What would you like to see in a new DLC?
What is an area of game play that you consider needs improvement?
Please, try to see the whole scope of the game when providing responses.
Please use the existing DLC content amount as a measuring stick of what if feasible for your own response.
Thank you!
a debuff you mean?
I don't think that is a necessary change. It is good the way it is now, no need to change it. You will move away hurt ships from battle, thus decreasing the DPS of your fleet, no need to further nerf damaged ships.
Maybe if you could trigger a repair mechanism taking away firepower and providing more repair on your bigger ships.. but otherwise absolutely no. I want my titan to be at full power even if it has 1000 hullpoints left. And changing the damage of individual frigates has no sense to me.
New DLC suggested planet types.
Urban:
Similar to Star Wars' Coruscant, lots of population but little room for factories/green/natural resoures.
Little crystal, but lots of metal and even more credits.
Nebula:
Akin to magnetic storms, but they also cloak units against each other unless they are very close.
Wild:
akin to greenhouse, but can host very little population. lots of metal and crystal, but little credits.
Massacred World:
Cursed Jungle planet which houses at least one artifact. Inhospitable, and very little resources.
Obscure:
Terran planet but with far more metal and crystal. has often an artifact. but requires a lot more exploration.
Foreboding:
Cold and dry planet, often artifacts. lots of metal and crystal. can support a large population if adequately upgraded, often suited to be a capital.
Stormy:
Oceanic planet. but requires additional research to be fully hospitable. small population, but much higher rates of resources, all of them.
EDIT: more artifacts are also needed, perhaps that grant access to special units and give more bonuses.
Factory Planet:
Like urban, but inhabited entirely by droids. No green whatsoever. Much more metal than normal, but low credits and low crystal.
very good for building ships, as droids need no sleep nor rest.
Capital Ship Builder:
Terran planet, with low population specialized in shipcraft.
once conquered, it grants one "freebie" capital ship, choosable by the player.
Murky:
swamp, rainy planet. Lots of natural resources and artifacts, but very little room for civilization.
Subterranean:
civilization only underground (requires additional research). lots and lots of metal and crystal, many artifacts. very good at building spacecraft. little to zero civilization bonuses.
Developers only want to have planet types that are already confirmed to exist somewhere in the known Universe. And the ones you suggest are good for mods, but not for the original game.
And I don't think they will add new planet types in the future, we already have a DLC for it.
but a future dlc is planned.
hoenstly, one can't make a suggestion that is immediately turned down.
new ships: engine can't handle it
new research: trees too long
new planet types: we already have them.
what else could be a DLC of a spacecraft fighting game? a campaign? but I'd rather not have a dlc of campaign ALONE, with newer stuff.
I'll beat everyone else and say no, that's not going to be the DLC. I'm curious as to what it is but I honestly haven't a clue.
Dark_Ansem got me thinking - I`d like to see a planet type that exists within a nebula.
Sure but on the other hand it will add some realism. And it will make it more of a necessity to retreat with your fleet when a lot of damage is taken. I think that will add some realism. It won't change much by itself, basically it'll reduce the total damage output by every ship by 50%.
Since this will apply to both friend and foe, it won't affect the balance too much. Battles will take a bit longer, and it'll be easier to retreat your fleet because you won't get shelled by 100% weapons fire. This makes sense to me ... two fleets that are battered, unable to do much more and they retreat for repairs.
Reinforcements will also be more important, as they will enter the battle having 100% hull and 100% weapon capability so they may be able to add the final punch. Currently reinforcements can be harassed by enemy ships, even if each of those enemies has 10% hull left.
But I suppose it's a pretty big change to the game and the devs probably won't consider this. They might make a lot of people unhappy.
Idea: Ever seen Space Ship Yamato? It is a battleship with a powerful weapon, the wave gun. It has ridiculous range and power... it might be nice to have such a thing in the game. Like in the movie, you could find an artifact which gives you the schematics for such a gun. Then you can equip 1 battleship with such a weapon (just add a weapon bank or something).
Ffs, tell us already, what this DLC is gonna be about, so we have some "mantinels" for our speculation.
hehehe they won't but it's ok. as long as they make patches which allow the game to use more of the cpu and take some load off the gpu I'm fine
It's not going to happen.
Sins is not aboit realism, and we all know it
And I don't think this new feature would make anyone buy that new DLC. I wouldn't buy it..
I hope you are right.
They won't, you could have seen, the other DLC was a top secret also until it was released.
I think it won't be about what we speculated in the previous months, maybe it will incorporate some ideas, but I think it will be an interesting new theme noone could even think of.
I am more interested in the WHEN than in the WHAT. It would be really good to know when will this be released? 1-2 months? Or tomorrow? No news about this, only that there will be a new DLC..
Probably just in time for the holidays.....
Sure... but let's leave that decision to the devs ok. This is an idea-topic, not a shoot-down-idea and let's-criticize-everyone topic.
To be honest I don't really care what you think. It's just an idea and it's not your role to shoot down ideas. I don't mind discussing ideas and to defend and idea when you bring up some good arguments, but when you just say "I don't like it" , then that's kinda lame coming from just another player. It's up to the developers to say "I don't like it".
And for the record you're probably right... but still, let's leave it to the developers. Only they have the source code. Only they can modify code to test and try out things. Only they can decide.
No thanks... All forms of feedback are valid in a thread like this.
Something that changes the gameplay for the worse isn't going to happen. Your free to continue to request it and person's with my opinion are free to shoot it down.
