As we all know once you defeat an enemy's main army the rest tends to be a bit easy to finish off.
Also not being able to defend your lands better is annoying, they tend to bypass your fortresses and go around destroying your resources or attacking less defended towns...often with single heroes on horseback.
There is no way to really secure your borders short of tossing out a bunch or curgen's volcanoes, which is kinda cheesy.
So how about you add wall tiles into the game that have to be attached to a fortress? You can give fortress higher defensive bonuses and make it require a 2 to 1 or 3 to 1 army power to be able to defeat fortresses.
So if you cant defeat the fortress you have to attack the walls. (Each tile of wall has to be built separately on the global map)
Each wall tile you attack starts a tactical battle and if you win you break that section of wall, which allows you to travel through that hole on the global map, allowing your army to ravage their country side.
Each wall tile would have a default army and each wall tile could be upgraded to have a stronger default army and stronger walls.
The tactical battle would have an actual wall in them, you on one side, enemy on the other, and in order to get to them you have to attack and destroy sections of the wall.
You can not fire projectile spells or arrows over the wall, and it would block AoE attacks (Dragon fire can destroy it but not pass through it). This would give the defenders a couple of free rounds while you attempt to smash down the wall (They have health bars). Also if you only knock down a single section you would be running your army through a bottle neck allowing them to swarm you on the other side, or you could knock down several sections to allow you a better advantage but it would take longer of course.
Now this opens the door for siege equipment!
You could have 3 types of siege weapons, one designed to damage walls, one for shooting over walls and damaging troops behind, and one for damaging other siege equipment over the walls.
Think battering ram, arrow carts, and balistas.
So now you can take your normal army and a siege equipment army to a wall, switch your units around in a wall siege army, break down the wall and then switch them back to your normal army, and go rampaging around their country side.
Also again you can upgrade the walls to make them stronger, to have more/better defenders and even have turrets on sections of the walls themselves (In tactical combat) that can only be destroyed by destroying that section of wall they are on top of...I can picture some cool magical orb thing on top of a section of wall that is invulnerable and shoots lightning bolts at your army, and you have to topple the wall section it is on in order to stop it.
Again all this is talking about during tactical battles against walls, not global.
Of course this also could open a whole new set of tactical spells. You could set your walls a blaze with an enchantment spell during tactical combat to cause attackers to take damage, however it wouldnt hurt siege units like a battering ram attacking the wall. Or you could use earth magic to strengthen or heal the walls, water magic to freeze them giving a small bit of ice damage and having a chance to freeze the attacker (Initiative loss and possible loss of turn)
Possibilities are exciting.
But as it is, you basically defeat the main army, destroy and salt the country side and move along, and you have no way to really bottleneck or secure any kind of border.
No more dealing with small annoying units swarming and destroying your resources, now they have to be strong enough get past your walls at least.
Also this stops the player from just running a bunch of single militias through the enemy kingdoms constantly destroying their resources.
Thoughts?
That one occurred to me on turn like... 50? I did not really check, but I recall I had four cities only, specially annoying because I had already got the Eclipse, and was currently north of my kingdom kicking Magnar's butt, then Kraxis on the south, and Gilden and a custom on the west came for me. (Luckily I expanded fast and locked Kraxis in their starting peninsula, and the city blocking was a fort. The other two were far enough to give me time to react. That, and the fact I was the most powerful)
Although I am kind of scared now about random events, first game of LH ever and in the first expansion wave got those two. What else is there that the game is just waiting to throw at me? D:
This kind of events seem more fitted for mid/late game, to spice a slowing down game, like in Gal Civ that mess of ALL PLANETS IN 9 SECTORS ARE COLONIZABLE ALL OF A SUDDEN! event. God dammit when that occurred on my face. I used to always have like 5 colonizers sitting there to get a quick start.
Aha! That makes a lot of sense. I didn't even understand how you were meeting all the AIs by turn 20, let alone having them all declare war on you. It probably also explains why you find it so hard to defend your empire with a single stack, if it's so spread out.
It does therefore seem to be the way you play the game that causes a problem. The AIs are quite aggressive on higher levels, so if you meet them before they've had a chance go to war with their other neighbours then yes I can understand how they could all end up declaring war on you. But if you use a different style and don't meet most of them till turn 50+, so they've had a chance to go to war with each other, I really don't think this is normally a problem. If you have a less spread out empire it will be a lot easier to defend, as well.
Stalker0 -"I'm not saying some more defenses wouldn't be useful, but i have learned the defensive power of outposts. An outpost with fortify and an armory can magnify a small group of defensive troops to equal a much larger force, especially if you can blast the encroaching army with damage and debuffs."
Yeah I have learned to utilize them as well.
But doing that tends to be more towards the middle game when you have better established boarders...you need to know who is attacking from where so you can build towers and give them proper upgrades.
There have been places where the enemy "could" attack and really honestly should...and the fact they didnt seems like the AI needing work.
And again your realm is like a strainer it has so many holes that it could easily take 4-10 towers and at least half that in armies to secure your boarders, which isnt practical.
Yeah I have seen the Blood Moon event a couple of times, first time I hated it and then it was, yeah whats new?
Again my Kingdom isnt that spread out as far as my cities go, I plan ahead on what type of city I build, where I build it and the time it would take to move forces from it to my furthest city. So my kingdoms grow outward from a tight cluster.
I dont consider them taking over my towers as invading my boarders...I consider invading my boarders as being close enough to sack a city within 1-2 turns...or being within the territory given by the cities.
I use the towers for road, defense, slightly for exploration, but mainly to extend sight range around my city boarder so it buys me a few turns to respond to an incoming army.
When I see the ones in no man's land go dark I know something is coming.
But the Ai should really just say hey thanks man and take them over. Not respond by saying OMFG! this guy needs to die and I will burn out my resources to try to do it...all the while someone else just picks their pocket and takes their cities/resources while they act like Capt. Ahab and think I am Moby Dick...
I think I have discovered your issue. The AI apparently hates boarders. So, if you don't want them to invade your borders, stop taking in boarders!
Yeah pick on a guy drinking his morning coffee.
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