This mod has now moved to Mod DB: http://www.moddb.com/mods/trivial-options-mods-pak (For Rebellion 1.84 or later)
Link:
For Rebellion v1.80, v1.82:
http://www.mediafire.com/download/bpoub2nwk5xdzai/exhaust_mod_2013-11-07.zip
Zero Checksum Version -- good for online multiplayer compatibility. Vasari Titan, Advent Envoy and Advent Starbase Constructor will use TEC battleship exhaust:
http://www.mediafire.com/download/q7747psk9aokh05/exhaust_mod_0cksum_2013-11-07.zip
For Rebellion v1.51, v1.52:
http://www.mediafire.com/download/1bn7ntd42i1y395/exhaust_mod_2013-09-24.zip
An experimental mod to make exhaust colour depends on ship faction rather than player colour. No more green flames.
Please let me know if there is any problems!
oh that's why my ships were always blue!
Can the SOA2 team use your GS_ShipDebugMip.fx file in our mod please?
We will, of course give you credit with a link to any page you like.
http://sacrifice-of-angels-2.weebly.com/crew.html
Very Nice !
Nicely Done!
Sure, anyway you want. A privilege to serve the Federation!
ahhhh, cant get it to work anyway
SOA2 doesn't use flames, all I want is to get one emitter with the texture attached to get brighter when the ship moves. I tried as emitter, as emitter particle mesh with texture attached to ships texture, emitter particle mesh with it attached to its own texture with alpha for light. Only the particle mesh emitter will do the proper fade in/out. Pulling my damned hair out on this, why the fuck IC had to make it so difficult to get rid of team colours is beyond me, because that looks retarded.
That's awesome! I was actually wondering myself how to do this.
Would you mind if I use this in Sins of the Sirius Sector? Due credit will be given
Sure, everyone is free to use/change it anyway he/she wishes
Dun Dun Dun Dunnnn
with psychoak's help, SoA2 has glowing impulse engines, thanks again
About god damn time
Updated for Rebellion v1.80.
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