Intro
Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence.
Features4 new factions: Interregnum will feature 2 new races each with 2 subfactions like vanilla Sins races...
Superior Gameplay: As a successor mod to the Enhanced 4X Mod, Interregnum will support all the gameplay enhancements found in that mod, including...
Unit and Character List
See this post
Story
Progress
With the third alpha release, the Rebel Alliance has been added, meaning this mod can now be used to relive the Galactic Civil War as well as the current war with the Sins factions. The militia and pirates have also been replaced with Star Wars versions; now the vast majority of material on the game map is clearly from a galaxy far, far away.
My thought was something along the lines of a passive Anima Tempest ability.
Anima Tempest was the Advent ability on the Halycon allowing strikecraft to dodge. If this could be made into a self-buff of some sort that was passive for Strikecraft or only targeted A wings on Rebel carriers, then it could approximate that mechanic.
I actually think the AI does a pretty good job of determine when to use the ability.
The real issue I see is the AI does not synchronize other abilities well. That's not really an issue with this mod, it's a game-wide issue that's problematic in Vanilla Rebellion too.
What are the Viscount and Home One firing arcs like then for the Rebel and New Republic?
Chance to dodge is an odd damage reduction buff in reality; nothing to do with accuracy.
Yeah, as Lavo mentioned Sins doesn't have a real "accuracy" rating. That chance to dodge buff doesn't mean those fighters have a chance to take no damage, its just a funky kind of damage reduction. Besides, putting abilities on fighters is sadly a big pain.
Don't know yet. HomeOne will be no where near as impressive since its not as big, and the Viscount is just as large but is meant to defeat other titans. So probably not as many targets as the Executor.
In other news, a new Lore Entry has been posted, as has a small little teaser image.
Ahh... nice.
Big!? Try enormous.
For immersion I'd like to see crystal changed to Cortosis or something like it. I know crystals are important in Star Wars too, but more so for lightsabers rather than full on mining production. Artifacts would also easily translate over to holocrons as well. Also, once I get my second monitor going again I was thinking of making some star maps that accurately portray certain parts of the galaxy based upon the new areas of influence you released. If I like how they turn out I may send them your way.
Hi Ctholloway
You may notice I've changed the crystal icon for Star Wars factions to be green. This is a reference to Nova Crystals, and is a bit of a tribute to an earlier Star Wars strategy game, Galactic Battlegrounds, where Nova Crystals were a resource.
That sounds awesome. I too will be making some maps based on the Star Wars universe, but not specifically on stuff from Interregnum (first one will probably be called the Kessel Run, where a strong Imperial outpost on Kessel guards the only quick way to reach other players).
Can't wait for the Warlords to arrive... Means we are one step closer to the Rebels/New Republic
Yup. And if you want to find out more about them, the latest news article should interest you...
Already read, Goa
Can't wait to see what you have in store for the Rebels/New Republic factions.
Now that the forums are online again, I'm happy to announce a fan favorite ship has been added to the Interregnum ship roster. Meet the Bellator Star Dreadnaught.
Looks great. I'm glad some of the lesser known vessels are getting included into the mod. I liked FractalSponge's work in the Essential Guide to Warfare.
I know you probably already have enough models in-game for the Empire/Warlords but is there any chance that you are planning on adding the Praetor Mark II-class Battlecruiser? Perhaps as a hero unit like Piett. Although, the only admirals I can think of that possessed a Praetor would be Mils Giel and Sander Delvardus. Its also one of my favorite ships in Thrawn's Revenge due to its long range and firepower.
Some of the abilities could make use of its long range Ion cannons, Quad Heavy Turbolasers, thick armor/shields, and lack of an exposed reactor bulb similar to the Tector-class.
Again, excellent mod GoaFan77, I look forward to your next release of the Warlord faction.
Its a good thing it is included in the EGW, otherwise it is doubtful the Bellator or even the Allegiance would be here.
I did think about using both the Praetor Mark I and Mark II as a hero ship or titan. However, the unit scale I've chosen between the Star Wars ships and Sins ships makes that a bit awkward. Even if I shrink them a bit like the Executor to fit, they're still about the size of the smaller Sins titans, which is probably too powerful to be a hero unit, and the Bellator has taken the only spare spot as a titan. It also doesn't help that I killed off Delvardus in the latest little lore update, giving the rather different back story to the Night Hammer in this mod.
That said, there is still a chance they'll make an appearance, but it probably won't be anytime soon. However, the Praetor I probably has a better chance than the Praetor II simply because its a much older ship so I could justify giving it stats similar to the Allegiance even though the Praetor is larger.
I understand, the Empire already has enough large capital ships/titans and adding anymore similar sized caps would be hard to balance out with the other sins races. I'm just glad that I got to play one of the Empire's larger Star Destroyers in Sins besides the SSD.
I also have to say you make an excellent background for adding the sins races in with the Star Wars factions and that is a nice model of the Knight Hammer - Sleek and deadly. So, Thrawn managed to acquire the cloaking device from the Terror. Its too bad that the TIE Phantom Project didn't make it to post-Endor otherwise you would have a cloaked SSD with squadrons of TIE Phantoms. A nasty combination...
Actually, in the Thrawn Trilogy he finds cloaking device technology in the Emperor's Vault on Wayland, along with the cloning canisters. I simply wanted to reference the Terror a little bit in the back story since it is the only SSD in the proper canon with a working cloaking device (the one in your avatar sadly never got a name); basically he just used some of the blueprints of the Terror to help him adapt the cloaking device to an Executor class, but the technology itself is the one Thrawn used in the novels, not the Terror's (it could be this is in fact the same technology but I don't think Rebel Assault II ever implies a connection to the one in the Thrawn Trilogy).
As for the TIE Phantoms, someone actually offered to give me a model of them, but I'm afraid Sins fighter mechanics are pretty simple and I don't think its possible to really simulate the advantages a cloaking device would have on it. At best I would end up just giving them a really high chance to dodge, but in practical terms that would just let it live longer so it would just be a fighter that is as hard to kill as the TIE Defender but not anywhere near as well armed.
Here's a quick video highlighting the new Super Star Destroyer Night Hammer and its cloaking capability. Expect a release of Alpha 2 with the Warlords in the next few days.
Impressive
So my ships only appear as the team color. A mass of team color?
Sounds like the game may be running out of RAM. Try reducing the "Ship/Structure/Planet" detail a notch. If that still doesn't help, try restarting the game.
That worked thanks
hi again
plz remember, make the empire-titans placeable via galaxy forge with the next version. thx a lot. i cant wait for the next release...
They are, and the release is now here.
YAY!!! HURRAH! i will sell you my soul and stuff.... (loading right now)
Thanks
If you aren't playing the latest update already, you now have an additional reason to. The first actual Star Wars planet was released in Alpha 2 as a surprise, and it is none other than the Empire's shipbuilding center, Kuat.
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