Wow, This looks really good check it out!!
http://www.snowbirdgames.com/eador/?lang=en
You can do that in Genesis: click a prerequisite building you can see, then the building you want under "gives access to." That's the way you work up the tree. I've never been able to manage to find the kind of tree structure in MotBW that Genesis has. To me, at least, MotBW's method is completely counter-intuitive.
Really? But i do not know which prerequisite building i should start with. I am talking about long-time planning from tier 1 to tier 4.
In MotbW in advance mode i can see how the buildings are connected. To be honest, i learn connection of the buildings from MotbW, and when i played Genesis at times i will have beta in background, which i used for long-term planning.
If you already know what level 4 building you want, then you've played several times before straight through to the point of getting those buildings. So you know pretty much where to start. If you want one of the very few tier 4 magical buildings, for example, you start with one of the tier one or tier two magical buildings, and work up. I'm not denying its awkward, but it beats the "show everything in a linear row despite the fact that buildings aren't connected that way" approach of MotBW. In my opinion.
For me, the problem is--as I indicated above--that advanced mode only shows buildings of a kind in a row, across the screen. Suppose Building K that I want doesn't require just G, H, I and J before it, but also C from the upper left, B from the middle top, and E from below? These don't highlight, and if I click to select Building K to add it to my construction queue, the game doesn't add its prerequisites. I'm only told the next turn that Building K couldn't be built. Say what you will about Genesis, when you found a building you wanted to build that had five buildings you needed to erect first, it would guide you along.
Having played a bit more I can definitely agree with what you guys said - the depth is quite impressive. Also, I love the way the campaign works although I guess it could get a bit repetitive after a while.
How do I beat the AI when it goes for a scout with + ranged damage only? The one I'm fighting now has +8 and oneshots any unit with two-shot. My own scouts never get such favourable selections of traits. If I go for a mage it just kills it. A commander or warrior never makes it near (I think he's using a crossbow). The only time I got near winning was when I used a scout and loaded it up with spells instead of shooting. Then I'd pray the enemy scout started first, and in a corner, so I could start at the other side of the map.
It's tough. I almost always go wizard first because I've found a wizard, focusing on Necromancy spells, just steamrolls anything. But a good enemy scout is the exception. As a wizard, I'd try to hit him with as many higher level summons as you can before he takes you out. Yes, your hero would go down, but you should (hopefully) take him and his army out. For every shot he's firing at you, you're getting a couple free melee attacks on him.
Alternately, you could try the spell Burn Ammo. I'm not sure if the AI carries spare ammo, but if not, 1 or 2 uses of this spell may dry him out.
Going for the advanced mage, with Mass Slow, works well, too. After hitting level twenty you'll get two casts per turn, and using MS makes it even easier to shred high level enemy masses of troops with Fireballs. Consider getting Polymorph and Dragon Form, too. You may not be able to polymorph a scout leader, but a fast dragon moving in on him/her isn't going to make their day.
The tactical combat in this looks to be just what I am looking for, a lot more to it than in FE/LH.
UPDATE: Well, I bought it and I like it, like it, like that game.
Actually, I *did* have complete success polymorphing enemy heroes.
Really, this is a dead good game, I am absolutely loving it. Yeah, it is in need of polish and some nasty bugs squashed, but it's one of those games that's a exception to the rule, and grabs you quite hard in the nether regions.
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