I'm all for supporting the developers and DLC is a great way to sustain income until the next major release, however.. does anyone else feel like this DLC only serves to make a game of Sins even longer by slowing development of economy? Did it actually need to be longer?
My subsequent question is can the DLC be de-activated?
So there is actually some 4X in this RT4X now?
Yeah.
Though I haven't decided if it's good or bad. I fear I'll start to play like I did when I started playing Sins. Go nuts developing my empire and then suddenly get totally trashed quickly by someone that used resources to build ships instead.
If I don't frequently think that Sins is a RTS when I play I go all Civilization like and end up in big trouble.
Tripple Fortresses....
Fortress World sounds nice, although i kinda expected its going to be Starbase related. Are there more cool bonuses as this one? In the GameInfo folder I saw something called DeathWorld and Weapon Testing Grounds...sounds interesting. Any clues what these do?
I would guess that those are Planet "Bonuses".
Imagine 2 orculus starbases, good luck with that.
List of additional planet bonuses added by the DLC:
BombingDamageAsDamageTargetAdjustment
MaxAllegiancePercBonus
ShipBuildCostAdjustment
WeaponDamageAtGravityWellMultiplier
MaxSpaceMines
MaxStarbases
Death World is nasty, but is detectable from orbit. Weapon Testing Grounds isn't new.
MaxSpaceMines?!
Imagine a defensive AI getting its hands on that. It would be a nightmare having to deal with all those mines..
Nothing is op if its sacrificing production or economy but a case can be made against it either way.
I believe that that is called an UBER MEAT SHIELD
At least until someone gets a bomber fleet, in which case it doesnt matter if you have 1 or 20 starbases in this gravity well.
It might if you're TEC actually, remember red button destroys strikecraft now. Of course you'd need a fleet nearby to finish off the carriers.
after playing a couple games now the whole dlc thing just feels like all they've done is made the game take longer developing your economy. It doesn't really add anything strategic wise, it's just "oh, here.. take another hour+ handling all of the upgrades so you can get the new planets and max out your economy."
Expansion is slower due to all of the different planet types, some of which can spawn right near your homeworld on random so that t2 civ upgrade doesn't guarantee you getting all of the planets in a 3 jump radius, now you need t3-4 civ, logistic slots are pretty hard to come by right off the bat.
I almost prefer the pre-dlc, though it is kinda nice mixing it up. I give it a 2.5/5
That's just my two cents.
Slower? Why? You only need to build 1-2 extra civilian labs, man, it takes like 1-2 extra minutes Just think, those new planets are good ones.. Ferrous gives huge metal income, Barren gives 44 logistic slots, ocean is like a terran planet, and greenhouse is.. well, thats not a huge asset
If you play Advent or Vasari you will need 3-4 labs tp get trade anyway, only "problem" for TEC..
I know I have posted this elsewhere, but it very much applies here as well.
Here is WIP List of all the Planet Bonuses including those from the new DLC.
I hope this answers a few questions.
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