It is a mod for sins of a solar empire rebellion that transforms the game into a star trek game.
The goal of this mod is to create a Star trek environment similar to the game star trek armada 2 featuring many of the same ships and factions.
What factions will there be?
At launch 4 factions will be available:
-United Federation of Planets
-Klingon Empire
-Romulan Star Empire
-Borg Collective
How accurate (canon) will the mod be?
Accuracy is a funny thing in Star trek, it tends to change after a few episodes, as a ship took 10 phaser blast in one it might be destroyed by a single one in the next season. That is why I have chosen to try to remain canon AS LONG as it doesn't interfere with gameplay and fun.
I want this mod to be fun to play and not be weirdly balanced that it may be accurate but unplayable.
- Max Loef
-----------------------------------------------------------------------------------------------------------------------------------------
Following a series of game breaking bugs found in late April, the mod has been entirely re-built from the ground up and progress is coming on well.
The game will include the four races mentioned above in the initial release, but a patch will follow including the Dominion as a playable race. As things stand, Both the Federation and the Klingon Empire Are close to completion, with only the research tree and some ship abilities to complete. The Romulans and the Borg are in mid-development at the minute. Check out our Pictures on Moddb on the link below!
http://www.moddb.com/mods/star-trek-armada-3/images/romulans2
The Game will include all new music, much of it remastered from previous Armada games. Please follow the link below to a news piece on moddb showcasing some of the music included in the game:
http://www.moddb.com/mods/star-trek-armada-3/news/star-trek-armada-3-mod-music-showcase
We've got all new neutral militia and pirates (The Orion Syndicate, of course) planned for the game. See below for some of our neutral militia in combat.
We're very active on the moddb page linked, so please follow and support the team on there also. Max, our project lead posts periodical pieces on the news thread. Check it out occasionally, you never know what you might find!
http://www.moddb.com/mods/star-trek-armada-3/news
Any questions or suggestions? Comment on this page and we'll get back to you as soon as possible.
While I would say that SoA 2 already has the Star Trek universe covered, They really don't. They don't have the Cardassians, Tholians, Undine, or Mirror Universe stuff (Such as a Mirror Universe Promethus).
Or maybe have the Promethus perform it's function as the MVAE (Multi-Vector Advanced Escort).
Course, those races were rarely seen in Star Trek (except for the Cardassians), so they may not be feasible.
You're going for playability in your mod. If I remember, the Borg were OP in SoA 2. It would be nice to blow up a Borg cube without losing 80% of your fleet.
SoA2's vision for their mod is very different from Armada 3.
SoA2 tends to me to take cannon over gameplay while Armada takes gameplay over cannon as they stated above. While they draw from the same universe they take their own liberties to build their own mods. Which is why in SoA2 the Borg are OP because that's what happens within the actual cannon.
Having the Promethus perform it's MVAE role is impossible within the engine. The hardcoding prevents it from splitting into 3 seperate units. That's why you don't see the Galaxy go splitting around either.
Tholians and Undine have barely enough info on their fleets to determine a full roster. Cardassians are pushing it a bit.
True, they are going in a different direction from SoA 2.
Anyway, I hope the best of luck for them and their mod!
As i said in the SoA 2 boards. There is absolutely nothing wrong with having more than one Star Trek mod. There are more than one Star Wars, BSG, and Halo mods. Why not another Trek mod? I am surprised it took this long for another Trek mod to appear! SoA 2 doesn't have the "exclusive" here. We don't view this as competition. I personally view it as "Artistic License". Different artists with different points of view. It is true that our respective mods have totally different visions, and SoA 2 does put a lot of focus on canon within reason to the games engine. However there are fans of ST: Armada that prefer Armadas style of gameplay. I totally encourage this project, and hope it does succeed.
It seems to me that the members of the modding community inspire and assist one another. Having yet another team building Star Trek related Sins assets is .
