I have fallen enchantress....So I am on the fence if it is beneficial for me to purchase legendary heroes? Is it really all that different?
I strongly agree with Kamamura's opinion that the combat starting so close is not good. I guess I understand the reasoning for it, to get you into the action quicker. But, does it really take a long time to spend the first couple turns moving your units into position?
And, the other thing I REALLY don't like about combat is that archers have unlimited range, and they can shoot over all units and all obstacles and hills.
I hope these two things get some love in the future. That would really increase the tactical aspect of the combat.
Just my two cents. I'm not a troll. I love the game.
Oh yeah, this would greatly enhance the tactical combat. Currently the ranged units are unbalancingly overpowered because of their ability to focus fire and quickly eliminate most dangerous opponents.
Wildlands are still there, pretty much the same. Actually more fun in some ways, as you get cooler stuff if you kill one of the big bad dudes.
Magic is different. It depends what you mean by nerfed. They've spread the spells out between the elemental experience picks and the Mage experience picks. If choose to be a Mage you get to choose from some pretty cool extra choices. You basically choose between summoning and causing damage. If you specialise in one or the other then you will become pretty powerful. If you can e.g. summon ice elemental + air elemental + crag spawn + earth elemental + grave elemental, you're quite powerful. Some of the summoning spells behave differently if used tactically, which adds to the possibilities, as well.
I haven't completed a game using the other path, but you get something like tactical spells for 1/2 mana and damage spells for 100% more damage with one turn less casting time, with more choice of damage spells, which also seems quite powerful.
Some parts of the new magic system work better than others, but I like it, and I wouldn't really describe it as nerfed.
I'd agree with Leeovold, the dragons are cool. The dragon's eyes quest dragons absolutely wiped the floor with me when I tried it the first time, and it was a great sense of acccomplishment when I had strong enough heroes (tactically casting summon grave elemental to give everyone death ward for five turns) to kill them. The dragon I got as part the quest was fun to play with, as well.
at first glance it looks alot like FE which i liked FE but once you play LH you can see its a different animal altogether. imo alot of the changes and tweaks that really put the polish in the game. i started a game this morning i found myself playing it to sundown. i have to say really got that one more turn feeling. voted excellent this game has really come along way since WOM. i cant really cant find a major issue everything seems to mesh well in the game. im sure though that the devs have things they want to do or add or balance or tweak but so far i got to say they did an execellent job thus far worthy of notoriety.
I cannot stress enough how much better LH is than vanilla.
With vanilla I never got the impression that there was really any different ways to play - I know there is some faction differentiation ect however every game felt the same to me. It just never sucked me in - it missed the one more turn oh hey its 4AM feeling that I look for in a 4X.
Enter LH. Totally different beast. You can make choices how to level your heroes (in the game I just played my sov went mage summoner, I can see many other build possibilities in the mage path alone). LHhas nice steady progression from early to mid to late without really becoming a grind. The city system appears to be much more nuanced with difficult choices to make on how to specialize each city.
I just spent my weekend playing LH (11 hours) and im looking forward to my next game. Mind you I only played beta and early release vanilla so maybe it got patched up to be more fun...
LH is better than FE, period. The whole issue is if it is 20$ better than FE and on that I would lean to no. I have it free because I pre - purchased WoM and from my playthrough I can say that all the changes have been for the best. The encumberance system was too confusing.
The weapon types were pointless, most of the players including me (casual player playing challenging, will try expert at somepoint) never bothered to actually choose weapon types for certain encounters, they just picked the most powerful one, personally I just started making custom units and I think the tactical advantages from the LH weapons really outshine the tactical advantage of weapon types vs a few monsters. Now you have clear weapon choices for tanking units(swords), for killing units(axes and maces) and for hit and run units(spears).
The old heroes system was just retarded, having heroes was completely random and sometimes you passed a whole game with only your first 2 heroes, or you found heroes you couldn't buy. Now my only complaint is that there are actually TOO many heroes and most of them end parked in a city. The latest XP changes actually fixed the xp splitting complaints, now in a medium map i got my sov and one more to lvl 18-19 in the same army.
The paths are also an improvment, barring that potential has to completely go and be replaced with a slight xp slide up, most of the talents after MANY patches are starting to look useful and I have experemented with different hero builds, instead of relying in luck. Summoner is pretty viable also, once i managed to finish a whole game with only my sovereign and summons with resoln (and some of the spawns from the shards). Now the mage tree has different Healer,Evoker,Summoner builds that are very fun to play. I only don't like the assasin tree so far, but I am sure it will get better in time.
The magic has more variety and it's expanded greately. My only complaint there is how useless the rank 5 magic paths are, I usually stop at lvl 3-4.
