Ironclad Games and Stardock Entertainment are very pleased to announce the release of version 1.5 BETA for Sins of a Solar Empire: Rebellion. This new update will be available as an opt-in Beta via the Steam client ahead of its final release so that we can get feedback from users on the changes.
NOTE: THE V1.50 UPDATE WILL BREAK SAVE GAMES!
[ Graphics ]
[ Gameplay ]
[ AI ]
[ Misc ]
That's why this is a Beta
I'm looking into this actually and playing with numbers. What difficulty level are you playing with?
Currently normal. Whenever I play beta's I always start with normal and work my way up. Plus teaching a new player how to play the game.
The normal AI no longer gets an income/resource bonus, so it is easier.
But is it smarter now that it knows to save up for things?
I have a possible...text issue to report.
In the Medium map: Gemini description it says:
If your attacks though these lanes stall,
Shouldn't that be:
If your attacks thRough these lanes stall,
I noticed 2 things regarding new planet textures, not so obvious on the quick glance yesterday>
- the lightning texture on the Terran planet does not correspondent with the diffuse texture. I mean, if you look at the planet in place where the lights switch off as the surface moves to the sunlight, you can see the lights were actually where ocean is, not the landmass.
- the other, worse thing - the water on the Terran planet does not reflect sunlight anymore, as it used before. Now its the same as landmasses, diffuse shader material.
Example how it looked before:
Sorry to nitpick, but what is the point updating visuals in one way, when you do downgrades somewhere else.IMHO when it comes to graphics, proper shaders and lightning >>> high res textures.
I've found a bug. during this game I've already found 2 instances (currently fighting one now) where there's a Kortul Devastator with pretty much infinite shields. Seriously it's shields are regenerating so fast the only way to take it down is with phase missiles to bypass the shields. At the rate their regenerating, it can literally fully regenerate it's shields in about 10 seconds. This is not an exageration. It's not with every Kortul devestator, but it's already happened twice this round and I'm currently fighting one of these seemingly invincible ships now. Possibly only happens once they reach a certain upgrade level. The one other I ran into with this issue was a level 7. The one in this save is a level 10.
Here's a download link for my save file where you can find one of these invincible ships.
deleted
You'll find the ship on the terran planet Kapaneus. The save should load already in the system. Enemy Kortul Devastator in question is orange. Crazy shield regen. Even my fully upgraded Orkulus can barely put a dent in it.
What is the shield regen value? The Kortul is supposed to regen its shields by up to 45 shields/second as part of its power surge ability. You will need a decent sized fleet to overcome it, do not rely on a single starbase or capitalship to defeat a Kortul 1v1.
download the file and you'll see... He's regenerating far more than 45 a second... As I said, my fully upgraded Orky can't even take down it's shields. It only dents it and that only last for about a second before the Kortul is back to full shield... Seriously, I'm not kidding. I'm a Vasari player, so it wouldn't bother me, but other players probably don't want me rolling up in a full fleet of Kortul's right now... At this point I'd be unstoppable.
If you can pull off that many Level 10 Kortuls you deserve to win. I'm not seeing any issues.
What is far more? I can't download the file right now, but Starbases do not inflict much damage to a single target. If you have no other things to attack the Kortul with that sounds about right.
Also the 45 shields/sec was from Diplomacy, in theory the highest now is 52 shields/second.
Really?.... Well if a fully upgraded starbase is not meant to ever be able to drain a kortul's shields to 0 let alone a couple hundred off the top then I guess there is no problem. Seriously look at it... The fully upgraded Orky eventually wins, but never takes more than a couple hundred off the top of the Kortuls shields which only lasts a second before fully regenerated again. The Orky wins by phase missiles only, by bypassing the shields altogether and hitting hull. It's funny to watch the Kortul die with full shields and no hull against a fully upgraded Orky. So.... No problem? If I'm wrong then fair enough. I just find this one a little far fetched to be non issue.
Actually now that I look at the stats of this particular Kortul, it claims it's shield mitigation is a whopping 72% compared to my 17% even though we're both Vasari... Could this be a pact or one of the new Artifact abilities causing this?
I cannot say for certain, but with or without a bug that seems like the correct outcome. The Kortul can take out almost anything 1v1, its a powerful single fighter, you need to swarm it with lots of frigates to have enough DPS to take it out.
Starbases are powerful but they spread their DPS over many targets. They do only a fraction of their total damage against 1 target.
Shield mitigation's "base value" is 15% by default, possibly a bit more with research. However, it increases to 50%+ as a unit take damage. The more damage it takes the higher the mitigation. Basically your starbase is not taking enough damage from the Kortul for its mitigation to increase very much, and while the Kortul is taking enough damage to max its shield mitigation, its power surge ability is restoring all the damage it takes.
Fair enough... Thanks for the info. I didn't realize the Kortul was that strong a ship.
Ya, wasn't trying to insult you or anything. The Kortul is just that much of a beast especially at level 10 like that. With Shield mitigation being applied before any damage to the actual shields I wasn't surprised to see that.
That said the phase missiles are why it was being damaged. Those do bypass shield mitigation as well as shields. It's one reason a 5% phase missile tech does far more damage than a normal 5% weapon buff as your bypassing a starting mitigation of 65% on capitals increasing .011 for each level.
Looking at this in the debugger, everything is behaving as expected. You didn't bring enough firepower to take him out is all.
lol, yeah I did, I just found it very odd to see a kortul die with no hull and full shields.
Phase missiles are a wonderful thing.
And...now we know why those buggers will never get nerfed......
I am unable to go through worm holes or travel to another galaxy, even with research...
Well I figured I would post it here, but I'm playing the Beta version and noticed that I can't travel through wormholes. (and yes I got the research, lol)
Still no AI love
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