New game by Wastelands interactive Worlds of Magic (LINK)
"Worlds of Magic is a turn based 4X strategy game set in a fantasy universe. Like all 4X games it is set on the foundation of: Explore, Expand, Exploit and Exterminate. Worlds of Magic contains all the elements you would expect. City founding and management, unit construction and army management as well as turn based battles. The Worlds of Magic universe is procedurally generated and no two games have to be the same. The universe itself is composes of a number of different “planes” that can all be explored and conquered. In additional to the basic 4X elements Worlds of Magic also includes a deep magic system including spells, summoned creatures and magical artifacts, hero units with specialized talents, capable of wielding magical items and combat mechanics based on the popular D20 system. Players attempt to conquer the universe using a combination of magical, military, economic and even political power. Worlds of Magic is meant to be a true spiritual successor to the PC classic Master of Magic."
Main features:
• 4X deep playability - Explore, exploit, expand and exterminate in a world of magic, diplomacy, and war.• D20 System - Units, Spells and Heroes will all draw from the D20 rule set during the battles.• Hero Units - Recruit heroes to lead your forces into battle.• Twelve Spell Circles - Focus on depth in a single school, or gain the ability to cast incredibly diverse spells.• Unique Races - Each race offers the ability to create exclusive units, with peculiarities, weaknesses and strenghts, but also balanced.• Settle Powerful Cities - Control production, research and even magical power, in order to create powerful armies.• Multiple victory conditions - War is not the only way to conquer the world; make treaties, establish trade routes or use peace as a tool for domination.
Time will tell. I think we are talking about very small dev here...
Looks interesting! Can't have too many 4x fantasy tbs games.
I saw this mentioned somehwere else, looks interesting. Although, I find it funny about throwing the "successor to MoM" around all the time. Does every fantasy 4x TBS do this, is it required?
Eh, D20 system? Is that really going to work for a game like this?
Dev has previously done mostly WW2 strategy games, so this is a bit of a leap from them. Haven't tried their games, even though I play lot of strategy.
D20 system sounds fine to me, any particular reason why it would be problematic?
"Looks interesting! Can't have too many 4x fantasy tbs games"
Lineup seems pretty impressive already. AoW3, Elemental expansion, Eador, Sovereignty: Crown of Kings... Have I missed some
Well, D20 and any D&D games limit the number of levels and modifiers for everything. +1 is +5%. Also d20 combat causes a lot of misses, which tends to not be very much fun and doesn't work well with video games especially turn based ones. It just seems very limiting.
In tabletop gaming, that's actually a good thing.
Contrary to almost every other game, d20 calculates the parry/dodge chance into armor class. This means seemingly more misses, but combat in other systems goes "I've hit" - "Parried" - "I've hit" - "Parried" - "I've missed" - "Parried, oops, wasn't necessary" - "I've hit" - "Parried" - "I've hit"- "OK, not parried this time".
Note that in terms of doing damage that is still 4 misses and only then 1 hit, and in d20 that would simply be "miss" - "miss" - "miss" - "miss" - "hit".
Two persons rolling physical dice just takes longer than only one doing so, and additionally in my experience systems with parry have even less real hits than d20 on average - most likely driven by the fact that parry must work almost all the time to feel like it's working.
TL;DR
d20 on average has rather more than less attacks that do damage than attack/parry systems.
Well, either or for tabletop, shit is this a tabletop game and I just assumed it was a video game? I played years of D&D, and other systems too, like Palladium, Shadowrun, etc. So I'm certainly not against those mechanics for a tabletop game, but I thought this was a video game? These mechanics in a slow turn based game seem like a bad idea to me.
Xia, you played Palladium ???
Damn this is the first time, I've ever found somebody playing it beside me. I was absolutely in love with that game.
and then you throw a Shadowrun which is my second love (actualy love reborn as dig into play by post rpg as I lost contact with my rpg team years ago)
There are a few good suplements for d20 that deal with empires (Empire, Fields of Blood,...) or huge battles, armies and combat (Cry Havoc! that book is sooo good).
I'm a very high level geek.
Lol this game bought me at "using d20"
Initially I was kinda meh about yet another 4x Fantasy game, took a look at their website and immediately noticed that all their games are done with a Hex grid. Okay, now it has my attention.
The last few years there has gone inflation in "reimagining of Master of Magic", "our TBS will be like Master of Magic" and such announcements but no one have succeded.
I don't think highly of'em considering their trackrecord and they also seem too conservative (making things a certain way "because the original did it!" makes me fear for the worst) but I'll keep an eye on'em.
Their Master of Magic version will use squares since the original used it though
Why does their website have a spaceship backgrounds but no space games?
Thats a positive for me also as is their previous focus on more "hard-core" strategy games. I have just completely missed their games though, have to try and find one on sale and try it out. Anyone here tried WW2 or Strategic war?
That was perceptive, the background indeed has nothing to do with their games. Perhaps it just looked great? Or they are planning on doing BOTH MoM2 and MoO3
Already a MoO3... whether anyone wants to admit or not
also the game will be squares not hex.
I think that's a mistake myself, but they seem to want to make it as MoM like as possible. Not really a big deal honestly, but I'm enjoying the hex games more these days.
There is no MOO3 - never was uberlicker
http://static.tvtropes.org/pmwiki/pub/images/fanon-discontinuity_xkcd4_9883.png
You forgot to insert that pic
No, I CAN'T make it visible
hmm, noone saying anything about D&D in Birthright setting - true realm management for fantasy lovers....
Worlds of Magic just hit Kickstarter
http://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game
If you like 4X games, be sure to check the link and if you like what you see, please share it with others and back us.
Can't say that I am overly impressed. FE:LH is more of a spiritual successor to MoM than this kickstarter for Worlds of Magic has attempted to show itself to be...
It is a little interesting however that there just 'happened' to be some competition show up for spiritual succession of MoM once SD decided to pursue the evolvement of FE instead of progression of MoM.
As I've always said, I don't regret pre-ordering Elemental since I wanted 4x fantasy games to shine again. And right now, things are moving somewhat, it seems.
That said, no, not even LH will be the MoM successor we preordered 3 years ago. It never even got a chance, since, by design, it is radically different. Now these new guys don't appear to have enormous resources but I'm willing to bet they've understood a lot of the things that went wrong with Elemental (no diverse races, no interesting tactical battles, lack of flying units, sieges, naval units, lack of crafting, bland magic system and so on). Now I've come to accept FE for what it is, and I will play the occasional game, I suppose, when it's in its final state.
But no, it's no MoM, not even after 3 years, because its basics themselves make it impossible to be.
I don't know what these guys will do but the more the merrier: eventually someone will get it right
Hi All,I would like to let you know that a Master of Magic and Master of Orion characters designer will be now working with Worlds of Magic. Among other duties, he will be responsible for creating all the game characters.More info here:http://www.kickstarter.com/projects/304725524/worlds-of-magic-a-new-classic-4x-fantasy-game
I think these guys have their hearts in the right place.
Cautiously hopeful.
In case you would like to know more about who we are, what we do and where we are heading to, you might wish to take a look at the interview posted at Rock Paper Shotgun:
http://www.rockpapershotgun.com/2013/04/15/spelling-it-out-worlds-of-magic-interview/
I'll wait for a gameplay video, or a demo. These are the best ways I've found to judge the merits of a new game.
That said, best of luck with it.
There are many great features available to you once you register, including:
Sign in or Create Account