Stardock games are a thing of progress. As some people said its worth giving 20$ to a hard working indie company that is dedicated to your pleasure. Imagine the difference from GalCiv2 vanilla to the last expansion. Its like a different game. So I think this game will be as they dreamt at the final expansion before we get to see GalCiv3. So buying or not is your choice, but personally I will buy the next expansion, cause they have my good will.
Actually disagree with you here, LH took some of the random chance and put some structure behind it which made me actually enjoy the game. If they would do this with more of the elements I would probably enjoy it even more. FE i played maybe 2 or 3x but never enjoyed it due to so much being based on chance unless you were using some min/maxed sov/nation to mitigate the chance factor.
What I'm saying is i really didn't like FE, but I could actually see myself playing LH for awhile. If they continue to replace randomness with logical systems then if/when the next in the series is released I would probably enjoy it more than LH.
Well, let me put it this way: You have to pay the extra $20 (or 15 Euros in my case) to get what FE promised (but failed) to be.
I never enjoyed FE much. All games were very similar, AI plays by completely different rules, UI was catastrophic. FE-LH is still not perfect, but a big step forward.
I sure think it's worth it.
It's been a long time since I last played FE. I have to say I'm pleasantly surprised. LH seems like a huge leap forward. The game feels like it has gained a lot of cohesiveness over time, and it now makes sense in areas where it was blurred before. Overall, I'd say the game has a character and identity that was difficult to find before, at least for me, as something truely disctintive and fun.
It has its problems too, but those are minor, IMO. Like, my summoned invisible wisp; or the way my units are placed on the field in the TCs, sometimes trapping them when they get to move. I think a lot can still be done in that area, but it has gone a long way already.
This was a fist impression after playing 2 huge maps on challenging difficulty.
Cheers!
in my opinion it is worth it too.
i have played it for about 20 hours now and i like it very much sofar.
i too think that fallen enchantress is a great game and that legendary heroes has improved it even more.
but you asked if it is much different from fallen enchantress and i don't think so.
it is still the same game, the same feeling, the same world, the same lore/fluff, just the mechanics are more refined (but i think that is a good thing, since i liked the old game/world/setting very much).
i like all the new mechanics, especially those random events, they let every session be more unique.
i tend to play archer heavy and when i watched some let's plays it seemed like archers got really weak, but that is not the case, they are as good as in the old game.
i like the skilltrees for the heroes and in some peoples opinion they are inbalanced (warrior and assasine are treated like they are weaker than the others) but in my opinion all is fine, i mostly play on expert world and hard enemies and if you "plan" on what you want to do with your heroes then an assasine/warrior can be as "strong" as a mage, they just work in other ways and i think people have to get a feel for that.
some people also think that the new system that you start closer to the enemy army on the battlefield is not an improvement. i had fears about that too in the beginning (esp. in some bossfights), because i like ranged units.but sofar i had not one battle where i would say i felt the closer starting positions were a disadvantage for me, i am only 20 hours in the game though so i may not have enough expierience to say much about that.
they deleted weight/encumberance from the game, but they did it to a point that you do not feel the difference in the gameplay much, it just got smoother but has not lost complexity, since the stuff that had much weight in the original game now just makes your initiative lower, so they just deleted the "number" weight but the impact on your initiative that "heavy" items have is still close to what they had in the original game.
they deleted the armor and attack types (blunt/cutting/piercing) and gave every unit some skills instead, so the game lost some complexity but at the same time got some new. i like the skills and the complexity battles get from them, but i think losing the complexity from armor and attack types is still a loss, i would have loved it if they kept the old stuff and added the new too.
i think that sums it up quite well, if you want to see the changes for yourself i can recommend Das123's let's play, which you can find here: https://forums.elementalgame.com/444773/page/1/ he also has a quite wonderful voice
If you get the 50% off thing for owning FE then I say go ahead and upgrade now to LH. If not, I would stick with FE and play the stormworld mod until LH goes on sale or gets some good mods. But yes, eventually you will probably want to get LH.
If you already have FE, LH It is not worth it, do not buy it.
I bought it and I have played LH many hours trying to find an explanation to pay 20 € for a patch/mod. I found none, I wasted 20 €.
No new techs, no new weapons, very few new buildings, no new units to build, very few new spells, no new races (2 races already avaible in the race design screen of FE), only minor additions and tweaks and encumbrance taken out in exchange of nothing.
And many many bugs and problems present in FE still present in LE.
I played some hours to FE (130), It is a great game, I loved it until it was repetitive. I played 30 more hours to LH and I will play no more. It is the same game.
Compare the contents you get with other 20 € expansions from other games, it is shameful. I trusted Stardock so I didn't studied the details of LH in deep before buying it and I regret that. If you buy an expansion you expect new content, not the same game. I feel scammed.
Check out the Youtube gameplay videos. The best way to get a sense of how the game actually plays--not just its changed features--is to see actually play sessions. Then make up your own mind.
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