Children of Storm
A high fantasy mod pack for Fallen Enchantress: Legendary heroes by Heavenfall, with help from EviliroN and jeffqyzt2. Players are advised to not play with the Rivermod on Huge maps, as the game may have issues with memory then. If you are having issues with world resources, such as iron ore, not appearing in your game - delete the Rivermod folder and start a new game. This only affects a small number of players for unknown reasons.
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And they forged counterfeits from our frame, creatures vile and
obscene, who hungered only for violent congress. These beasts they
loosed upon the land, where they multiplied, no matter how fierce
the Ishroi hunted them. And soon Men clamoured at our gates,
begging sanctuary, for they could not contend with the creatures.
"They wear your face," the penitents cried. "This calamity is your
issue." But we were wroth, and turned them away, saying,
"These are not our Sons. And you are not our Brothers."
from the Isûphiryas (Great Pit of Years)
R. Scott Bakker
Current version contains:120+ new magical items17 new events12 new fantasy factions34 new fantasy champions18 new monsters and their lairs, and 5 of those are recruitable monsters4 new types of rivers and lots of new stamps featuring arctic and burning lands terrain.. and much more (items, traits, mounts to mention a few things)
Install instructions:See Readme.txt in download
Kingdoms
Empires
Reliquary
Champions
Monsters
Rivers
CreditsVarious people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.
https://forums.elementalgame.com/user/5505675 Primal_Savage - Cloth fix libraryhttps://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedbackhttps://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideashttps://forums.elementalgame.com/user/3823385 jshores - tiles and ideashttps://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary itemshttps://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombieshttps://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmenhttps://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items
3d models attributions:
Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036
Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194
Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow
3d models attributions released under Creative Commons Attribution Share Alike 3.0:
Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured
Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
In general yes. But you can make your compatible with Heavenfall's mod by adding the appropriate UnitStat_BG_ tags. It's a rather simple process and whenever I make a mod to the game I do this just to keep it compatible with Heavenfall's stuff.
Could you or someone give a quick explanation how do to this? Or point me to previous explanations.
https://forums.elementalgame.com/444737/page/1/
Attach this where you see the units in Heavenfalls mod, they show up in the level area of the <UnitType> definitions.
The unitstat lib also adds traits to lots of monsters (like "This unit counts as a God"). Your best bet, cohka, would be to do a direct comparison between my CoreMonsterUnitTypes.xml and the one found in the installation directory. You can use software like winmerge to help you out.
Glad to see you're working on this, Heavenfall. Look forward once more to trying out the results.
Uploaded v.0.3 containing the championsIf you regularly play this mod and its new factions, please send me your unit designs so that I can include them into the mod! They can be found in Documents\My Games\LegendaryHeroes\Units\ and you can e-mail them to outelf@gmail.comChangelog for 0.2->0.3:
The next version will be 1.0, meaning all content should be ported from Stormworld to CoS then. Specifically, currently missing is the Reliquary. Due to its size, it's going to take me maybe a week to do that.
Awesome, I'll wait for V. 1 too. Are there any plans for further expansion, by chance? Like, some uncommon and rare city upgrade options?
Thanx for the great work anyhow
Hi Heavenfall,
i played your mod for E:FE for around 200 hours. Im so glad that you decided to port your mod to LH.
Some bugs i found:
- Stormlord starts with only 8 HP
- Living Stone do not getting the grain malus
- there is a nameless building with no description and one round build time in the city screen
Im curious: Why do you think that your orcs are a underpowered race? Do you plan to bring them back in with better abilities?
The warboar mount isnt fitting the golem race, but that is just my opinion.
I've encountered this, myself. I wasn't sure if it was a general LH bug or a bug specifically for this mod. I'm using v0.1 at the moment.
Bug report- Living Stone granting +33 Int
Either this is a bug or I've found my new favorite race
They were boring to play and didn't look unique to me.
Thanks for the bug reports guys, really appreciate it. I'm uploading 0.4 now with:
I'm still on version 0.1 and I had some type of werewolf recruitment building in my ZOC that I wasn't able to build as it required some influence. I noticed the same thing on other added recruitment buildings as I gained some tech. Please excuse my post if it's been changed in the newer versions.
It hasn't, thanks for the report.
Whoot! This is the good stuff!
Quick question: after installing the mod should we still be able to select the vanilla sovereigns? Under "Available Sovereigns" I can only see the 12 new sovereigns and my custom created ones. Lord Relias, Lady Irane etc. have dropped off the list. Sorry, I can't remember if that's what happened in Stormworld too.
Minor text issue: the Gnome abilities reads: "Can wear armor class one above their current limit (leather=gt&;chainmail, chainmail=gt&,plate)." It looks like the greater than symbol is not displaying correctly.
Thank you for the mod - great to see it making the transition to LH.
if you still want the vanilla sovs, don't install the NoVanillaSov folder
bug report: gorgon lairs need influence to be able to recruit them after they are conquered
Uploaded v1.0 a lot ahead of schedule, no work today.If you regularly play this mod and its new factions, please send me your unit designs so that I can include them into the mod! They can be found in Documents\My Games\LegendaryHeroes\Units\ and you can e-mail them to outelf@gmail.com
v0.4->v1.0
Hell yeah, jumping in now! Thanks HF!
For those of you that downloaded 1.0, please go into ChildrenOfStorm_Champions and delete TEMPDEBUGSPELL.xml before before starting up. It will break your gameplay.
I uploaded a new copy to the download location without the file.
Great work Heavenfall!
LOL, was just coming to ask about this! Thx!
v1.0 already? Awesome.
1.0 bug: firebees do not sit still guarding their lair, they move around instead.
Boo Ya' Baby !!!!
Thanks !!!!!!
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