Ironclad Games and Stardock Entertainment are very pleased to announce the release of version 1.5 BETA for Sins of a Solar Empire: Rebellion. This new update will be available as an opt-in Beta via the Steam client ahead of its final release so that we can get feedback from users on the changes.
NOTE: THE V1.50 UPDATE WILL BREAK SAVE GAMES!
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I think the decision to do Sins 2 will be decided by Ironclad games, not Stardock, since they were the ones that first made it.
Perhaps with the new optimizations, and memory room they made they will look over all effects, and fix, and/or create new effects.
It sounds pretty good. But what does this mean? What is an "active phase node"? Do you mean phase gate?
"Starbase Mobilization now only allows Starbases to phase jump between active phase node"
Phase gates and and the Antorak's Stabilize Phase Space ability, most likely.
Phase nodes are created by buffs...doesn't matter what the source of the buff is (phase stabilizer ability, kostura cannon buff, orky ability buff, marauder ultimate buff), it's still a phase node...
Not quite that simple, IC is not SD's 'employee'. While collaboration on a big project is beneficial for capital, the game is made with the IRON ENGINE and the boys at IC will need to put a big load of time and effort in a new engine.
But Stardock does not own the Sins of a Solar Empire IP. They cannot make a new game without Ironclad's permission, and Ironclad is already busy with Sins of a Dark Age. I'm pretty certain there will be no Sins 2 until Dark Age is released.
Yarlen, could we possibly get something regarding this thread? It has been seemingly ignored for nearly one full year now.
Noo! LOL, but thank you for the clarification!
Just an addendum to my post on previous page regarding visual representation of Desperation in effect...
i actually found a video displaying what i meant, how it used to look pre-final release, but was dropped for some reason... it can be seen 3 minutes into the video...
I would love to see those weapon hardpoints to glow again that way in addition to the current glowing of circular shapes.
Thanks
I am not sold on Sins of a Dark Age either. Then again, i am not a fan of MOBA games, so that is probably the main reason. Still, i dont think its going to have the success Sins had, as unlike Sins, it has quite a competition. But maybe i am wrong and it will be a game of its own kind, not really directly comparable to likes of DotA and LoL, the way Sins is not directly comparable to other RTS/4X games currently on the market and will find its niche...we shall see...
Anyway, while i understand that perhaps people at Ironclad wanted to try something new and different instead of doing Sins 2 right away, i would prefer if that new game was in a Sins mould, just in a different setting. You know, like historical/fantasy Sins on solid ground instead of sci-fi one in outer space. Castles instead of planets, mines instead of asteroids, armies instead of fleets, big strategic map...you get the point... as a fan of Sins i would be way more interested in such game than MOBA clone.
We are not saying there will not be a Sins II. We're saying Stardock cannot make it unilaterally, for the very reason that it was so successful for IC that I doubt they would just license it for another studio to make. And Ironclad is probably to small to handle two games at once. My bet is that it will be released 2 or 3 years after Sins of a Dark Age.
I said I thought Sins II would be decided by Ironclad, you said Stardock had a role in that decision. I still think Stardock is just going to have to wait until Ironclad is ready.
"Deliverance Engine will no longer target Friendly planets"
Um....what?! On that note, I strongly recommend against any Advent advocates getting this update.
This removes its tactical defensive capacity.
It does no direct damage unlike the Novalith which can be built more than once by the TEC, that pretty much obliterates planets.
I'd say ok to this on only one condition, making it able to limit other superweapons ability to be built or to target.
If the Advents Deliverance Engine were able to make a planet imprinted when fired upon such that it was untargetable by any of the superweapons or made it so they could not be built at the targeted planet, I'd be ok with removing the "targets friendly" status.
Since it does not cause adverse affects on the scale of Novalithing or a Kostua Warhead on a planet which are overwhelmingly powerful in comparison, that makes this a pretty unbalancing move from my view.
I may be new here, but as an avid Advent player, and noticing lack of concern on this issue, I felt I had to speak up.
Sorry if I come off a bit mean, but this nerf seems like a BB-gun to the Eye of the Advent.
We will have to look at this when the update is released. I am a big advocate for buffing the advent since they were the weakest link in Rebellions early days (especially the loyalist). The advent DE got huge buffs in past updates. So this may be to prevent them from being OP.
Woah...was wondering what happened with you people...lol. Anyways is BETA out yet? I checked the BETAs tab and didn't see anything. :/ (I have "Internal -" and "MVP" or something...)
Advent need better protection against PMs....otherwise, they are fine, they do just great against TEC and against early game Vasari....
I am very much aware of it. But in Sins' case I do not see a studio besides Ironclad making Sins 2. Stardock will provide the funding sure but if Ironclad is mainly working on the other game then at best they are just messing with some internal prototypes. I think it will very much be Ironclad that says to Stardock they are ready to focus on Sins 2. And I don't see Stardock as the type to order IC to do something even if they could.
I do not believe it is the 9th yet.
Didn't see the date until now....
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