Children of Storm
A high fantasy mod pack for Fallen Enchantress: Legendary heroes by Heavenfall, with help from EviliroN and jeffqyzt2. Players are advised to not play with the Rivermod on Huge maps, as the game may have issues with memory then. If you are having issues with world resources, such as iron ore, not appearing in your game - delete the Rivermod folder and start a new game. This only affects a small number of players for unknown reasons.
Download
Wiki
And they forged counterfeits from our frame, creatures vile and
obscene, who hungered only for violent congress. These beasts they
loosed upon the land, where they multiplied, no matter how fierce
the Ishroi hunted them. And soon Men clamoured at our gates,
begging sanctuary, for they could not contend with the creatures.
"They wear your face," the penitents cried. "This calamity is your
issue." But we were wroth, and turned them away, saying,
"These are not our Sons. And you are not our Brothers."
from the Isûphiryas (Great Pit of Years)
R. Scott Bakker
Current version contains:120+ new magical items17 new events12 new fantasy factions34 new fantasy champions18 new monsters and their lairs, and 5 of those are recruitable monsters4 new types of rivers and lots of new stamps featuring arctic and burning lands terrain.. and much more (items, traits, mounts to mention a few things)
Install instructions:See Readme.txt in download
Kingdoms
Empires
Reliquary
Champions
Monsters
Rivers
CreditsVarious people have helped with different bits. I have tried to include everyone who have made more than a "comment" in the past. If you feel your name is missing, contact me.
https://forums.elementalgame.com/user/5505675 Primal_Savage - Cloth fix libraryhttps://forums.elementalgame.com/user/2990919 seanw3 - spitballing and feedbackhttps://forums.elementalgame.com/user/3155540 EviliroN - proof-reading and ideashttps://forums.elementalgame.com/user/3823385 jshores - tiles and ideashttps://forums.elementalgame.com/user/2394776 Aeron Astari - art for Reliquary itemshttps://forums.elementalgame.com/user/3364067 RavenX - skin for elves and zombieshttps://forums.elementalgame.com/user/698520 Murteas - Quest Wizard, Logos for Elves, Living Stone, Gnomes, Frost Giants, Lizardmenhttps://forums.elementalgame.com/user/4202839 fsemprini - Icons for Reliquary items
3d models attributions:
Bow of the forest - "reliquary_bowofforest.hkb" and "reliquary_bowoftheforest.png" by Gabriellanzer: http://www.blendswap.com/?author=3036
Pollaxe - "reliquary_hache.hkb" and "reliquary_hache_skin.dds" by Clarabox: http://www.blendswap.com/?author=2895Ancient sword - "reliquary_ancientsword.hkb" and "reliquary_ancientsword_skin.dds" by Aquila: http://www.blendswap.com/?author=23194
Crossbow - crossbow.hkb and crossbowskin.png. Released by Lamoot: http://opengameart.org/content/low-poly-crossbow
3d models attributions released under Creative Commons Attribution Share Alike 3.0:
Venusians - mesh_venusian.hkb, venusian_skin2.dds, venusian_skinwings.dds by thecubber: http://opengameart.org/content/open-tempest-3d-venusian-model-textured
Kami - all files in /Kamiguard/ folder, all files with kamiguard_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Faerie - all files in /Kamiforet/ folder, all files with kamiforet_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Darkwasp - all files in /kitinvolant/ folder, all files with kitinvolant_* filenames. Made for Ryzom MMO http://www.ryzom.com/en/
Gasques - all files in /Ryzom_Gasque/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshields - all files in /Ryzomshield/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzombracers - all files in /Ryzombracers/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Vampignon - all files in /Vampignon/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Electroalg - all files in /electroalg/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomCrustacean- all files in /RyzomCrustacean/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
RyzomGibbai - all files in /RyzomGibbai/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Ryzomshark - all files in /ryzomshark/ folder. Made for Ryzom MMO http://www.ryzom.com/en/
Yes, it should. Keep in mind I have my own overwrites of shrills in the above file, so you should look into those changes if you want to maintain compatability with CoS.
