So I feel like I'm really starting to get good at this game (might just be a feeling), and I can beat the AI on expert most of the time, barring awful starting location. I am now having some trouble with ridiculous (it seems like quite a jump from expert with its HP bonuses!).
So from those who have mastered the game, was just wondering how you reliably win WITHOUT EXPLOITS (Altar hero loop etc).
In the first 100 turns, I find:
-First priority is settling new cities
-Second is building militia or spearman units to reinforce heroes, and explore short-range
-Third is building Unrest reducing improvements
-Fourth is building scouts for longer-range scouting
-Hero leveling isn't listed as a priority, since just clearing out city spots for settling (priority #1) generally takes care of this
Building cities is key, but by turn 100 you need a strong economy (production/research/gold output) from the cities you've built to start producing a real army, or the AI will relieve you of your multiple, underdeveloped cities.
As far as after turn 100, I find that if I can keep reasonable pace with the AIs exploding power rating and get masses of archers to march with mid-level heroes, I can usually defend against a superior invading force, allowing me to survive and research into the late game, when my 1-3 high level champions mop the floor with the AI's larger army.
After turn 100, that seems to be when specialization makes the most sense: focusing on massing trained units, leveling my hero faster, or amassing mana-producing resources/buildings.
Anyone find that choosing high production city spots over high essence spots, and following up with mass trained unit production is more effective than using high essence spots to support caster heroes?
How do you get Storm Dragons?
SCampb29-
Have the 'dance with dragons' research completed and get a Dragon Cave in your Zone of Control. You can then build a Storm Dragon Camp (if you are kingdom) or Fell Dragon Camp (if Empire). When completed, you get one dragon of your faction type.
Temple Of The Dragon grants 3 Ashwake dragons over time.
The dragon eye quest will reward you with a level 1 Ashwake, if you can beat the final battle...
...post removed by author...
To much drinking...
Love the game though.
If you get that Cult of the Eyes or whatever faction trait that lets you make spiders, those spiders are pretty good combat units early game and support units late game, and they don't cost wages so you can make tons of them (provided you have the production). You can also scatter them about the map to use as scouts until they get killed. It makes for a good early warning system.
In my more recent games, I've been playing on Insane with everything cranked up (large world, 8 AI players, dense monsters, resources, champions, and whatever else you can set to dense, but I gave the AI a low rate of surrender). I haven't won yet. I haven't even made it to late game yet. I've been getting better results, however, by starting my first city building a Scout (custom version of the Explorer that costs less) and joining that to my main scouting party both for the additional sight and to soak up a bit of damage so I can survive combat. The extra sight range really helps finding where to expand to, which is vital. My other tactics don't seem to be working out too well, what with the losing, but this one I'm pretty sure of.
I am sorry, my vocabulary doesn't support these words arranged like this, what does it mean?...
Cheers
How did you manage that?
Sincerely~ Kongdej
I also use early settlers to soak up damage in a tight fight. They have plenty of HP (compared to early heroes) and the AI is dumb enough to hit them first although they can do no damage
It depends on the faction I guess.Most "Explorer" or "Scout" units are set up with "Staff", "Weakness", "Scout" and nothing more... (The part I remember, and the only ones I would ever consider using).
The weakness trait actually reduces the cost of the unit, and staff costs nothing, so only way I would see the cost reduced was removing the "Scout" trait, or cheating That said, some explorers also have silly stuff like +3 defense trait, that is pretty common for me to remove those since.. Well its a scout, it needs to be cheap and move quickly
What do you mean?
I have never played with a faction whose explorer did not have something extra which could be removed (trait or equipment)
pun = joke, I thought there might have been some joke I did not understand
Play Tarth, they don't have any explorer
Also, in my unit set, there is only 2 scout units with additional traits.(Altarians: Also have Ironskin)(Krax: Also have Stealthy)
And I rarely play Altar, so I just "thought" every scout was standard
OK
I'm exploring ways to beat the game on insane ATM, so I have custom sov & faction
I forget that having different races changes some of the units. I always play Altarians and Wraiths with custom factions. Like, the only reason I can see to play Mancers is to get road-building Pioneers. I didn't even know that there weren't additional traits to remove on some races' Explorers. I thought they were all the same. So, yes, I was removing that defensive trait.
@Ulysses: A pun is a play on words. I don't think there was one of those to miss.
My current setup is Insane/Insane, with everything on Dense/Many/Plenty/More Often, Large map, Even faction balance, and Rare surrender threshold, with all victory condition enabled. I'm trying out the spider trait right now. Web and Beguile are pretty good to have early on, and the spiders don't cost any wages so you can make a lot of them.
And how is it working out ? It's not too difficult to out expand the AI and set up a strong start, but overwhelming every AI is another matter... What I am also having troubble with is understanding how they cheat, in order to determine an appropriate strategy. OK they get 200% HP, unlimited gildars, immunity against monster attacks... but do they also have 100% techs on turn 1 ? it seems that some of them are able to start building towers for the mastery spell as early as turn 10 or 20 ? do they also always get a bonus level 7 or 9 heroe ?
