Ironclad Games and Stardock Entertainment are very pleased to announce the release of version 1.5 BETA for Sins of a Solar Empire: Rebellion. This new update will be available as an opt-in Beta via the Steam client ahead of its final release so that we can get feedback from users on the changes.
NOTE: THE V1.50 UPDATE WILL BREAK SAVE GAMES!
[ Graphics ]
[ Gameplay ]
[ AI ]
[ Misc ]
Lets focus on the changes, and not stray off topic, shall we?
This forum software still does not react well to multi quoting on a larger scale.
Shiny!
Cool stuff!
I am in big love with your Titan resarch bonuses! That should make the factions more diverse.
Excellent! Now with the competive map versions available, you can make Artifacts more game changing without affecting the competive multiplayer community in a negative way.
Excellent. Maybe now more people will play flagship games.
Should help against mass bombers..... imho they still need a nerf, especially the Vasari ones.
Why not.
Nice idea and fits their theme.
Nice idea and helps make their starbases more durable
Wonderful.... that should slightly ease the Ankylon lack of teeth trouble.
AWESOME! Now it might make more of a difference.
FANTASTIC! Finally the TEC Loyalist fleet does have a considerable durability advantage over TEC Rebel fleets.
YAY! At last the Ankylon might stand a change in a high level Titan duel. Furios defense in combination with Inspire and Impair should give the Ankylon enough teeth to pursuit and destroy a fleeing Titan. It also means that the TEC Loyalist are now a very powerful support ally..... wonderful.... just wonderful!
Excellent.... an earlier battlefield promotion means that TEC Loyalist have it a bit easier in early game to defend their territory.
Fixing maps is always appreciated.
Very nice... unique bonuses that dont hurt the TEC Loyalists in comparsion. Good job.
Generally speaking..... a range increase for the flak units does help matters. However, the central issue does still remain:
CAPS for formatting.... please do not take them as rude!
THERE
IS
NO
AMMOUNT
OF
FLAK FRIGATES
THAT
WILL
STOP
A
LATE
GAME
VASARI PHASE MISSILE BOMBER FLEET
FROM
EFFORTLESSLY
PULVERISING
YOUR
LEVEL 10 TITAN , CAPITALSHIPS... ECT.
Flak remains ineffective against large scale bomber assaults.... as does building similar numbers of fighters. Now.... normally at least the shields and the shield mitigation provides some sort of survivability. But not against Vasari Phase Missiles Bombers. Those do destroy about anything in 2 or 3 passes.
PLEASE
NERF
PHASE
MISSILES
HARD!
Without a hard phase missile nerf, Advent
NEVER
will stand a change against a Vasari in late game.
But now back to the changes:
[quote who="SpardaSon21" reply="7" id="3352394"]Advent Defense Vessel range increased from 3900 to 4400. Meteor Swarm (Starbase) will now deal AoE damage to Corvettes. Deliverance Engine will no longer target Friendly planets. Distant Visualization research moved from Tier 3 to Tier 4; cost adjusted.
See above.
Cool.... that will teach them a lesson about keeping their distance.
IDK... was that really necessary? White not longer harmless, the Deliverance engine was still a superweapon that had mostly long term effects compared to the other ones.
HA HA HA..... behold the MIGHT of my all deadly illuminators.....
Very nice..... still not enough to make a notable difference against phase missiles.
Sweet idea and quite fitting for the faction. Good job.
A slight bonus..... but nothing that will help Repossession to become more than a gloryfied colonize. I am not saying it is bad, I just think that by the time you have a level 6 Coronata, money is no longer an issue.
Nice idea and quite fitting for the faction. Good job.
Cool. The Destras could use a slight buff.
More AM is always good.
Nice idea.
Hmpf.... if you have too...
NOOOOOOOOOOOOOOOOOO! How could you? My BELOVED WAIL!
Seriously though..... isnt that a bit hard of a nerf? Considering it at 7 harmony temples the possible theoretical damage is quite low for the cost of researching and the cost of losing a planet
@ 4.5 Damage
Terran: 1260 (1449) -Corvettes and fragile ships die... the rest is more or less unharmed
Dessert: 855 (1111.5) - Corvettes and very fragile ships die... the rest is more or less unharmed
Ice: 720 - Corvettes die.. if no durability research has been done. If it has been done.. they most likely will survive. All other ships unaffected.
