I started playing galactic civilizations II a long time ago played through many many skirmishes but never played the single player campaign. To me it seemed weird to have a 4x campaign -- how can you colonize whole worlds back and forth during a single mission. It would kind of be interesting if the entire campaign played in a massive galaxy map somehow.
On another note is the single players campaign worth playing in galactic civilizations II? Also if you've played gal civ 2 first can you play gal civ 1 or does it seem too dated compared to galactic civilizations 2?
The campaign was interestin'. It starts of with a few sectors and gets larger.
So the map doesnt actually restart it just keeps expanding?
As a dedicated sandbox player since the OS/2 days, I never even tried the GC1 for Windows campaign until well after GC2 came out, and when I did it CTD'd before I could finish it (Stardock support, as good as they usually are, could not help me with it). I was also never able to finish the GC2 campaign because I sucked at battling the dread lords.
Is there a text description somewhere that explains the events of the campaigns, and how they affect the lore of the GC universe?
You could read the text from the files in the campaigns folder of the game. You should find 3 files for each map you could play on: 1 for the map, one for the description and civilizations, and another for the text they say when they talk to you. I don't know if things would be different with Steam, but with my installation, I can find the files around here:\GalCiv2\Twilight\Data\English\CampaignsEdit: You will need a text editor (like notepad or wordpad) to read the files. There might be better programs out there, but those programs I mentioned will suffice.
No, each mission is on a different map. There are a few exceptions to this, though. In those cases, you restart the map, but there will be changes, because of something that happened at the end of the last mission.
Overall, I'd say it's worth it play the campaigns. They provide interesting background information (in my opinion at least), and offer some unique challenges (more so in DA and TotA).
However, there are also a few bugs. One mission in the DL campaign can be unwinnable, because the map hasn't been updated (the win condition is set for a race that isn't on the map). The rest are less severe. Mostly some missing text or a planet hasn't been set to be the homeworld.
I fixed all of those bugs (plus a lot more in the tech trees, planetary improvements, etc.) in my mod, so you might want to give it a try, if you decide to play the campaigns.
It's worth noting that many of these bugs - and other problems like the Dread Lords being harder to defeat than they were meant to be - are the product of each campaign being insufficiently updated to changes introduced by the expansions. You should have no problems if you just play each one on the version it was originally designed for.
I tried campaign once. But I t was boring, compared to the sandbox. So I only read XML files for the story.
I found it kind of ridiculous that tech I had researched in one mission was suddenly forgotten in the next. It seemed very artificial and I quickly lost interest. I'm a sandbox player all the way.
That was because each mission in the campaign was essentially a separate scenario. However, it wasn't as bad in the DA and TotA campaign, because you didn't start over from scratch completely in each mission.
I think for such games as Civilization,Galactic Civilization,Europe Universal,Crusaders Kings it is not ineresting to play campaings.
I think grand strategies are not meant to be played in campaing.
I hope Stardock will be better on bringing sendbox game on very high level
I think it could be interesting to have the campaign from 2 different approaches:
Homeworld style: The stuff you do in one mission affects the next, more population means more colony-ships in the next area, techs are limited but the ones you research are saved and fully researched for the next mission, possibly even ships that have levelled up could be transferred to give players a starting fleet and an opportunity to keep the action up from the go.
Supreme Commander Style: The whole campaign is played on one map, but from the start you go from one system, and once you complete objectives the map expands to reveal new opponents and goals.
^ Imperium Galactica did just that, you started out with a small low level fleet and only a few planets on the map and it would expand as you hit story points that see you promoted. What it did which I don't think Supreme Commander did (IG did it for the whole game, whereas SC only did it per mission) was that the AI were active and that if you took too long to go through the early stages you'd get to the full galaxy and the big bad would be far too dominate and have little to do but spank you.
For anyone who hasn't or doesn't want to play through the campaign there is a great summary/timeline of the story available here:
https://www.galciv3.com/databanks/our-story
It covers what happened before the campaign started (History of the Drengins and Arceans, the Stargates, how the Terrans took their place among the stars), what happens during the campaigns and what situation is at the end of GalCiv2.
It also includes a few retcons. However, they are relatively minor when compared to what Blizzard did with their games.
Sorry for the resurrect, but the topic I want to discuss is the same as this.I have played a couple of campaign missions, now all on Suicidal difficulty. But in order to win I have to exploit what I know about the AI. Things like the AI attacking and almost constantly following the closest armed space ship no matter if the AI ship will never catch the armed ship. Another exploit of leaving one of my planets defenseless so that the AI would sends unescorted Troop Transports, which I intercept.igncom1 & The Sisko have some really great ideas.I have never heard or played Imperium Galactica, but it sounds like they fixed the issue that Supreme Commander had. In Supreme Commander you may often lose from the next phase if you follow the "hurry and finish the objective" advice from superiors. So I always prepared before moving into the next phase. In Supreme Commander: Forged Alliance, this method broke the campaign, as I was ready send multiple super units to finish the objective of all other phases. But if you don't know anything that is upcoming from the next phase, how can you proceed unprepared?
In Galactic Civilizations II campaign it is supposed to be that the player is controlling a regional force from the rest of the faction(eg "Bradley", "Jenna").Galactic Civilizations III could go the route of having a active/semi-active large galaxy, but with the player only controlling a part of his faction with restricted movement and visibility. And after completing , open up the next phase. The active galaxy is there to prevent the player from intentionally stalling on completing the objective in order to prepare for the next phase.
I've never played any of the campaigns in any iteration of GC, and have no plans to. Each game I start writes it's own story.
Sandbox for me!
Tried the campaign when I first got GC2. Ran into a level early that the Dread Lords just killed me every time. Gave up. Tried it again some time later, thinking I was better at the game. Got killed again. Repeatedly. Haven't gone back. I am not fond of campaigns in the first place. This one didn't change my mind.
I will keep playing in the sandbox and being very happy with it. Got a shovel I could borrow?
Played all GCII campaigns and beat them. Research is the key here to stay ahead of the other races while in campaign play. If you can out pace the AI researching tech the campaigns are winnable with constant upgrades to ships with latest unlocked tech, weapons and armor. I managed to research the entire tech tree before I beat the game in campaign mode.
I've played GS2 for year but did not know it had a campign until now. I don't usally like campaigns in 4x games anyway since I perfer the sandbox part of the games.
The campaigns are explicitly secondary to the sandbox mode. Their main purpose is to familiarize players with the background.
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