After "Challenging" difficulty, the AI opponents get a boost to economy (which I assume to mean income, production, and research), extra health, and their sovereigns are buffed. I'd imagine that, between this boost and any tech trading they might do among themselves, they could get halfway up the magic tech tree pretty quickly. The tech to start working on the magic victory is at the middle of the magic tech tree, so there's actually not a whole lot of research that needs to be done to get it.
I've lost every Insane game to military might. While every AI opponent seems to be going after the magic victory, I haven't lived long enough to actually see one achieve it yet.
I am winning consistenly (meaing every second game) on ridicolous 1 on 1, tiny map.
Mancer (or what ever guys with + 1 accuracy are called) with no archery, civics, scholars, defensive, + 10%hp. Sovereign with no magic skills, + 3 attack, hardy, tactican, + 500 gildar, discipline, +10% research, no disadvantage, weapon spear, armorer.
Turn 1 rush +1 research building, turn 2 rush scout with road building, turn 3 rush scout with road building. Scouts head in different directions every square building roads, sovereign levels a bit. Research the two early production boosting techs, rushing workshop, city reaches level 2 -> fortress. Reserching spears and leather armor, city building smith and barracks. On scout should stumble into AI now, no raos right next to his city, try building 2 spearman with shields and full leather armor, trail his sovereign and strike his capital, when sovereign away. Use scouts to block sovereigns way back and hopefully him wasting moves to attack -> units holding capital are hopefuly full HP and can with defensive bonuses finish sovereign (which is about level 8 to 10). Then kill his second city if he already has one.
Possible improvements:
-beastlord
-binding
but both are more luck dependent. Main problem is first hero and start location. If its earth hero and start loc is 3 food, 4 production, 2 essence with access to forest its game won, with 4, 2, 0 its game lost. Most important is production.
Edit: essentially the idea of this strat is hitting as long as his only military important force is sovereign. This only works with mancers, as their road building allows to reach AI fast enough. Variation might be possible with master scouts, though that is slower. Does not work on insane, as defense is already too high when reaching AI,though maybe with lucky beastlord and binding it does work.
Furthermore cult of the hundred eyes with even earlier unit building might also work.
Yes we know about the grunt rushing strategy on a tiny map with 1 ai opponent. They've been doing that for years with the Civilization series and claiming VICTORY of the Diety difficulty but that is not a VICTORY that is an EXPLOITING of the AI and the mechanincs of the game. Try winning on Ridiculous with MAX AI OPPONENTS on a LARGE map and then come back and tell us how well you fared.
So far nobody in this thread mentioned an early rush, the opening post suggested expansion and having enough defense to discourage an AI attack. Therefore i tried to exlain in what way early rush can be done and what it can achieve. Obviously it wont be that good on large maps (though taking over one neighboring opponent would not be bad either), but i cannot see why it should not be thought about.
Furthermore, i saw nobody mention Mancers and their free road building from the start would also help greatly with expansion as 1 or 2 early scouts are sent out anyway. And if they build roads for free, the pioneers will hit ground sooner, meaning the buildup of defense can start earlier.
They've been doing that for years with the Civilization series and claiming VICTORY of the Diety difficulty
Do not know which Civ version you mean, but as far as i can see, in both civ 4 and 5 such a very early attack would with higher than 50% probability be a failure. Civ 4 and 5 the AI starts with 2 cities instead of 1 and 2 warriors and 2 scouts. Maybe on epic, but in all other cases before the warrior hhorde reaches the AI, it will be a hard fight with advantage AI, because he has faster supply lines. Especially no road building towards the AI in civ 5.
but that is not a VICTORY that is an EXPLOITING of the AI and the mechanincs of the game.
Every victory against an AI with 50% economic and HP bonus and 900% start money bonus requires the expoitation of some AI and game mechanics. How would you expect to win against a faultless AI with such bonuses? You think you would ever win against another human with such bonuses?
Try winning on Ridiculous with MAX AI OPPONENTS on a LARGE map and then come back and tell us how well you fared.
Why large map and not medium, small or huge? And werent max opponents always 9 (making a quite crowded tiny map game possible, though 9 on large would still be crowded)?
Edit: To stress the point from the opening post:
"Building cities is key,"
My experience indicates that "Take out your nearest neighbor ASAP" might also be an option to take control of a sufficient large chunck of a map to be able to compete.
Edit:
Ok, german, raging barbarians, epic game speed on civ 5 might do it with deity. You know why?
With the "heroe shopping" strategy (see my post reply #5) it's possible to win consistently on ridiculous/ridiculous with max AI opponents.
It's also possible to win at Civ 5 on deity regularly if not consistently, go have a look at civ fanatics: there are contests to win deity on all sorts of maps sizes with plenty of AI opponents and standard settings, and quite a few players win a lot.
I can mod the XML files of Civilization and win a lot on Diety too. It ain't that hard geesh.
That only proves that not all players have the same abilities...
Your statements also prove that many people are still gullible in life. I personally have to SEE an accomplishment first hand. I certainly won't take word of mouth or his sisters cousins fathers mothers brothers aunts uncle said so.
And no, watching some Youtube video is not the same as being there SEEING it personally.
I don't watch utube, I don't know how to mod XML files, I only play the game but that kind of counts as first hand experience for me
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