WARHAMMER 40K: TIME OF ENDING is a Sins Of The Solar Empires mod based on warhammer 40k universe. Command mighty space vessels of Imperial Navy to crush enemies of the Emperor , or take control of many aliens and heretics who oppose mankind. Destroy your enemies , and be the only one left in Time Of Ending!
Please note! This mod is completely unofficial and in no way endorsed by Games Workshop Limited! Gameplay and information may not represent accurately the universe of warhammer 40k.Also many of the features of space battles based on warhammer 40k are not done the way , they supposed to be in this mod, but it will try to do its best.
Now lets get you a fleet to command!
First of all. This mod will try to get perfect balance between fluff and tabletop game. So expect races like Orks launching waves of ships , while Eldars will only get there first Battleship.
Many of original SINS core game mechanics are changed:
Limited Ammunition!
Ships require crew and/or ammunition to operate in battle conditions. Because of that antimatter is so much more important right now. You will need to take care of your big ships or they will become an easy target.
Static defense is vital!
Defense now can really make your opponent think twice before attacking you! Well defended planet will require a fleet to take it! But they have there weaknesses
Different play styles!
I never liked that all original SINS races where exactly the same with just couple shield/armor/damage differences and different titans. Here all races have different play styles
Every ship is important!
Prices for space ships are much higher. And having a 40 vs 40 ships fight is a huge engagement already
Races:
Imperial Navy( Defensive race-best economy and defense)
Chaos (Offensive race-good at fighting , gets recourses while doing so)
Orks (Green race-there goal is to start Waaagh!)
Eldar (Ability race-slowest to develop, but can use there powerful abilities to survive)
More races to come...
Please note again!
I'm planning on doing all races one way or another! See plans section. You can also see there when I would like to add specific race or feature.
Also , I will not include all known space ships / stations in this mod. If I will , Imperial Navy will take forever to create , they have like 50+ known space ships. Space Marines and Adeptus Mechanicus vessels will most probably be independent race. So don't expect to see them in Imperial Navy army.
This mode can take a while. I really want to achieve quality , not quantity. And I remodeled Dictator class cruiser 2 times before getting the final version that you will see.
I will create a post every Monday to keep you guys updated on how the mod doing. It will contain information about what I added during this weak , progress , some screenshots , and sometimes even questions to you!
Plans:
Imperial Navy (Playable race) Orks (Pirates and Independent colonies)
Alpha release 1.0
Orks (Playable race) Chaos (Playable race) Attempt to balance mod
Beta release
Eldars (Playable race) Races will get some new space ships/stations Attempt to balance mod
V 1.0 release (hope I live long enough to see this day)
Warhammer 40k style icons and HUD Warhammer 40k style planets Races will get some new space ships/stations to play with
V 1.1 release
Debris update
V 1.2 release
Other races and stuff! Wait for it!
Screenshot:
Download Link
Alpha 1.0-Please notice. Alpha release contain bare minimum of stuff in it. Like : no tech tree , no defence , only one race , even then this race will not have all spaceships.It's just bare bones for the mod , but it's the start.Please make sure that you have DLC installed.And tell me when you PC starts to lag.If you just want to play then please just ignore this link , this version is for a testing then anything else.
http://www.moddb.com/mods/warhammer-40ktime-of-ending-bfg/downloads/warhammer-40ktime-of-ending-alpha-10
http://www.4shared.com/zip/HvbZYu4p/Time_Of_Ending_A10.html
By the way.I will not be able to post update on monday, because I will be traveling entire day tomorrow.So get ready for the news right now!
Imperial fleet in (almost) action:
New asteroids:
I.N. Figters:
I.N. frigate factory:
I.N. capitalship factory:
And finaly orks ships models:
Lots of time was used to import models in to sins without any errors.
So whats new?
Fury , StarHawk , Shark textured
New crystal and metal asteroid
Updated model of frigate factory
Model of capitalship factory
Model of Ork's Fighta-Bommer , Brute Ram Ship , Onslaught Attack Ship
Buy the way.All space ships will look much better when I will finally finish textures.The problem is that right now they only use diffuse texture.
I wholeheartedly look forward to this! For the Greater Good of course
I'll show you the "Greater Good" from the end of my BOLTER!! (Sorry couldn't resist that )
Nice looking meshes.
