage them or board them. Unless I am missing something.
I guess their idea was that space travelers setup a outpost in the debris field for the sole purpose of salvaging any materials from the wreckages.
Which explains why you can only get a limited amount of tactical points and that's it, I guess the extractors are the way to make the "salvaging" idea work.
I FOUND THE 11TH ONE.
A mad Vasari titan is marauding the system. A level 1 Vorastra (maybe it could also be a Kultorask next time?) appears at the central stelar object and it belongs to Mad Dark Fleet Remnants, a new neutral faction (grey), and it jumps and searches for battles.
The extractors in this gravity well seem to give more resources than normal, presumably from all the destroyed ships to salvage.
Oh, I failed to realize this was an event until I got that today, and forgot you already mentioned it here.
It is a particularly fun thing early game, can mess up your plans pretty easily, I like it.
Yes, like the Ice field, increased income, though the shattered moon has less income than other neutral extractors would.
I guess the main thing about the graveyard was putting another dead asteroid type object in the game that actually gives some income (next to the pirate base). We already had various objects giving unique amount and variation of resources, but we did not have a no population, only extractors type of thing before this.
It is a graveyard for a reason, those ships found here are not really useful now, they can only be used as resources for another ships now. At least in my understanding.
I haven't had the event Mad Dark Fleet Titan so is the mysterious Vasari enemy a mad Dark Fleet?
It's just a neutral titan spawning at the star's gravity well (enemy of everyone except TEC Rebel with TAR researched I guess). And that neutral, grey faction is named Mad Dark Fleet Remnants.
What I have noticed is that after playing a game, I have to exit sins...if I don't, I will get lots and lots of texture issues (coronata is a giant white square, etc.) in the next game...I've made my paging file as large as 16 GBs, still have this issue with Sins even if nothing else is running in background...didn't have this problem before the new DLC...I had it happen in a few mods but only if my paging file was reset to be really small...
I just noticed two small mistakes of these new stuffs, but they are really small and not so annoying.
I have often Coronata titan as a giant black square, even before the DLC, but I thought it's from my weak video card. Sometimes it's fixed when you reload the game.
Based on how much the TEC Rebels hate everyone, especially aliens, I feel as though the Mad Dark Fleet should attack everyone, especially the TEC Rebels. Just my two cents though. And as Vlad said two posts above, it would be nice to see the rebellion fleet as the last owner's faction and not always TEC.
True, there should be an exception so that the open rebellion or the partisans and the mad titan will be ENEMY for TR as well.. It's just strange that they revolt but wont hurt you..
And this only TEC ships thing is starting to bother me as well, but it's a problem having a long history, I have never really seen a neutral ship that is not TEC in ages.. I really think it would be more interesting if planetary militia would be different than TEC at some planets like desert or volcanic. And these rebellions, I don't think on a map (2v2 advent vasari factions) that has never seen a TEC faction a TEC rebellion would happen out of nowhere.
It's definitely not a weak video card...I have a GTX 660M, definitely not the best but far from weak...that's not to say there isn't a compatibility issue with the card, but it's more than capable for this game...
Normally these issues cropped up when my paging file was too small...I've made the paging file huge though and the issues still persist, and only since the DLC...
Creating a thread specifically for these topics since it's somewhat of a derailment from the original topic.
https://forums.sinsofasolarempire.com/450068/page/1
The Vasari titan and rebel spawn forces from random events not being affected by TAR is unintentional. It's on our list to look at for a future update.
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