Children of Storm
A high fantasy mod pack for Fallen Enchantress: Legendary heroes by Heavenfall, with help from EviliroN and jeffqyzt2. Players are advised to not play with the Rivermod on Huge maps, as the game may have issues with memory then. If you are having issues with world resources, such as iron ore, not appearing in your game - delete the Rivermod folder and start a new game. This only affects a small number of players for unknown reasons.
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Wiki
And they forged counterfeits from our frame, creatures vile and
obscene, who hungered only for violent congress. These beasts they
loosed upon the land, where they multiplied, no matter how fierce
the Ishroi hunted them. And soon Men clamoured at our gates,
begging sanctuary, for they could not contend with the creatures.
"They wear your face," the penitents cried. "This calamity is your
issue." But we were wroth, and turned them away, saying,
"These are not our Sons. And you are not our Brothers."
from the Isûphiryas (Great Pit of Years)
R. Scott Bakker
Current version contains:120+ new magical items17 new events12 new fantasy factions34 new fantasy champions18 new monsters and their lairs, and 5 of those are recruitable monsters4 new types of rivers and lots of new stamps featuring arctic and burning lands terrain.. and much more (items, traits, mounts to mention a few things)
Install instructions:See Readme.txt in download
Kingdoms
Empires
Reliquary
Champions
Monsters
Rivers
CreditsVarious people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.
https://forums.elementalgame.com/user/5505675 Primal_Savage - Cloth fix libraryhttps://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedbackhttps://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideashttps://forums.elementalgame.com/user/3823385 jshores - tiles and ideashttps://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary itemshttps://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombieshttps://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmenhttps://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items
3d models attributions:
Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036
Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194
Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow
3d models attributions released under Creative Commons Attribution Share Alike 3.0:
Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured
Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
I fyou want me to make changes to the wolf lord, I will, I have no problem, Duke was my pet wolf when I was younger, I have an updated model for him now. I can modify him if you want to use him for the elf team. Strange I thought He was underpowered compared to other high level champions.
Loved him but very OP
Thats 4 for oped, I will make design changes tonight and test him. Also, I love this mod
Hey Heavenfall, I found a bug, but I can't tell what its from, I can recreate it every time, when I try to build a school, my game locks up, only in one city however. Reproduced three times.
I don't really do anything with Schools so I don't think it's this mod causing the issue.
Fair enough! Thanks!
Is there a FE LH mod manager like FE has?
Not yet.
Uploaded 1.1a, changelog http://childrenofstorm.wikidot.com/versions If you regularly play this mod and its new factions, please send me your unit designs so that I can include them into the mod! They can be found in Documents\My Games\LegendaryHeroes\Units\ and you can e-mail them to outelf@gmail.com
I just noticed in the Gnome's 'Rude' faction trait it still says "all income of Influence is reduced by 50%". Not sure how much this affects gameplay, but regardless I assume you'd want to be rid of all instances regarding influence.
Thanks, will tweak in next version.
I noticed there are a few issues when playing on the cloth map.
The first is that there are no graphics for the new monster lairs, so they appear as as black squares. Could be a fun project for someone to draw up something to represent them.
The second is related to the character "statues" that represent the stacks. I equiped a lizardman hero with a skath mount and the statue did't scale with the zoom level. This meant that it was always giant sized (larger than a city and taking up almost a quarter of the screen). This pretty much means you can't use the mount if playing in cloth map mode.
The first issue should be fixed in 1.1a.
The second issue is something I can't fix. I told the devs about it because it applies in inverse when riding Wargs (the hero becomes tiny on cloth map). But they haven't fixed it.
There are not bugs, just mild errors in the code. Aparrently you have centaur listed twice in some of your artdefs (I haven't noticed an actual problem with it, but I thought you should be aware.) Also, do you recall the loading order of overwrite, is it alphabetically so if my files are after your alphabetically the game will load my files instead of yours? Since I need to override your militia units when it comes to the armored militia mod compatibility.
Yes, alphabetically for files and folders, just as they appear in internet explorer. So just make sure your folder has a foldername that comes after ChildrenOfStorm_Factions.
I sort of lost control of the supportedunitmodel things a long time ago. My belief is that DataZip.exe sorts out duplicate entries anyway.
Got a couple questions on this champion:
Is that base HP correct?
It says in the tip that he is a Drota, but it does allow me to use a mount. Is that on purpose due to his not being an actual hybrid?
He's supposed to be able to mount, but that hitpoint is bugged.
Not sure if this is a bug, I think it is [1.0d]. When using the sword "Quick", every counterattack the Champion performed has been blocked.
Hi, I installed the mod and for some reason textures seem to be missing, as shown by invisible sovereign in the faction selection menu (the units themselves are also invisible ingame). I tried reinstalling the game as well as downloading the mod/installing again but the same problem persists.
The gfx folder has to be extracted to the right place.
Oh dear. Thought it was just a matter of extracting it into the mod folder as well as copying over the tactical maps into the right folder. Thank you for the quick response!
Thanks for the report, in the next version Quick will simply give you an infinite amount of counter-attacks. In FE counter-attacks dealt 100% damage, in FE:LH they deal 50%. I had Quick set to -50% of current value, which means Quick was setting it to precisely 0%.
I tried several folders, but i dont get the custom maps to work for me.
I just start a game, choosing faction is all ok, but then, i only have all the standard maps.
Some tips how to get your maps working?
The maps are tactical maps that you will find as you play the game using the mod. For example, if you attack a group of Gibbai monsters they will pull you into a nightmare dimension (which uses a new tactical map) and you'll have to fight them there.
Are these tactical maps triggered by creature type? How do you enable tactical maps to be chosen for the battle in a seemingly random battle on the field?
edit: Your title for the thread is not up-to-date
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