Well.. If you don't consider this to be a good explanation of my opinion, well, that's your problem. See the text above.
The problem is, too many people want to suggest things that are not very interesting (at least for me), and it would only improve the game for THEIR OWN PERSONAL TASTE, and get offended when those who have a better insight on the gameplay react on them and we try to write what the majority would think of those. And their suggestions would even make the game unenjoyable for many, but they don't seem to think about this.
So don't get offended when people write their opinion, I thought this is an obvious thing.
Actually useful diplomacy for example? More factional diversity with more custom research items? Just two ideas that would really make the game better without re-inventing the wheel (referring to the new planet types stuff, we already have enough planet types now).
useful diplomacy?
I expect that to be in a patch, rathat than in a DLC.
I don't expect miracles, however.
Maybe, but I think it would suit a DLC well. Expert diplomacy or something. It would be too big of a project for a patch I think, but maybe I am wrong.
You misunderstand.
This is brainstorming... everything is possible. Even impossible things might give others (the developers) new ideas which aren't nearly as radical.
What you are doing however, is disrupting this.
If you go around shooting down ideas because YOU don't like it, and act like you are protecting "your" game, then you're disrupting this.
It is an idea-topic and not an shoot-down-idea-because-I-don't-like-it topic.
Of course I understand that my ideas have almost no chance of being implemented. That's just how it works... most ideas just remain that... ideas. But I have fun imagining them and writing them down.
You are making it much less fun with like "Please no! I don't like it! I like the game as it is, please oh please don't change it! If that idea is included then I won't buy the DLC." That kind of remarks are not very helpful, they are just to make fun of people who express their ideas.
Having ideas and writing them down is also a pretty vulnerable thing to do. Why... because of people like you who take the opportunity to make fun of them and ridicule them. They take it seriously and feel threatened by ... what ... by an idea. They feel threatened that it will change the game, whereas it doesn't. An idea by me or someone else doesn't change the game. Only the developers can.
This isn't brainstorming (which is a flawed mechanic for gathering of ideas).
The only one so far in this thread telling people they can't have an opinion is you.
Bring an idea and prepare to defend it and/or convince people of it's worthiness of being a DLC. Don't rag on us because we aren't just lemmings here patting everyone on the back for the wonderful ideas.
Oh, this brings memories of...
GeomanNL, I think these are the keywords. You are disrupting the discussion if you get offended when someone says your idea is not necessarily good.
I thought I have the freedom of telling my opinion, sorry. On facebook I would dislike things if I could, what a shame I am.
It is part of discussing ideas, not everyone like the same things. I thought it was obvious.
qft, and GeomanNL, this is part of that brainstorming, actually discussing ideas, not what you think it is about, mindlessly accepting every random stuff and praising the other one for everything even if you don't like it, and then getting offended when someone dares to say that your idea is not approppriate for a DLC, and he does not like it.
Exxaggerations, exxaggerations everywhere.. I never said the game is perfect as it is (see my ideas about future DLC topics), I only said the battle system is currently ok, and no need to change it. And it is not the theme of a DLC, it would be a PATCH changing stuff about fleets, ships and similar stuff. A DLC needs to add fun content that is being neglected (like we did not even have the most common planet type in our Solar system, the barren one), or can be improved (like the planetary bonuses). And making wounded ships attack less is nowhere a fun content, no matter how much I think about it.
Allright then... stop bitching already. Also take note of this: for every idea in existence, there are always people who don't like it and who have something to complain about it. If this topic will evolve like that, with ideas and then compaints, then only the most generally accepted ideas will be left. In other words: the most BORING ideas.
So please. Stop complaining and just leave the judgment to the developers.
But if noone says he does not like that particular idea, then devs may think these ideas suit everyone's taste. I don't really understand you, basically you want everyone to accept every single idea, no matter how bad it is actually. That is not very constructive. It is not like handling children, when you say man thats awesome, nice work etc, even if it's terrible.
I welcome everyone's idea, but be prepared for criticism, and don't think we are all haters just because we don't agree with you.. If I was like "lulz that sucks gtfo noob", then you would be absolutely right, but I am not like that.
Maybe boring, but these boring ideas would bring the biggest improvement for the game, and would improve it for everyone, not just for some players, and the goal is to improve the game for the most players.
No, I want you to stop complaining already and just let people post their ideas without any judgment by you or any other player!
Communities are really really bad at deciding things. It's best left to the developers.
This is true in general, the more people get a say, the worse the end product because there is no originality left. It goes for movies, books, open-source projects, for everything.
You should place some trust in the developers, because they've made Sins as it is, and you should trust that they'll pick the ideas that are best. Or maybe they won't pick any idea because they're all worthless. Who knows.
You didn't make Sins. None of the players here made Sins. They all just PLAY the game and don't have a clue what's possible or not. Nobody here knows what the developers want or like. Everybody only speaks for themselves.
And I for one don't want a boring improvement. Sure, you might be thrilled with a new planet or a new ship, approved by everyone one the forums. But I don't really care about that. I think the game is pretty boring as it is now, and could use some changes to make it more interesting. I don't want the community to decide this, I am afraid that the result will be terrible! I want the developers to make that decision.
To be honest I was bored with the game and stopped playing it. I'm going to wait for the DLC and buy that and hopefully they'll have added some fun elements to the game, not just a few planets, but some new refreshing ideas and not some boring stuff that's approved by everyone. I'll take the bad with the good, some changes will be bad, others will be good. I don't care. It'll be refreshing and new. Hopefully.
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