Children of Storm
A high fantasy mod pack for Fallen Enchantress: Legendary heroes by Heavenfall, with help from EviliroN and jeffqyzt2. Players are advised to not play with the Rivermod on Huge maps, as the game may have issues with memory then. If you are having issues with world resources, such as iron ore, not appearing in your game - delete the Rivermod folder and start a new game. This only affects a small number of players for unknown reasons.
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And they forged counterfeits from our frame, creatures vile and
obscene, who hungered only for violent congress. These beasts they
loosed upon the land, where they multiplied, no matter how fierce
the Ishroi hunted them. And soon Men clamoured at our gates,
begging sanctuary, for they could not contend with the creatures.
"They wear your face," the penitents cried. "This calamity is your
issue." But we were wroth, and turned them away, saying,
"These are not our Sons. And you are not our Brothers."
from the Isûphiryas (Great Pit of Years)
R. Scott Bakker
Current version contains:120+ new magical items17 new events12 new fantasy factions34 new fantasy champions18 new monsters and their lairs, and 5 of those are recruitable monsters4 new types of rivers and lots of new stamps featuring arctic and burning lands terrain.. and much more (items, traits, mounts to mention a few things)
Install instructions:See Readme.txt in download
Kingdoms
Empires
Reliquary
Champions
Monsters
Rivers
CreditsVarious people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.
https://forums.elementalgame.com/user/5505675 Primal_Savage - Cloth fix libraryhttps://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedbackhttps://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideashttps://forums.elementalgame.com/user/3823385 jshores - tiles and ideashttps://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary itemshttps://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombieshttps://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmenhttps://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items
3d models attributions:
Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036
Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194
Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow
3d models attributions released under Creative Commons Attribution Share Alike 3.0:
Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured
Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
I'm really loving this and the demons & wizards mod. I really wish they would work together. Maybe I'll start looking through the files and see if I can find the incompatibilities.
In any case, HF - nice job as always. I love this mod!
So, I just installed this and am running into the following issue w/Frost Giants.
When designing units, the Omega Cloak item for some reason shows up in the list of boots. It properly takes away another cloak if added, and you can add both the cloak and boots in the boots slot (both end up highlighted.) I'm not sure if it will upgrade properly or if it will affect other giant cloak type, as I'm just starting out. I did start a new game to confirm that it wasn't a one-time fluke.
I've got the base LH + both DLCs installed. I'm using the 1.3a version of CoS uploaded on the 22nd, and in addition to this I have Parrotmath's henchwomen and "Man Under the Tree" quest mods, and Hellions' Champion Bonanza mod (latest versions of each - I only installed LH and the various mods on the 22nd, as I was waiting for 1.3 to come out.)
Anyone else able to repro this?
Yes, it is a known issue.
Hrm..ok; so, in order for the "auto-upgrade" to work - should I specify that boots or cloaks be upgrade-able?
BTW - thanks for making this; I literally upgraded FE to LH in order to play a supported version of this mod
The cloak for cloaks and boots for boots. Cloaks of hierarchy are Cloaks.
Thanks for the mod and getting me back into the game....just a small issue. Often i get treasure after a fight that is basic clothes from the sovereign creation screen. WEIRD!!!
That is a core bug. Even sometimes in the main unmodded game you can be apparently given an item which turns out to be something else. Stardock would have to fix this bug for modders to be able to avoid it.
thanks steven I am just seeing it a lot in playing the elves...I got so excited to get new boots and then realized...it was same boots. And everyone needs another peasant blouse...!!! Finally after years of standing by this game and bitching constantly I am now playing again and having a good time.
I think it can happen with any, possibly random only items, not sure.
Is there an "easy" way to separate out parts of this mod? I mean say I want to play with undead but not centaurs or angels. Or use the rivermod portion but not the other parts.
I don't know much about modding LH though I did a fair bit of modding for Civ 4 and am somewhat familiar with XML.
Check out the readme for optional and required parts of the mod. The factions can't be easily separated from each other.
Uploading 1.3b (should be available 15 minutes from this post). Just added support for Loot Pack DLC.
Can someone please help me,
Every time that I try saving my progress when playing the "Children of the storm" mod, my game crashes. The mod plays perfectly up until either auto saving or saving manually then it crashes to desktop.
I've tried removing different parts of the mod to see if that would work, but the crash at save continues until I remove the entire mod...
Can someone help?
As of 1.3a (haven't checked 1.3b), custom sovereigns for Frost Giants have the "old" starting stats (15 HP, 75 Accuracy, etc.). I believe this is because they are overwritten in COS_factions_SpecialUnits.xml. The default giant sov is OK, and the version in COS_factions_CoreUnits.xml is OK too (at least for this aspect.)
The "Blood_IronGolem" AbilityBonusOption is defined both in COS_bonusabilities.xml and basetraits_golems.xml. The impact of this is that it applies the AdjustUnitStat effects twice, so golem faction Iron Golems get, for instance, +50% resist fire/cold/poison instead of +25% resist.
Thanks for the reports, I'll fix it up for next release.
Have you added <PerTurn>1</PerTurn> to the Fear Ability? It was fixed in vanilla LH so that it lasted three turns, but that has been overrided by the setting in your mod. <Duration>3</Duration> has it apply for three turns, but you need to have <PerTurn>1</PerTurn> for it to actually skip a turn three turns in a row if you didn't resist. I am using an edited version of 1.3a (with the 1.3b changes for the loot pack being added manually), but I think the COS_OVERWRITE_corespells.xml from the mod's shared folder hasn't been updated yet.
When I try the latest fix for Children of the storm my game crashes every time I try to save. I can play the mod for hours with no problem until I try saving, Then there is a little popup saying "Out of memory" then the game crashes. When I remove the mod everything returns to normal and I can save without it crashing. Its really annoying because sometimes I like saving so I can continue at a later time, but when I can't save I lose all my progress. I'm using Vista home basic 32-bit sp2, AMD Phenom 2 x4 960t processor, 4 GB memory, with dual ATI Radeon HD 5700 set in crossfire mode.
@StevenAus I'll fix that next release.
@Mistylicious7 Sorry, that's probably a limitation of using 32-bit OS. You can try playing smaller maps, that might work.
I got bothered by the lack of CoS heroes after level 1/3, and started modding a few in. While doing so, I came across the following:
I've also noticed that several of the factions have traits specified that the definitions are commented for. Not sure if this is intentional to make it quicker to toggle them on again if uncommented later. I'll call out any that seem to be problematic, but I haven't collated them yet.
Still really enjoying your mod Heavenfall. TY once again.
N/A
Wolfmen: Something wonky is going on with the Wolfmen doubestrike ability. It takes probably 10 seconds to complete. You might want to take a look. Also, they are not getting the +1 moves when built at Wolfmen Camp. Not sure about the 10% physical resistance.
Pollaxe of the Executioner: This word should be changed to "poleaxe" rather than "pollaxe" Or Halberd.
Unique Items: Is it possible to make the reliquary items unique? I keep getting multiples in the game and it seems weird.
Uploading 1.3c now, changelog http://childrenofstorm.wikidot.com/versions
It's the fixes for the issues you guys have reported, so thanks for that. There are a couple of minor changes as well but only things that affect gameplay in the log.
Pollaxe is a valid synonym for poleaxe.
Unfortunately it is not possible to make the reliquary items unique, however the Reliquary itself is an extra-dimensional time-travelling warehouse so finding more than one copy of something really isn't that far-fetched.
Thanks for the updates!
A few more things noticed; most of these are probably harmless, but a couple could have an effect:
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