Well Disney has decided that Lucasarts be shut down.
Does this change anything for us outside of the actual company? Not really...
I mean when was the last time you seen a good Star Wars game not ported over to another company?
I know, what a D*&k move by Disney.
To clarify, they are shutting down the development studios and will now outsource their games to other developers and then publish it themselves.
The best star wars games in recent history were NOT developed by lucas arts.
In reality, probably not a big deal.
But, someone needs to make another Gladius game.
Interesting, I wonder what this means for source codes of games produced by Lucas Arts from long time ago, yeah in a galaxy far away. Maybe they will release age old source codes to finally be messed with. Talking about Star Wars: Rebellion a surprisingly complex game once you deal with the limited AI by helping it out some.
Honestly Lucas was a sinking ship. Old games where great. Hopefully 150 people who got let go find jobs quickly. Outsources Star Wars games and just LA being publisher is fine.
Some of the old games are open source- http://www.youtube.com/watch?v=EVEQRmnO9Eo
This is actually the best news in a long time. Lucas arts has been publishing dog shit for years. Maybe will finally get another Battlefront and Kotor game.
Aye to ZR for pointing out Lucas Arts hasn't done a game in house in a while and recent games just had the Georgie seal of approval.
Been moribund for ages. The 90's were really their best period, with very active teams that included some truly creative talent. The parent company also funded them out the wazoo. I was invited to their headquarters when I was working on a preview of one title--and LucasArts was based in a "small" mansion and series of out-buildings once owned by a Gilded Age multimillionaire who wanted a "cottage" to "get away from it all." The main building had winding mahogany staircases, a library with ten foot ceilings and several ladders-in-tracks, and a grand (not a baby grand) piano.
This was where Lucas had built his warren of roughly 30 in-house key development people, with others outside and out-sourced. To say it was a trip, doesn't even come close. And when the PR flack who was shepherding me around tried to tell me that Lucas had read all the books in the library (most of which were from the early part of the last century), I had to bite the inside of my cheek to keep from breaking out in laughter.
But, hey: you give a team great surroundings in which to make something, you provide great benefits and a sensible project schedule, you see to it that everybody is pretty happy, and if you hired well you get results. LucasArts was a top development house in its day.
Long live the monkeys!
< grog
I would have thought it easier to pull atoms out of a black hole than anything copyrighted out of George Lukas's hands!!!!
Dude I would love the LA to release source for Rebellion. The rebellion modders would go to town on that shit.
the most stupid strategy was only publishing star wars games. They should have come up with a new powerful ip and put their whole weight into it.
I really never understood their strategy of making a long and expensive cinematic that is slapped onto a below average game. To make it worse they were scrambling the star wars story line with so many characters that made it so confusing.
There are many great features available to you once you register, including:
Sign in or Create Account