Volcanic: 315 - Shrugged of by everything.
Dwarf: 225 - Pathetic
Asteroid: 90 - Without words
@ 5.5 Damage
Terran: 1540 (1771) -A few support cruisers might die..... might...
Dessert: 1045 (1358,5) - The population upgrade brings Dessert to the level of Terrans without population upgrade.
Ice: 880 - Corvettes might die with durability research.... all other ships shrug the damage off.
Volcanic: 385 - Shrugged of by everything.
Dwarf: 275 - Pathetic
Asteroid: 110 - Without words
I dont see how Wail is worth researching anymore. Damage to anything but corvettes will be superficial and rarely worth the sacrifice of a planet. The second level merely insures that you can take out corvettes with armor and shield research, too.
@ All the people who screamed about Wail demanding a nerf.
Congratulations.... you not only made it nearly useless, you also further reward people for building carrier cruisers. Said carrier cruiser will easily shrug off even a Terran wail... just what we needed... more bomber spam.
The increased damage particle duration of Wail is a great idea, less astonished new players about where there ships corvettes did go.
Unyielding Will duration nerf.....good call.... most things that cannot run are dead after 2 minutes, no reason to delay the Titan rebuilding by another 2 minutes while the Eradica uselessly sits arround invulnerable.
Mass Communion.... not bad, but with the Wail changes the Advent Rebels now need far fewer temples of communion.
Thank you for fixing the crash!
About time.....
Good call
See all other flak issues above.
Why not?
Excellent call..... although that is still just 20 seconds more.
Sweet and fitting. Good job.
Executing....
Good call.
Excellent idea.... the Maw is still deadly but it wont destroy everything anymore.
Excellent.... that should solve the mobile starbase issue.
Cool!
More fixes.... excellent!
Thank you for supporting the game this long and to this extent.
Wail kills SC, which actually makes it quite effective against bomber spam...sure the bombers can be rebuilt, but the numbers will be low enough that you can suppress them with relative ease....
You also conveniently forget that corvettes counter bombers...more importantly, corvettes are now immune to all titan abilities, making them much more viable late game and thus not forcing a player to rely solely on bombers....
I read that as a cumalitive of 10.0.
Lets see what Yarlen says.
In a stunning change of pace, I will not ask for a damn thing...
Thanks for continuing to update the game.
Honestly. I just hope this makes the game playable for me. I have yet to make it farther than 30 minutes before the game crashes. I have a beast of a machine, so it's not me.
Good specs do not necessarily mean stable.
I've only noticed it when quoting the original post a lot. Though you do seem especially talented at getting that bug.
True. But I have never had an issue with any game but this one. Just trying to play Sins again. Another Appcrash.
I wouldn't say it was productive, considering we have absolutely no say in the matter. In fact it is a pretty silly thing to argue about, we won't know who is right until Sins 2 is actually confirmed, and then we won't care.
And don't hate on him for the forums' bizarre quoting, though when that happens to me I just edit the quotes out and bold the parts that I'm quoting...
Here here...
1. You like trying to read the post through all that crap? I don't. It's difficult to read his comments, which I cared enough to do to begin with, when most of the post isn't even his. How hard is it to gut out the majority of the quotes that's not even relevant (enough)? 2. This is the minor part, but I don't know about you, but I don't like having to scroll through walls of text just to get to the next post. It's annoying in the least. Then again, so are strange suited gray people blinking at me. *glares at myfist0's avatar*
I second Myfist0's motion...or would it be third his motion?
@XATHOS
This a thread about the much anticipated upcoming patch NOT the future of sins or who owns what and how. Make yet another thread about sins2 in another topic if you so wish, otherwise its just glorified self-indulgent spam.
I cant believe you are having a go at a guy who is actually contributing to the main point of the thread (although in a somewhat quote infested manner), when you go on a tangent discussing whos arguing /debating or "lulz". Goafan77 tried to let you down gently but obviously it went way over your head. Im not having a go, your post is just ridiculous lulz.
On topic: im very certain that Wail WILL get buffed to somewhere around 8/10 values after public beta.
Sorry, this isn't correct. This is stuff we did last year after the last update, so I kind of forgot what the deal was. You can still target enemy and friendly planets. It's just that only enemy planets will get an allegiance hit.
