A web site started in April of 2009 that's dedicated to the game Sins of a Solar Empire modding. A place where you can find mods to download, links to mods, reference files, modding tools and a lot more.
Mods currently updated, maintained and available for download:
Rebellion: Alliance Hidden Agenda's-2, Bailknight's Graphical Mod, Real Capital Ships, Sins Plus, Volumetric Explosions and Damage Effects, Distant Stars, Universal Mayhem (Sins Plus add-on), Star Wars Requiem, The Dark Secret
Diplomacy: Alliance Hidden Agenda's, Bailknight's Graphical Mod, Computerized UI, Mad Scientist, Real Capital Ships, Sins Plus, The Dark Secret, Distant Stars
Entrenchment: Celestial Bodies, Hammer Real Sins, Mad Scientist, Real Capital Ships, Sins Plus, The Dark Secret
Sins: Epic Mod Universe at War, Hammer Real Sins, Urban Expansion
All: Marza Voice Mod, Star Trek Cursor Mod, Tec Capital Ship Voice Mod
Link-----> www.RicksGalaxy.com
Bump to the top! Thanks RJ!
Pirate capital in Sins Plus add-on mod
Is this compatible for the beta?
is the mod released with the pirate executioner?
No.
Not yet. The first part of it is almost done but I'm probably gonna wait for the update before I release it.
New addition to the Ship Graveyard in Sins Plus "Universal Mayhem".
Any idea how far along you are towards a release?
Not really sure. I want to add a couple more things from my list yet. Maybe next month sometime?
I really like the layout
Thanks !
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Just Finished another texture.
Model by: Sol Command ( The MCCV-2 )
Texture by: rjhughes67
nummy mods
That's pretty darn good and matches up with the Sin's Tech look IMO.
You should send that to SolCommand as an alt texture on his site. He's done that with one or two other contributed textures to his models.
Thanks... I'm getting a little better.
Sent him a message.
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I need to find some one to patch some holes in that model..... I can hook up textures, do all the weapons points (ect.) and convert to mesh, but holes......nope...
On a side note I finally got the Soase Mesh Resize tool to work on Windows 7. I need someone else to test it for me. Anybody intrested?
I'll try both for you. I've been fairly successful fixing meshes in the past (no guarantees though).
Just email to same name at gmail.com.
I've successfully executed the resize exe but have not had a chance to test if the output mesh is valid.
I do have one feedback of concern about the tool itself.
It does not appear to allow export to a directory other than the main C:\ drive in my case. If I try to export to my hard drive with modding files it displays an error "Please select another Target Folder!".
SolCommand's models have many polygons that are more than 4 sides. Whenever you use a model from another source a simple step to perform is to select the Model so it's highlighted.
Then Select Poly. Mesh->Triangulate. This won't impact the Uvmap or texture in anyway, but will ensure the model is all triangles thus removing any holes.
The alternative way as sins can handle 3 or 4 sided polygons is to select the Model. Select->Select N-sided Polygons->Five or More Sides. And Run the Triangulate option on only the selected 5 or more sided polygons.
Hope this helps.
Cheers!
If you mean the one that calls itself "Mesh Resize (C) Newbeorg Version 0.85" when you use it, I've been using it on Windows 7 for some time.
They are valid, I think it might even work with Rebellion meshes.
For me, I cannot export to the same folder the model is imported from. I always dump my resized meshes into My Documents for example and it works fine, and then cut and paste them back into the mod folder I imported them from.
Thanks, Z
Anytime man... you know teach a man to fish and all.
If you have any other issues after trying that let me know.
You can post up Distant Stars and keep it up to date if you want. We've kinda abandoned it.
I've been using it with Rebellion meshes for quite some time.
I'm gonna need to hire a staff... Lol ! I will take a look at the mod this weekend and PM you.
Update:
Finished another part of the Sins Plus "Universal Mayhem" expansion.
The expansion currently adds 26 ships, 6 structures, new planet textures, new gravity well and lots more.
Fun...
I take it the poly count on what you called "Dron Deployer" from SolCommand didn't cause you any issues? I seem to recall it was rather high.
No problems yet.
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