We are not allowed to raze captured cities for 5 turns. But the AI players (not monsters or denizens, but actual players) can autoraze cities immediately on capture. I've lost three towns in about 30 turns in a big empire because they raze immediately (and I couldn't teleport there because it was ex-wildlands and that is consider "occupied" by enemy). They should follow the same rules with razing as human players - if they want to raze it, wait five turns.
Yeah going by population would be excellent too, that's how civ handles it IIRC and it works pretty damn well.
Bring back the MOM rules with the two options. Either you raze it when you get it or you can't raze it afterwards or you can raze it at any time any point in the game. MOM rules rule.
I'd just like the FE rule to apply properly thanks. If I wanted MOM rules i'd play MOM.
Sorry, but this game is suppose to be the SPIRITUAL successor to MOM so if it's going to make that claim then it needs to be A LOT LIKE MOM! So let it be written so let it be done. :_)
I love that idea about only 1 save slot and if one of your units or characters gets killed the game instantly saves. That's perfect idea. Frogboy please implement that into this game. Then reloaders who cheat will no longer be able to cheat easily. Plus it is true cheating in solitaire is still cheating even if it is yourself and the cards.
Visions of unplugging ones computer when a character dies comes to mind already. lol The things players will do not to lose or have to start over. I remember in Everquest players disconnecting if they were in a situation that they were going to die. So SOE to fix that even though they unplugged their computers made their character still stay ingame for 5 minutes. laughed my arse off at the way SOE fixed them. lool
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