Okay, now onto Sins 2 discussion: The Sins of a Solar Empire IP is owned 100% by Ironclad Games. Stardock does not have any ownership stake in Ironclad Games.
Sins of a Solar Empire: Diplomacy and Sins of a Solar Empire: Rebellion were both developed internally at Stardock with design direction from Ironclad. It's totally a collaborative effort between both companies because we both love the series, but Ironclad has final say on everything (it's their baby).
If there is a Sins of a Solar Empire 2, it will be the decision of Ironclad, not Stardock. Do we want to see and work on a Sins 2? Sure - we're huge fans and we love working with Ironclad, but a Sins 2 would be their creation, not ours.
I'm fine with most of it. It looks like a really good balance patch... There's only one change I really don't like.
"Increased Vasari Starbase weapon upgrade time from 25 to 45 seconds."
Really not liking that one. But the rest of them make sense to me. And the requirement for phase nodes for starbase jumps should make a lot of complainers happy finally.
Yarlen, you sage. Who owns the rights to Homeworld: Cataclysm. We all know Gearbox has the main ones. But who has H:C. I know Barking Dogs, the forerunner to Ironclad, developed the game but does Sega have it or someone else..?
Edit: I know, wrong thread to ask question..
stop your arguments you silly wabbits
I see a few problems with your theory:
Stopping bombers temporary is not good enough to justify the loss of a planet.
True.... however they dont seem to do a considerable better job than fighters...... and they share the same weakness.
You see... in theory fighters do counter bombers. The problem is that if you have 100 fighter wings and your enemy has 100 bombers wings, that by the time your 100 fighters destroyed the 100 bomber wings, said 100 bomber wings have destroyed most of your important ships.
That does not make Corvettes unviable in late game.... but it does not help in any way with the wail issue or the domination of bombers in late game.
Your conversation might be productive, but is is off topic here. There is plenty of opportunity to discuss Sins 2 on this forums, you have neither right nor reason to spam this topic with it.
Last but not least... I am - thankfully - not your son.
Your speculation about Sins 2 might be interesting. Regardless, it does not belong into this topic of discussion about the balancing of Sins Rebellion to which, I might add, you so far have not contributed in any constructive way.
It appears to me that reading the post is still a lot easier than to read through this topic and finding your posts... expecting something of value.... and finding emptiness. The spam you and others produce here, makes it considerable more difficult and annoying to follow this - important - topic.
As for point 2 of your bickering, if you really bothered to read my post you would have noticed that I did only quoted the part of the text that I directly answered to.
As for walls of text.... maybe an internet forum is not the right thing for you?
Quoted for truth.
Thank you.
IDK why the forum is often messing up my quotes..... I mark the text I wish to quote... hit quote.... write my own text below..... mark next text I wish to quote.... ect...
I would hope so. I dont see much use of it in its current form.
Good news for the Unity.
I strongly disagree. The Vasari Orky Rush is a dirt cheap easy tactic that is very difficult to fend off. Nerfing its power was well overdue.... in fact... I think it could use further nerfing. As could phase missiles.
@Yarlen: Any change of implementing a phase missile nerf?
Or finally nerfing the HOLY OP Disruptor Nanites?
When is this beta suppose to be available?
From the OP
and ya, I would have worded it a little differently ...
A planet no, but an asteroid or moon maybe. Plus the damage would be so low you could have your own carriers in the gravity well with strikecraft docked, wail to destroy the strikecraft but do minimal damage to the enemy fleet, and then you'll have guaranteed strikecraft supremacy.
I think I'm just going to put this on my first post per page from now on.
Edit: Aries, I just had your quote bug and I think I figured out why it happens. I at first quoted you last, but when I put your quote first it works fine. I think the reason for this is that if you quote the original post, and then quote someone else, it screws up the quoting system as when you quote the OP it doesn't specify an owner like quoting a post. So try quoting other replies first and the quote everything from the original post at the end.
Thank you!
All of the Homeworld IP is now owned by Gearbox Software. They won the bid for the assets in the THQ bankruptcy auction for $1.35 million.
NOTE: THE 1.50 UPDATE WILL BREAK SAVE GAMES!
Added to OP also.
There are many great features available to you once you register, including:
Sign in or Create Account