Hi guys,
I've been thinking about trying to mod in some additional summon stuff, specifically stackable summons. Curious to see how it would play out Thing is, I can't quite come up with a way to have it balance. Hoping for some discussion from the clever people here.
The basic thing I'm shooting for is to have 1 *stackable* summon spell for each element. So lets say for Earth, you get:
Earth 1 - Summon Earth Shrill (10 mana)
Earth 2 - Summon Stone Golem (20 mana)
Earth 3 - Summon Crag Spawn (30 mana)
Earth 4 - Summon Earth Elemental (40 mana)
Earth 5 - Summon something big and nasty (50 mana)
So by stackable I mean you can cast these at the strategic level as many times as you want. The mana cost shown there is just an example (would probably need to be higher costs, possibly something like 10, 20, 30, 50, 80) but would obviosuly be a higher mana cost depending on the level.
The question here is... what should the mana upkeep be for each of these?
As far as I can tell, all the strategic summons currently have 1 mana upkeep. That works fine when you can only have one of each summons at a time. But i'm wondering if it would be way too powerful if the spells are stackable. For one thing... if they all had a mana upkeep of 1... there would be no reason to cast anything but the most powerful Summons you have.
Maybe make the upkeep cost equal to the level of the spellbook, so 1 to 5 ? Not sure, that seems kind steep.
What do you think? Any input appreciated.
Thanks.
Edit - deleted. Stupid crap forums these are messed up the post.
That good feedback. I think also that the AI would really struggle if it was mana only. I've tried to balance it so that the AI is unlikely to us all their mana on summons alone. Having the Summon Pool cap helps with that I hope.
Thats also good feedback, because I have wasn't sure whether to restrict all summons to the Summoner Path (or go with the option I have in place now). I also have been toying with restricting non-SummonerPath to levels 1,2,3 and block the level 4 and 5 units. But I think it is ok the way it is... as you said anyone can summon (or cast other spells for that matter) but they're just not much good at it.
It kinda goes with the name of the unit, but the mace could be flaming as well if you wish to keep it. And it would also benefit from the Rush ability as well as it seems to lag behind my other units.
Brilliant idea! I had given her Bruiser (bonus to crushing blow) in the next version but that's a much better idea... I'll give her Mace of Retribution a couple of counterattacks. I'd also already given her a "multi-attack" ala cleave to make her slightly more interesting. I'll give her Rush for now, but i'm thinking about given all the flying units the Fly ability from HF's CoS mod... which is kinda link blink... still thinking that one over.
Feedback on abilities and units is really helpful because I kinda chucked a few of them together pretty quick. I plan on tweaking them over time so the input is very helpful.
I'm reworking the Archon a bit already a bit because I wasn't happy with it. Let me know what you think when you get there though.
There are many great features available to you once you register, including:
Sign in or Create Account