One of the things I think would enhance the game would be to allow enemy ships to be captured during space fleet battles and planet fleet battles.
Also, all of that scrap metal from ships that are destroyed and no longer operable should be collectable and reusable (perhaps just reducing the time to complete ship building projects). Maybe some sort of a scrap metal collection ship type would be needed that can collect the scrap and then be sent to one of your planets to supply its ship building project.
I also think it would be cool if you could salvage systems/weapons/hulls from destroyed ships (enemy or your own).
The difficulty with doing something like this is that it throws off the balance of ship production costs, and those will have to be adjusted to compensate. The reason why most games don't do it is that production is abstracted to not really have this kind of factor, so it works in a uniform and predictable way.
Would be pretty cool if you could put a boarding team module on your ship or something to try and capture enemy ships though. That'd be neat.
Also just thinking about floating space debree. Maybe a black hole cannon survived the destruction of an enemy ship can be retrofitted onto one of your ships...
I agree, this would be an excellent idea.
Infact, this made me think of somehting, as I really want some improvements in combat to begin with (like control) mayby targetabgle vitals and systems, that way you could disable engines and use salvage craft to steal the ship. Knock power off line, drag it back to a space dock or planet, if the crew won't surrended, easy enough,blow a small hole in it and space them, few turns for a repair and you are golden with a brand new ship. Or leave it at a base and have it reverse engineered to salvage technologies form the newly "appropriated" ship.
Even without this sort of mechanic, a small chance of "researching" a component you can't make would be nice. If their ship had a BHG on it and you haven't researched that yet, there should be a chance of learning the tech from the wreckage.
Likewise, one thing that always bugged me in GC2 was the inability to learn a tech while flipping (or buying) a planet. Nothing worse than flipping a planet from the Korath only to find all their slave canyons got bulldozed because I hadn't bought that tech yet.
Yeah, exactly, I agree 100% there, I dig my idea still, but if yours was implimented, i'd be happy. As long as you cvould have **some** control there, like science modules and salvage modules on vessels. Higher the science rating of the fleet the higher chance of finding tech, possibly relating that to how many ships were in the enemy fleet or its size. As I wouldnt want an exploit from having a huge fleet tackling lone scouts/explorers, and at the same time, if I take out 4 largest chassis based ships there SHOULD be more opportunity to find something usefull nabbing 1-2 small ships.
Actually not a bad idea, maybe ship husk can be used to collect $$$ and ultimately give bonuses to those who collect them. The survey wonder would actually be more useful in GC III then GC II and I will revive this topic to get a little more focus.
here, want more about this idea, take a look for it yourself
https://forums.galciv3.com/449787/page/1/#3413900
Wow I like this idea. This reminds me of when the Japaneese bought all our scrap metal after world war 1. I guess a rebuilt ship would not be as good as a new one. I never could understand why the Dominion of Korx or the Drath didn't have this technology. The Yor probably hack into the computer better, and maybe the Iconians. This should be researched with a tech or build with a superproject. I think this should improve your research. Remember this wouldn't just be for someone at war but someone who got their first. Getting a technology should only apply to if the ship was more advanced than the technology u have.
A second idea that came up is ship capturing I like that. I think the Arceans, Drengin. Korath. and the Krynn should be good at this.
Capturing ships during combat seems a bit absurd (Space Marines!), especially considering were unlikely to see controlled combat. Boarding modules could give a small chance per module/enemy ship to capture a ship on victory though.
Wrecks spawning after a battle and being an exploitable resource though seems like a great idea. Could even have some natural ancient wrecks.
Salvaging modules that allow you to exploit old battlefields for metal and small chance of discovering tech or even random events (Explosion/Survivors) could be a lot of fun.
Given the technology required to support the premise of this game, it's likely any weapon that succeeds in penetrating a ships' defenses will vaporize that ship. I't's also likely that engagements will take place at ranges of hundreds or thousands of miles with ships travelling at hundreds or thousands of miles per second relative to each other. I'm not sure that captures are practical. Best to expand the espionage capability to steal technology.
I always like espionage; just don't have anything to add. This reminds of Star trek undiscovered country when they trabsported aboard a Klingon vessel and assignated the ambassador. Transporters is one way to make boarding possible.
Also U could drill through the hull with a ship of equal speed. Tow the ship home and fix it. U would gave the cargo intact that u could use or sell. This was done in starwars in the books.
Not sure it's a good idea making winning battles even better then it is in the first place.
Well, I can't imagine why the attacker would abandon its metal, considering that anything good would automatically by looted by the attacker.
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