We’re very proud to announce the upcoming Galactic Civilizations III, the definitive 4X space strategy game from Stardock. Coming exclusively to 64-bit PCs, Galactic Civilizations III stays true to the core mechanics that keep the franchise amongst the highest-rated strategy games in history while adding more depth and options for players to create their own immortal legacy as rulers of the galaxy.
For the first time in the franchise, players can compete or cooperate with each other over the Internet. Online multiplayer, all-new diplomacy, a completely redesigned ship builder, and the incomparable scale 64-bit computing allows us to achieve make Galactic Civilizations III a generational leap in space-based strategy gaming.
Join the Founder’s Program today for $10 off the regular price and beta access when it becomes available later this winter – or become an Elite Founder for $99 and get all the DLC and expansions we ever create for Galactic Civilizations III, alpha access earlier this winter, the privilege of naming a star to appear in the game, and more.
Please feel free to use these forums for any and all Galactic Civilizations III-related conversation. We just ask that you keep it clean and respectful while you’re here.
Learn more about Galactic Civilizations III at the official site and from our FAQ, or by following Galactic Civilizations and Stardock on Twitter.
Im so glad a third version is under development I wish you the best of luck !
Happy to hear of this...first we get Star Citizen (following in the veins of Wing Commander, Privateer, Freelancer), now my favorite 4X this is a GREAT YEAR!
Wonderful to finally see 64 bit (I've been running 64 bit since Linux, and Windows XP64), Nice to see the adoption of something beyond DX9...I've had a DX11 Capable Video Card for 2 or 3 years. Kinda like to see OpenGL but I understand that there's a lot more code involved. Would like a Linux version...
Really glad to see a Gal Civ 3...
Normally I do not buy a new game until it has been out some time and all the bugs removed and the game is playable.
This time I do not mind giving Stardock my money six months in advance, if it will ensure that Brads little elves will be kept in a job slaving away and this awesome game.
Well, I've been playing since GalCiv2 came out. Great game. I actually reloaded it on my computer it a couple of months ago because I enjoy it so much. This is the game that got me to stop playing Civilization IV. Anyway, it will be nice to have founder status on this game. Oh and did someone say multiplayer? Oh yes, thanks for listening. I'm sure that both the single player and multiplayer experiences will be exceptional.
Could this finally be the game that forces me to get 16 GB+ Ram? God I hope so.
OMG, I just bought a new laptop w/8G, because I never used more than a third of the 8G in my old (slowly dying) laptop. Don't tell me I should have sprung for 16?
HELL YEAH!
Heh, excited.
It is a pitty there is no Box version. A dragon from Elemental War of Magic was a good addition to my shelf. A space ship would be nice....
After all this excitement and euphoria, I suppose we have to be patient until about February of next year before anything else happens.
Just wondering, why no founders' badge yet?
Most games are 32 bit so they cannot use more than 4 GB ram. If they need more than that it hits up the page file, no matter how much RAM you have. Very annoying, more so if you have 8 GB + and SSD's you really shouldn't have a page file at all. Gal Civ II was the first game I played on my current rig that crashed because I had no page file set up, and on huge galaxies it would crash at 4 GB. I bought a cheapy 64 GB SSD just for putting a pagefile on it, since I did not want my expensive Intel SSD's in RAID 0 getting pounded by a page file.
I am hoping by going to x64 we'll be able to utilize all the RAM I can throw in there. Considering how cheap it is nowadays, 32 or 64 GB isn't a stretch for a solid desktop rig.
There is another option that I highly recommend - use Diskeeper. The software will adapt to pretty well all environments. It is most effective on "standard" hard discs, but is still very very effective on SSDs - as a parallel illustration, 100% effective on standard hard disks, and 98% effective on SSDs. Don't be put off by the 2% (!) - that's only my way of illustrating how good it is, and the fact that it can deal with all disc technologies.
It will intercept a call for information on disc, and if its in the cache, provide that instead - there is much much more to it than that, don't jump to any conclusions with that crude explanation. However, I have used Diskeeper since its inception many years ago, and it hs grown massively - many top flight Corporates use it as an essential Core Systems Tool. It is effective with single machines, as well as huge Networks. There is much more to it than a "mere" cache, don't jump to conclusions.
It has three main modes that it uses simultaneously, automatically selecting the best one for the task in hand at any instant (numbers in brackets are taken directly from my 3960x with a 4480Gb SSD Drive C, and a 1Gb standard hard disk drive D) as a measure of disc accesses prevented:
- Prevented by IntelliWrite - 100% (22,500 fragmentations handled in 24 hours)
- Eliminated by instant defrag - 0%
- Eliminated by Defragmentation - 0%
Total Disk I/O's saved - 1,376,704
Bottom line ..... it rarely has to take anything from the hard disk, and drastically reduces I/O useage. Disk speed access and throughput improvement is very significant. Frankly ..... run don't walk to get it. Its not cheap ..... but after initial purchase, it settles to around £48 maintenance a year. This is Major Corporate level software now, so be clear its stable and reliable. Despite the latter, its still effective on PCs at a personal level (that's its original routes many years ago).
It is very aware of SSDs, and will automatically curtail some "optimisation" routines than happen on standard Hard Discs, to prevent it accessing the SSD - fragmentation clearly not being an issue all with SSDs, so it just leaves it alone in that regard - the latter is the bottom line, it is massively effective not only in speed enhancement, but also in ensuring your SSDs are not pounded reducing SSD life.
Its memory needs are minimal, and there is negligible drag on the Processor. Being - now - use by many many Corporates on their Global Networks, its also very reliable. Run don't walk to get it
Oppps ... the obligatory link .... sorry ..
http://www.condusiv.com/
I think his point was that when you have a ton of memory, enough to warrant removing the page file completely, a ton of older applications will not properly because they try to use a page file that doesn't exist. What is needed here is not an application that saves read writes to the drive page file but instead something that will use system RAM and act as a pretend page file.
I was jumping with happiness at work today when I found out! Very happy!
Glad to see another one of this series come out. will be something to look forward to in the coming months for sure.
Heh that is what I was going at, but the software he suggested should add life to my SSD's, although any of them released in the last couple years with TRIM support should last quite a while, more so with windows 8 that handles them better.
that being said, the software he suggested looks like they have home desktop version of the software that is pretty cheap $29.95 for 3 PC's
They do trials .... worth a go - I've used it for years, its excellent software.
http://www.condusiv.com/evaluation-software/default.aspx?p=home
Very happy about the announcement!
Quoting DivineWrath, reply 57 No 32 bit. Making games compatible with stuff like 32 bit and DX 9 puts limitations on games. It will be literally impossible to make the next logical step in game designs if one lets such stuff put limits on what you can do.Currently, there are enough people out there with new hardware to make this a worth while effort. Stardock is not catering a small handful of people with lots of money when they choose to favor 64 bit. Thx for the reply buddy. Time to do some research then.... new laptop, or upgrade current processor? Luckily my laptop is easy to upgrade.
Thx for the reply buddy. Time to do some research then.... new laptop, or upgrade current processor? Luckily my laptop is easy to upgrade.
What a nice surprise! I was just looking to reload GalCiv II and what do I find here?
I'm yet another fan from the OS/2 days.
My civillization. I was thinking of the importence to get the right feeling of the civ you are playing I would love to dobbel click the the colony hub and get to see the city from the palace or something (unike to each civ) with some kind of command center. With ships flying over ect..litle things like that would be great
I'm pretty stoked for this announcement! GalCiv2 has been a long-time favorite and I'm really looking forward to seeing how the next generation version turns out
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