I always check how CoS handles various things to ensure that my mods are compatible
It's not just you, I've had a couple of games in a row with no Iron Mines in sight
Looks like they released 1.2. I'm unavailable for the next couple of days but I'll post updates when I return.
Yep, along with a new quest-related DLC, and I don't know if the DLC is going to cause mod conflicts. Haven't noticed anything noticeably wonky with CoS 1.1c specifically due to LH 1.2... yet.
Although I do agree with others saying there seems to be an incredibly low amount of iron mines in the game lately.
The DLC almost certainly will cause conflicts, and I saw a couple of changes in 1.2 that might as well. Just wait for the upload, should be no more than a week.
heh... will buy the DLC after you release an update for this mod.... (Thats how good i think ur mod is!)
I'm with you there. I have a hard time playing the game without HF's mod. Good job HeavenFall for making a must have for the game.
Is it correct that gnomes cannot use Life-shards? Vers. 1.2/1.1c
I sometimes can not use spells on enemys in the tactical map, they say "can only be used on enemys", I do not know if this happens
in the standard game, too.
That is right, wonderful ideas in this Mod!
Yes, from their antimagic faction trait.
ah, ok, I thought there are strange things happening, because they were death shards before, but ok, true, they are a kingdom...antimagic kingdom.
I'm back now, will upload new version today or tomorrow.
looking forward to this!
Nice to hear, both
Uploaded 1.2a http://childrenofstorm.wikidot.com/versions
Edit: Found last minute error. Uploading in 30 minutes instead.
I could not damage a Banshee with the Frostbrand sword. Is that working as intended? (I thought it would take 2 cold damage per hit, but maybe I'm misunderstanding the item effects/description.)
Hmm... I'm going to have to say "working as intended" there. Frostbrand has an "on hit" effect, meaning you actually have to hit the target in order for the effect to occur. The banshee blocks all physical damage, effectively it does not get hit. You cannot hit a unit with the "spirit" trait with physical damage after all.
Edit: Added this to the wiki at http://childrenofstorm.wikidot.com/mechanics
Thanks for the clarification!
Quick question - Haven, are you looking for more people to help contribute for this mod?
I'm only looking for players to send their unit designs for the new factions to my mail (outelf@gmail.com) so I can include them in the mod. Otherwise the mod is largely a product of my own thoughts and I'd like to keep it like that.
Fantastic mod! I LOVE the new races, especially Livingstone, Centaurs and Storm Giants. Love how they're so diverse in both looks and playstyle compared to the vanilla races, while still feeling in tune with the world and lore.
I have but one problem with the Lizardmen. Their "Blood Sacrifice" ability only grants you 0,5 mana per sacrificed citizen, while the death archmage spell "Sacrifice" grants you 1 mana per citizen. In addition, the "Sacrifice" spell doesn't give you 50% growth penalty either. It seems rather strange that a race that's all about sacrificing their own citizens, is far less efficient at it than any other faction. I'm only writing this because i love the race otherwise, and you seem to have put a lot of effort into the Lizardmen especially. (Their background story is the best of any faction IMO, vanilla included. Reminds me of the Aztecs)
If you could change the mana gain to 2 mana per citizen instead, and maybe keep the growth penalty. (Forcing you to be agressive and benefit from the slave lord trait.) I just don't see how im supposed to turn my sovereign into a "demigod" (ref. back story) with the measely benefits of the current "blood sacrifice" spell.
Aside from this (small) issue, BRILLIANT mod. Thank you.
I can't seem to make the maps appear in the map list. I extracted them and moved them to the maps/tactical maps folder, but no luck. I have a couple other mods installed, which may be interfering. Thoughts?
I believe tactical maps implies they are maps used during tactical battles. Rather than selectable strategic maps.
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