Heart of the swarm comes out today!!!!! (Screaming violently like a justin bieber fan)
And the Blizzard milking machine keeps on rolling.
Moo!
Lets see:
1. Always online
2. No LAN
No buying.
A very easy decision.
I bought Starcraft half a dozen times and played it to death. I also bought Wing's of Liberty which was a half decent game, but the always online stuff ruined it for me. I will not be wasting money on any expansions. I don't feel the need to pay full price for what amounts to a new campaign. That's just not why I play RTS.
I also greatly enjoyed the original StarCraft and Brood War and was subsequently disappointed by Wings of Liberty, so I really can't justify spending any money on a sequel. Also it appears that Tricia Helfer is still voicing Kerrigan, which is a bad, bad move in my opinion since I can't be alone in associating that voice with a personality other Sarah Kerrigan's.
You have to buy this game because the breasts on the lead characters are just awesome.
Sold!
I played millions of hours of the original SC and BW back in the day. Refuse to buy the new models, even with amazing breastuses.
sir you are not straight
SPOILER ALERT!!!!!!!!!!!!!!!!!!!The ending is the same as the one that was leaked several years ago!
I too am not buying these games so I went and watched the everything on youtube.
sure -i went and saw all the cinematic cutscenes on youtube but didnt want to watch them because they would spoil my experience. We are 2 completely different people.
I enjoy breasts--you ruin your experience.
Check out the new social features of the game along with this awesome reveal of kerrigans breasts.
Kinda of sick of the same old RTS formula. Wings was great. I am not paying $40 for a few new units.
As for the breasts, I was a bottle baby anyway. And I am not turned on by zergs. OK maybe a little.
I enjoy breasts as well, but it still does not warrent me buying the game And besides Ceresa has better ones
I am actually interested in getting WoL and HotS, now more than ever. Yes, you read that correctly, anti-always online me is actually interested in StarCraft II, because it appears to actually be an improvement over SC and BW. If I had a computer capable of handling it, I probably would have gotten it by now. The tie-in stories are excellent, especially Broken Wide, Stealing Thunder, Cold Symmetry, Mothership, and Colossus.
Lets not get ahead of ourselves here. If IronClad and stardock where to invest heavily in making the advents breasts more awesome, more vivid with more fan art then sins of a solar empire would be so alive online because breast appeal drives some of the best anime content in the world. I estimate a 100% rise in multi-player activity so long as sins shows more breasts.
On that note i'd like to also say that the game-play graphics and physics in Heart of the Swarm are now amazing.
Check this out:
Oh, I forgot people still cared about Starcraft after Wings of Liberty, haha.
I loved Starcraft, and adored Brood War. They were fun any which way you wanted to play them. Wings of Liberty, however, had an insulting bad campaign ("Hey Cowboy, here's some new schematics!") and it's "multiplayer" was rinse and repeat ladder play that was easily the most sterile gaming experience I've ever had.
Hope you boys have fun with it, but Activision Blizzard should spend their multi-million dollar marketing campaign on meaningful gameplay additions and better writers.
Sc2 multiplayer was not much different then Sc1 multiplayer. Don't know about what rinse and repeat you are talking about. Also it is same in a shooter or MOBA game. Only MP games that have is somewhat different are MMORPGs and they are different only until end game raids where you do same raid every week. And while in MMORPG you grind to make your character better in SC2 you grind to make yourself better.
Also there are now lots of custom maps that let you have a lot of different MP experiences.
As for campaign, while it could and should have been better storywise, its gameplay was a lot superior to SC1 and BW. SC1 and BW was one same mission after another. Sc2 and HotS campaigns ask you to do each mission in a different way.
Um. What?
http://i.imgur.com/KijLBdG.jpg
Game also had similar functionality prior to 2.0, for the entire lifetime of the game as far as I can tell. (you could in fact abuse it at one point to use the limited two hour play time demo codes that came from legit orders to play the entire campaign offline) Like, people literally streamed the campaign during today's downtime.
That or people are really hardcore about their achievements. (get off my forums you casual whippersnappers, back in my day when we did something that was ACTUALLY cool we bragged about it on forums and we liked it!)
