Well, I finally did it... I quit my day job and am developing my own computer game. I'm not content anymore to just watch Brad and my other heroes live out my dream
It's in the spirit of Elite or Freelancer. Playable now - so far we've got trading, exploration, asteroid mining, wreck salvaging, gas giant harvesting, planetary farming and mining, player built starbases and research up and running. It's multiplayer and persistent/online of course! Free to play with premium options once you're a fair way in.
I am working on combat this month
http://www.thespacegame.com/
Congrats and keep those teeth gritted!
I am a fan of the Unity engine because of the opportunities itgives.
Checking your game out now.
Impressive - good luck
Durrr ... could I talk you into finding a new name? Not only is it very generic, its already been used by a popular Flash-based game (a top-down RTS) published four years ago: http://www.kongregate.com/games/casualcollective/the-space-game
Googling "The Space Game" will bring up that flash game hosted on a number of sites.
Why not stick your name on it to make it more original, "Kuloth's Space Game" or somesuch?
I have yet to come up with a name sufficiently good to drop working title for...
The Space Game is the ultimate title if you ask me.
If, by ultimate, you mean already taken. :/
Steam Greenlight page is up at last. Also, check out the epic video.
A LOT has changed since I posted about it here last.
Can I suggest an idea for another game. Now before I start I also think that spore is one of the worst games made. In the civilization the stradegy elements sucked. In the space stage it wasn't a stradegy, but was trying to be an Rpg. Spore forgot two things one was that as a computer game and not a nintendo game. This is one thing I can think that they didn't take into account. Which means that the gaming industry is far behind compared to the computer world, because spore forgot to compete against its compeptors; unless they really thought all they needed was graphics. Spore really stopped being a game after the creature stage.
Some of the competors against spore to my opinion is Sins of a solar empire, empire earch, rise of nations, Shattered suns, Civworld. Distant worlds, Starcraft 2, Even world of warcraft. Spore forgot about its competitors out there.
I would like spore to be a complete Rts game.
I think u should include the ability to make fish in stage 5 in the cell stage. Otherwise good.
In the creature stage I think when u wake up the other creatures that r around u that is the same species should still be the priar one considering that u would be the first. As far as making animals this was great, but I don't want to be an expert at this to make aliens. I think the option on addinng stuff should be a little more alien oriented. I noticed that people wanted the human option to make.
In the tribal stage it should include elements from the prehistoric era of empire earth and virtual village mainly concentrating on tech research, also if u befriend a species instead of killing them then this should also be represented in the following stages instead of joining your species. Otherwise the 2 species would change by growing together, or there r multiple species of humanoids on your planest.
In the civilization stage I would rather like to see it like civworld, empire earth 3, rise of nations, or a misture of these. I think that the clothing should change based on the eras spore forgot this. I don't mind customised stuff, but there were some problems with this. Your things would change based on what u are doing and how advanced u r. If u were going to customise this they didn't do enough to the point it were better not to do this. Different things look different, and do different things. Instead of picking a vehicle, boat, or plane. I would say it would be better to pick my units, and have several upgrade options based on techs, or u would have to include a lot more stuff to customise. For tanks, planes, and the like I think Galactic civilizations has the best option which is U have a certain amount of points for the container, and then fill them up with weapons depending on the tech u research.
In the space stage don't take away my planet, but make this a Rts game instead. The graphics were fine, but where was the game. I would like to make this comparable to shattered suns or sins of a solar empire. I also would add a customisability option like on Galactic civilizations. I think the game would make a nive Rts instead of what it was.
I would like to see this game out there, so I hope u would consider making this also.
very impressive
Very cool! Good luck!
The PC version is finally available at http://www.desura.com/games/ascent-tsg
PS how did I miss the post from the man himself wishing me luck! Thanks!
Looks great man. I like the premise of the "Easy to get into complex game". I will have to try it.
I read the About Us section on your website. Props for having the guts to go all in with that project.
I found that part really funny:
Alarmed at this development, the same individual began two weeks' leave from his full time IT manager role a week later. With his girlfriend stranded in Turkey and only a cat to keep him company, he promptly developed a fully playable demo of the game, with eight star systems, each with its own unique tradeable resource, dynamic availability and pricing that grows with player activity, a complete client-server model with shared multiplayer data, a basic dynamic procedurally generated quest system, and an early tutorial system.
Two weeks later, he returned to work and resigned the same day, stating "This may well be the stupidest decision I've ever made in my life, but the last two weeks were just way too much fun not to continue."
"As of May 2014, I am literally exploding with excitement to tell you that players can now actually Colonize the outer planets!
This feature at last brings true Sandbox play to Ascent's insane 270,000,000,000 star system galaxy, allowing players to construct and populate cities of any size. Colony claim "deeds" have a 100km radius each, and there is no hard coded limit to the number of buildings that can be constructed in a single city. Players are limited only by their imagination, wealth and resources within the game.
Designed as a complete city building and harsh environment colonization simulation within the already well-featured space MMO, colonies are the new Industrialist end-game for Ascent, the peak achievement for such a player. As such they have an entirely new level of depth, complexity and difficulty. Unlike player built cities in the inner systems, the new colonies have a hostile environment and no supporting infrastructure or readily available workforce, an effective balance to the lack of restriction and vast open space available."
(Full article)
Good for you and very good luck, the games business can be brutal so your a braver man than me for quiting your day job. Hope all works out
https://www.youtube.com/watch?v=5gaxYqEgbLIThat's my July 2014 Development Update Video
You may want to invest more in the graphics...I mean, even freelancer looks better than this.Nice idea with the colonization and research tree though
Well, if you look at the video, you can see we are indeed investing in the graphics, with three of the ship models replaced so far (and a new one added) and several other changes in the past two months
Looks nice. Definitely something I would get. Just a few things of advice: like said above, improving the graphics would be a great investment. The UI looks nice, which I appreciate. Just work on getting it on Steam, and if its multiplayer please charge 10-15 dollars as opposed to a microtransaction system/
Good luck dude, hope it's all going ok for now, like the planetary parts, never enough spacegames out there, glad to see them coming.
Hope you don't miss your previous job Keep rocking!
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