I saw the post about the upcoming release of the beta for Europa Universalis IV and how Matopicus, like me, has tried to play and like EU 3, but was unsuccessful.
It got me wondering what was the most frustrating/difficult game that you have ever played and yet had fun with. For me, it would be flight sims; the one that comes readily to mind was Falcon 4.0 as well as the original Deus Ex.
In addition, games that I know are hard to learn/play but I really want to try include the original X Com, Jagged Alliance 2, the Sonanalysts suite (Fleet Command, 688i, etc). I also want to try Arcanum of Steamworks and Magick Obscura, Silent Service 2, the old school Atari games (Balder'sGate 2, TOEE, Planetscape) and A-10 Warthog.
What games have challenged you while still being enjoyable, and what games would you like to try, even though you know they will be difficult?
Edit-Silent Storm Gold, not Silent Service. I cannot protect the President .
Edit (many days later)-Silent Service-> Submarines. Secret Service ->Protect the President. It pays not to post if you are distracted.
Even Dwarf Fortress?
Dwarf Fortress isn't overly hard once you know how to play it. If you know what you're doing it's not particularly challenging unless you're doing some VERY wonky stuff. Unless you count managing FPS induced "death" part of the "gameplay". Then that's moderately hard.
Well since your title is pretty undefined, there is only one game that can possible be considered most difficult: Starcraft BroodWar.
The thread as I envisioned it (and as I pointed out in the first post), is to discuss the most difficult game that you had fun with.
Then it is pointless as each person sees fun as something different. Then it is not important which game is difficult, just fun.
And if you want that answer, Starcraft 1 was always difficult in MP but I had a lot of fun playing it even with my limited skill.
Which is precisely why I put this sentence in my first post -"It got me wondering what was the most frustrating/difficult game that you have ever played and yet had fun with." The operative word to rebut your post is YOU. Using that word allows EACH PERSON to post what they think is fun. When I ask someone what they think, I am asking for an opinion, which can differ from person to person.
If you had read the initial post, you probably would have understood this.
Try settling in a terrifying biome near a necro tower, where animal skins and skulls from your refuse pile crawl back to kill you, and strange mists and rains cause your dwarves' skin to peel off and turns their flesh into stinking green puss, and then we will talk When an undead whale emerges from the ocean to wreak havoc on your settlement, you will know what "difficult" means.
I did that a while back. It's actually not that hard if you don't have an aquifer under you and you don't get horrible RNG problems. (if you spawn on top of a cloud that kills you, you spawn on top of a cloud that kills you) As soon as you're underground and have some access to rock (heck, I suppose so long as the aquifer's not IMMEDIATELY under you it's probably not horrendously unreasonable to just embark with some rock) it's pretty easy to keep stuff locked out the entire time so long as you're fairly careful (both above and below). At that point you basically only lose dwarves to unsatisfiable moods.
As I said, you generally have to put on some really weird conduct to make DF challenging (ex. no wooden axes, spend 0 points on embark -- spend no points on embark alone is actually pretty easy unless you're in a really hostile area).
Counterstrike! That's the culprit!! A game designed where noobs get to play for 2 seconds and stand around for 2 hours, how brilliant an idea is that??? (extreme sarcasm alert) so i went my separate way and never ended up going o another LAN game night ever since!
Funny to think, just that one game single handily destroyed my entire multilayer gaming world!!
Supreme Commander (Forged Alliance), by far. It offered so many possibilities for attacks and their counter... it was just wonderful and it was a pretty difficult game because you never really knew what was coming next ... a wave of gunships and fighers? A long range cannon? A superweapon? A nuke? A navy which wiped out your shoreline? Long range missiles? Amphibious tanks? A lone commander on its way to detonate in the center of your base? Huge armies and huge almost impenetrable defenses, it was all in there... too bad half the time a multiplayer game desynced before you could launch a major attack, and games slowed down pretty much when there were too many units around, that made me stop playing it in the end.
I love this games forebear - Total Annihilation, and yes, as old as it is, it can still slow down modern PC's!
But you cannot launch large scale attacks in TA due to the path finding is very shit, even on a blank map, one little dead unit carcass can bring your entire army to a complete stop!
Let me add Kerbal Space Program to the mix. If you don't knuckle down and learn some actual rocket science, you're not going to get very far. The plus side is that you get to see some hilarious explosions along the way. (Hilarious if you don't mind laughing at your own stupidity, that is.)
What is also hilarious... in Age of empires original... sometimes when a worker has his path blocked, under the right circumstances, he will appear to vigorously smack another unit on the ass with his spear... now that does look funny!
Thinking back
Gunship 2000 with the realism ramped up was probably the 1st very hard game I played as a kid.
Falcon 4.0- I actually got good at that game and was able to do a full missions from start (takeoff) to end (landing).... but it took about a year of practicing the stuff in the manual.
The absolute worst I've ever encountered on any platform is Solaris on the Atari 2600, still haven't finished that damn game yet. It is probably the most awesome 2600 game ever, and it gets very hard near the end... and if you die, too bad so sad, there is no save game. You can start over from the beginning.
Dark Souls. ridiculously hard. NOT fun.
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