No LAN and other "Battle.net 0.2 is a serious regression" problems (though it's less of a regression with Battle.net 2.0 2.0) are more legitimate complaints but "this game sucks, the online is online-only" is just "wut?".
This game is intentionally locked in gaming medieval era, because the Korean competitive teams would go nuts otherwise.
Limited 5 item queue? Check.
Stupid units needing of babysitting? Check.
Lot's of tactical abilities dependent on fast clicking? Check.
Inability to zoom? Check.
Lack of adjustable, advanced behaviors of units? Check.
Games like Supreme Commander or Total Annihilation were miles ahead of this, yet almost nobody played them and this commercialized waste has won.
When people scream how they want original and innovative games, I calmly point out the example of the Star Craft saga, that proves them wrong. People want the same, over and over again.
I don't care about the MP - love the campaign. Must have played the original sc1 + expansions campaign at least 20 times... like 5 for sc2. No idea why I did the starcraft universe so much, but I do. CGI cutscenes are great and so far I'm enjoying the story. Hoping its a lengthy campaign.
WTF?
Starcraft is a RTS for people that value skill over casual play. Everything you mentioned is there so people with more skills win over people with less. Total Anihilation and Supreme Commander are games for casual gamers that want the game to play itself.
In FPS terms, TA = Halo on consoles, SC = CounterStrike or Quake games.
Skill =/= fast clicking. All the "skill" I have observed in RTS gamers of games like Starcraft depends on wrestling with the horrible interface and limits of the game design.
Once again, Total Annihilation and Supreme Commander are games far superior in game design to the obsoleteness that is Starcraft.
Autonomous units, large scale of battles, truly 3d battlefield with collisions, etc.
Actually fast clicking is as much skill as you can get in electronic environment. BTW, it is not just fast clicking, it might look like that to a someone like you that didn't really try to get better but just rage quit and then started bashing it on forums.
What you call fast clicking is actually simultaneous planning and executing those plans. You don't fast click because it is the cool thing do to, you fast click because one game on average lasts 10-20 min and the game is fast and you need to do your best in that time. Combats lasts up to 10s and so on. You see the funny thing is after playing the game for 1h your brain feels tired, not your fingers. So you see, it is not about fast clicking.
TA and SC are cool games and all but they are still casual RTS games.
No it actually is. I know some hardcore Starcraft players and they all click none stop, just to keep themselves on edge so they can react within 1/2 a second. They literally just never ever stop clicking as fast as possible.
I know a lot and they... don't do that? It's pretty wasteful outside the first few minutes of the game where literally almost nothing happens (your opponent literally can't get over to where you are with something that can kill you until you have at least 13 supply). They'll tap their keyboard a lot but there's an actual good reason for that, it's to be logistically efficient (checking production, that sorta thing). Which is the real reason why most people are just completely awful at RTSes when they think they're okay. In fact, I'll just go address another post to show this.
SC2 is actually wildly less popular in Korea. For various reasons. Having like 1/10th the playerbase in PC cafes compared to LoL (generally labelled as the most casual MOBA) is probably the primary reason.
Like, the only scenario wherein a large queue makes sense is in the TA/SC context where spending is not frontloaded. I would actually argue any RTS where you have frontloaded spending and a large queue is BAD design because stuff sitting idle in queues is logistical inefficiency (which people are really bad at understanding I find) and you need to encourage people to increase their infrastructure. In general if you have more than a couple units in queue you could probably just build another production facility in the meantime and build stuff faster.
The actual biggest complaint from high level players is the ability to largely a-move to victory in WoL. In fact, it's generally agreed that unless you're in the top quarter or so of players, the easiest way to win is to do that and just be more logistically efficient. That being said, HOTS does have more tactical abilities. Whether they require a bunch of fast clicking is kinda subjective, though.
This is actually the one thing I really dislike about games with zoom. It's that they don't have a minimap. You can't keep track of the strategic situation at the same time that you're doing other stuff. Like, every single high level player in Starcraft will tell you they spend a lot of their time looking at the minimap (and the bottom third of the screen in general). It's really good at telling you "hey, look here, you're gonna die soon".
I mean, it looks really nice. But for me, I honestly give no ****s about that. SMAC and MOO2 have awful graphics by today's standards and they're still the 4X games I enjoy playing the most.
Edit: okay, I think I found the stray quote tag.
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