May The Great Bird of the Galaxy bless all gentle gentle denizens of the starry deep!
backs out of the room slowly...
Neither the Tholian or the Undine will be included in any format in this mod, in a large part because there's such limited information on either race. The Cardassians will be involved as a member race of the Dominion, stay tuned for that
We're trying to stick reasonably closely to cannon in as many ways as possible, but won't compromise the enjoyment and the gameplay to get 100% accuracy. After all, what we really want is an enjoyable experience that still remains true to the feel of star trek and of course our inspiration: The Armada series.
I'd also like to thank Major Stress for commenting, and for the support he's showing our efforts. He's entirely right that these mods aren't in competition in any way as they're both expressing different play styles and focussing on different aspects of Star Trek.
Last Night we had a 5 or so hour stable MP match, testing out some of the new ship abilities. I'm pleased to report that we didn't run into the dreaded 2gig bug even with 4 players sporting nearly full size fleets.
The Players were
Maxloef1990: Chief developer of the mod
Mindwipe: Responsible for helping to develop the lovely UI's seen on our moddb page and for the wonderul re-mastering and implementing of the in game music.
Killallewoks: You may have seen some of his wallpapers cropping up on our moddb page. He's helping out with our loading screens
Myself: well, I don't really do anything except for mither, and suggest things that can't be implemented heheh.
Take a look at some of the screenshots. All looking rather pretty I'm sure you'll agree.
If you'd like to see the enlarged HD versions of the pictures, feel free to check them out on our page
You mod is certainly looking very pretty. Will you be using fighter movement on ships or will combats be static?
We're using fighter movement for many of the ships, but some of them (specifically the siege vessels) will be static.
Sounds good. I've also been watching you on ModDB and this mod is shaping up nicely. I can't wait to play.
That does look most promising.
Any release date?
Nothing concrete yet I'm afraid.
Nearly all the models are done (probably about 80%), and a good amount of the ship abilities are done, but our research trees are in very early development, and that's going to be the time consuming bit in all honesty.
Max is quite closed lipped about it, and our general tag line is it'll be ready when it's ready, because he wants to get it just right before any release.
If I had to give you a ballpark figure, I'd say sometime in Q4 this year, but keep your eyes peeled, as Max is working his socks off to implement all the good ideas the team has.
How is the damage? Will things blow up fast like in Dominion War episodes, or will it be like regular sins, where you need to wait 10 minutes to kill a corvette?
Hmm... Sounds interesting.
I'll just continue watching this project.
We played a MP beta test a couple of days back and Let's just say I lost half my fleet in about a minute when it hit Maxloef's and Killallewoks's defensive zone.
They died gloriously in battle, for the empire.
I'm glad to hear it Thank you for the support.
Remember, if anyone has any great ideas for our research trees post them here! We're always looking for another viewpoint that might make the game better.
I hope it'll be possible to assimilate ships, or board ships at launch, i really like to just "sit" there and capture every single ship in an enemy fleet and destroy their base WITH those captured ships...
or just hoard a ridiculous amount of ships in my base.
Assimilation and boarding are a feature, so you'll be able to do just that
forgive me but i don't really see why both mods rule out a cardassian race for lack of canon material, the romulans and dominion already have lots of fanon/secondary media content anyway. the cardassians were at least fleshed out in armada 2
yes the cardassians may have been but the dominion aren't, and since the mod is set DURING the dominion war I made the choice to combine the 2
Will any other races be playable?
Why does this exist, and how is this any different than SOA2?. Seems like a waste of a project. Should have just worked with the SOA2 boys. Star Trek is a diverse enough IP to have multiple mods made on it, but not when you're all focusing on the same era/stuff.
I think we will do as we damn well want to and ignore your very arrogant opinion...
Not everyone agrees with SOA team about certain issues.
And if you dont have anything useful to add.... dont post.
There are many great features available to you once you register, including:
Sign in or Create Account