I like your shipyards. I see a few places they could be optimized but it's not like polies really effect modern hardware.
True enough. Sins can handle some polys, but good mesh optimization wont hurt ether.
By the god-emperor this looks fantastic!
Machine God is by my side!
Your words have truth techpriest. But Horus have you if you don't release this
Update for this monday may look not so awsome as previos one , but so much important stuff happened last week:
Was looking throy sins engine possibilities .Trying to figure out if some fitures are posible to be done.
Some skill improvement in modeling:Texturing should take less time.
All minidumss were fixed!
I.N. Retribution battleship is on its way!(It takes so long to texture )
I.N. Mining station:
And:
Looking very good.
I've just noticed the bit about having the Space Marines as a separate race. How about having the Space Marines as the "Titans" for the Imperial Navy instead of a separate race? At the "Titan factory" you can construct a couple of Space Marine Battle Barges, each from a different Chapter with different abilities. This would represent the small percentage that the Space Marines make up in the whole Imperial Army. They would only be deployed to the most dangerous areas because of their limited numbers! It would be cool that when a Space Marine Battle Barge appears your opponent knows they've pissed you off and are in serious trouble.
The Galaxy map and the titan factory files could be modified to make it only possible to build Titan factories at certain planets, representing the Space Marine Chapter homeworlds.
I feel that this would be more realistic than having an entire race of Space Marines, plus it would mean less work for you, leading to an earlier release date!!!!
mostly80
That's sounds interesting . The reason why i decided not to have space marines and Adeptus Mechanicus as a part of imperial navy is because the is already to much ships to chouse from for them!And battle barge is barely a titan , in bfg it's not points effective . They are more ship vs planet then ship vs ship vessels . But having them as planet bombardment specialised space ships will fit I.N. perfectly . Another problem is that most races will have there titans , and empire will also have there own.
Any way , there will be no space marines or Adeptus Mechanicus before v 1.2 release.
P.S. Hey mostly80 , what do you think about making them arrive with the use of abilities? Give Empire a structure that have ability like vasari call dark fleet , with a very small chance of having space marine or Adeptus Mechanicus ship in it.
Looks awesome! I like the mining station concept, very cool!
Modeling, and especially Texturing can be a real pain in the ass sometimes. However it can be all worth the effort if you take your time, and have the patience to see it through. Most of the fun of Table Top Warhammer was building, and painting your armies. Your meshes are looking real good from my point of view. Looking forward to seeing a playable version.
Sorry guys , but I will not be able to give you any updates on this mod for the next two weeks.But worry not!This mod is not dead.I need to visit my parents back in Ukraine , where i don't even have a decent computer to work on this mod!Such a shame Don't panic ,and carry on waiting . I want this mod as much as you do!I even had a one hour game with it already!I only need to model one more ork's space ship , new prate base , texture 2 I.N. space statons , texture 3 orks ships , some balancing and we are ready for alpha release!I will use all my free time reading sins forums/wiki (Spoiler: I was going to make torpedoes act like fighters , so aa guns will be able to take them down just like in table top game , and found a mod that have done it already!Can you even imagine how many more lost technologies are hidden in tjhis forum ? )
Sad to hear about the delay but such technology is heresy!
I'm back working on the mod!But this pause was used for the best!
Using arcane technology of creating textures recently discovered in a book "3D Games Textures" by Luke Ahaem I now believe, that I will be able to achive much better quality of textures in this mod.Textures was the only thing I didn't really liked , but this book gave me lots of ideas.
Stay tuned for this monday update!
I look forward to it with great anticipation! I have much faith in you!!!
Monday update!Today it may look like for most of you that little have been achieved. Waiting for three weeks and just a small update?Well yes.But it was done for brighter future of this mod. First of all: all Imperial Navy Space ships got new texture for them , for me it looks waaay better than before. BUT there are not yet ready.New texture still need a lot of work and atention.Also i will need to re uvw unwrap most space ships and reimport them into sins !!!This alone can take a week. But result seems promising.
Old texture:
New wip texture:
The new textures look great!
You can add some more depth by using bump maps on your textures.
But how do you create one for sins?It looks like for me that sins bump map is a little bit different .Can't find the tutorial for making sins appropriate bump map!
you apply the bump map into the texture itself using your paint program.
well, I am amazed.
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