One thing I would like to see in GC3 is the ability to close your space to other races.Meaning, If they try to enter your space. they get a warning that doing so would provoke a war. And then they choose what they want to do. Ofcourse, Other races could close their space too.
while the first half is right I think the second half is incorrect here's my math on it although I might be wrong
299 792 458 m / s speed of light299 792 45.8 1/10th speed of light149 597 871 kilometers 1 au149 597 871 000 meters 1 au4990. time in seconds to travel 1 au at 1/10th speed of light83.2 time in minutes to travel 1 au at 1/10th speed of light1.4 time in hours to travel 1 au at 1/10th speed of light0.058 time in days to travel 1 au at 1/10th speed of light11.6 time in days to travel 200 au at 1/10th speed of light2887.8 time in days to travel 50000 au at 1/10th speed of light7.9 time in years to travel 50000 au at 1/10th speed of light
23 days to to just under 16 years to cross our solar system assuming its 400 AU to 100,000 AU in diameter
double post
Well as long as everyone agrees that you should not be able to arbitrarily close off your borders without more force than the other guy have I'm satisfied.
Thanks for the updates. Next time I suggest something no more quoting from Scifi stories.
If I remember the dread lords manual correctly it said that game wise the distances in the solar systems and between solar systems were different.
I thought that the distance to pluto was 36 Au that's what my textbook on current astronomy said. Honestly sizes and distances change so much it doesn't really matter. The size of the solar system is debatable. They have found planets that are 100 Au from their stars. About including Pluto means that you are saying that pluto is a planet. I have no problem with that. Just remember that pluto is classified with a type of object with an estimated number between 150 and 3000 in our solar system. Only 40 of them have been discovered to date.
Rogue planets are fascinating. They estimate that their are twice as many of them as stars. I'm not sure if they are guessing that they are part of the Oort cloud or not. We really didn't cover them in class. Some can be Terran with or without an apnosphere, ice, or gas as far as I know. If they are in the Oort cloud they would be accompanied with a lot of planets.
It does, as has been explained here.
It's a supply constraint, because the range increases, the more life support modules are on board. Also, one sector is a square of 15 parsecs on edge, not sectors.
Really parsecs? Not AU?
1 AU = 8 light-minutes = 480 light-seconds. So yes, I made a math error. Thanks for catching it. It's still too little time for ships with relatively normal speeds in GCII to be taking a full move action, unless the ships are either accepted take very different amounts of time for each move action or are accepted to sit still in space for large amounts of time.
I used Neptune, which has an orbital radius of ~30AU. Using that, the system diameter is about 60 AU, which at 0.1c would take about 80 hours to cross. Using your figure of ~50AU for Pluto, I get 133 hours to cross the system at 0.1c. Since we don't really know where the edge of the solar system is in terms of where GCII drives can go to superluminal velocities, I just did the calculations for getting it away from the planets. Obviously there are much larger numbers that you could choose.
Yes, parsecs. Well, adjusted parsecs, to be precise. Take a look at the post I linked to above.
I like the idea of border sensors.. Sort of like Mini spacestations.
I also like the idea someone mentioned about territory. Planets inside territory could be consitered hostile when trying to colonize in someone else territory.
I would like the ability to add ships into orbit to protect colonized planets. I think that could solve many issues.
the game play could go like this... Pass border sensors, warning is sent about being in another territory.
get to planet, ships are in orbit, when the colony ship goes to land on said planet, a pop up box happens. If an AI is trying to land, a dialoge like, We are the Torians, we would like to use this planet to help our people prosper, will you let us colonize this world?
Yes, the colony ship passes, and it is now a torian world. If No, the AI has the choice to goto war with you to land the ship.
the player on the other hand, can now start a war and blow up the ship to show force of the territory, Or let the ship move on..
Yep. Parsecs. 15 AU wouldn't even get you out of our solar system.
Obviously I forgot to account for 24 hours in a day. Our calculations now match. Thanks.
Yes, but sorta. Not really close the border, but more like set up a threat matrix. If there is starlane type of travel, that's one way to control who enters your systems, but otherwise, no real way that I can see.
Well this is in response to reply 115 and 118 if there is any idea that suggests that your space is closed off unless you have open borders then I don't want any idea remotely like this. I don't really care how the Ai views me encroaching their territory. I'm not talking about you trying to forcefully throw me out of your territory. Uf this is really to hard of an option then we can forget about the whole thing. You do always have the option of not using this option. I think the Ai should be programmed that because of the fog of war the Ai can't see anyone that they can't see. If you like I got a really good argument why we shouldn't have this option. If we hadn't even decided on what it means to close borders then I will change my position on this whole site, I'm cool with not having this option.
That's right - otherwise, a planet 30-45 parsec (2-3 squares) away from its sun would be a bit on the frosty side...
Out of curiosity, where did you come up with a 10-15 parsec per tile number? The only things that I can see in that number range are estimates of the size of tiles in the neighborhoods of planets and stars, but those numbers are in AU, not parsecs.
Also, I'm reasonably certain that a planet 30-45 parsecs away from a star could not reasonably be said to be in orbit of that star, as that's something like 97.5-146.25 lightyears away from the star in real parsecs, rather than the 'adjusted' parsecs described in the post Gaunathor linked (if using 'adjusted' parsecs, all bets are off because the relationship between real and 'adjusted' parsecs isn't clear and varies with proximity to large masses; however, it is likely still a fairly extreme range because the distance between a star and its planets in 'adjusted' parsecs is about 1 'adjusted' parsec based on the way GCII displays star systems on the map).
word
Please stop doing this. The topic died. If you have something new to post, by all means post it, but don't post solely to try to revive a dead topic.
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