What is Legendary Heroes?
It's an expansion for Fallen Enchantress that adds the following:
1. A new Champion progression system. Instead of random traits your champions have a trait tree that they can use to select traits as they level up, grow your champions the way you want.
2. The ability to recruit special non-human champions. Champions aren't just humans anymore. Rare opportunities or quests may unlock champions of various monster races that can choose traits and use equipment.
3. New tactical combat options. Swarm gives a bonus for every ally that surrounds the enemy you are attacking. Be careful where you stand as even weak creatures can become dangerous in groups (especially those with traits that improve their Swarm bonus). Weapons all have special abilities and every faction has a special ability they can use in combat so even lowly spearmen have 2 special abilities they can use in addition to their normal move and attack options.
4. New monster types like the Banshee who is immune to physical weapons, or the Garagox who knocks enemies back with each hit (which makes it difficult to get swarm bonuses and control the battlefield).
5. New spells and abilities. New range types have been added that allow for adjacent and line spells and abilities. Use Wall of Fire in tactical to create a line, 7 tiles long, to block allies from enemy units. Master necromancy to summon up to nine different skeleton units at once with the Raise Skeletal Horde spell. Use Resoln's Wraith Touch to drain life from a nearby enemy or Altar's Rush ability to forfeit their attack to get an extra action.
6. A new scenario. Relias has returned to warn the kingdoms of what he discovered in the East, but there is little time left. The war has begun.
Who gets Legendary Heroes for free?
If you purchased War of Magic before 10/31/2010 then you will be receiving Legendary Heroes for free. If you will be receiving Legendary Heroes for free you will receive an email from Stardock when the beta starts.
How much does Legendary Heroes cost?
If you own Fallen Enchantress then Legendary Heroes will cost $19.99. If you don't own Fallen Enchantress it will cost $39.99.
Can I get Legendary Heroes on Steam?
Legendary Heroes is integrated with Steam. So everyone that gets it will have it on Steam, no matter where they purchase it from (even if they purchase directly from Stardock). Those players that will be receiving free copies will be receiving a steam key for the game.
How has the champion system changed?
The biggest change is in how you gain champions. They are no longer waiting on the map. Although I liked having them on the map to encourage players to explore, it made the champion part of the game to random. It also disconnected the champion game from the core game (empire building), creating two separate games that were only loosely connected to each other.
In Legendary Heroes players have a new Fame attribute. Fame is gained by building certain improvements (though you can also get it from researching some techs and completing quests). Completing the Tower of Dominion provides enough Fame to get your first Champion. When you gain enough Fame 2 champions will present themselves to you for recruitment, but you can only pick one. All the champions have been redone to make these decisions more distinct and interesting.
With this new system the amount of Champions you have access to depends on your empire choices, what techs you researched and what improvements you built. Not on map generation.
Champions can still be gained through quests, though these tend to be special cases.
There are also a lot of new champion traits that can be learned. Some that grant access to new spells and abilities, some that improve existing abilities. For example all axes give access to the Cleave ability, which allows the unit to strike 3 adjacent enemies that are next to each other. A champion trait increase the amount of damage done when Cleaving. Others increase damage with fire spells, or the amount of healing done when casting a Heal spell. Traits can reduce casting times or increase the amount of accessories a champion can equip.
Monster champions? Does that mean I can give a bear an axe and enchanted pants?
Each of the monster champions is special, such as Huhrus the Ogre. You can get him through a quest in both FE and LH. But in LH he is a champion with the ability to pick traits when he levels (he starts with path of the warrior) and you can give him whatever weapons and accessories you would like. Since he is an Ogre he gets all their benefits including having more hit points than a normal champion. But he cannot wear normal armor, so there are pros and cons.
Have the graphics changed?
The graphics of the game have gone through considerable updates. Redone forests, new rivers, new mountains, dynamic shadows, lower bloom, less terrain blending, improved lighting, better animations, etc. Ground props have been dramatically reduced and overall the effect is to make the game cleaner and clearer. It is easier to tell what a specific tile is and which tiles have special things on them.
Legendary Heroes has a new Art Lead, Kay Fedewa. It is her first time working as a lead on a game and she has done amazing work making everything look both better and more distinct (often opposite goals).
Designer Note: The big lesson for me was that art, much like game design, isn't about one big change or fix. It's a culmination of a lot of little things working together. It's the entire scene. Small things that wouldn't be noticed add up. Where a player may notice that Legendary heroes has new mountains, those mountains are actually a half dozen changes all working together, none of which would be that significant on their own.
Are there more changes?
Lots of more minor tweaks and improvements. There is a new game option slider for production pace (so you can modify it seperatly than research pace). Screens have been added (an army screen for managing multiple stacks in one tile) or improved. The battles result screen animates your xp bar and dings when a unit hits a level as well as showing any results of injuries or death so we don't need additional popups for it.
When you adjust the world difficulty it will change the levels monsters spawn at instead of just their hit points. Turn it down to get weaker monsters and up to be facing level 8 bears and worse.
Since you don't have your "free champion" starting by you players start with their sovereign and a group of spearmen and club wielding militia. In general this makes starting sovereigns a bit more powerful but it does a great job of showing off the new weapons abilities (since the spearmen and militia have different abilities) and it gets the player used to using armies. He can start fighting with his starting units and by the time they die be ready to get some new ones trained.
We have also added a feature based on player feedback. The ability to set a city to producing a resource (like additional gold), instead of just having the cities get a bonus when the queue was empty. This is a more intuitive option for the player and works better for game play since we can seperate idle cities from those that have been intentionally to produce more of a resource.
There are more, new items, new weapons, new armor, new quests, etc.
Does the addition of these new mechanics make the game more complex?
Our goal is to take FE to the next level with the expansion. To make it into a better game, not a bigger game. So things that were confusing or overly complex were cut. For example finding champions in the wilderness can be confusing for new players, the new system is both better designed and more intuitive.
I've also removed cutting/blunt/pierce damage. The goal of those damage types was to make the weapons different from each other. To make an axe different than a hammer. But the majority of players ignored or were unaware of the differences and were left feeling like battles were less strategic because the defense strengths or weaknesses didn't impact their strategy.
Now the weapons have special abilities. Spears have Impale, which strikes an enemy and the unit behind them. Axes have Cleave, which can strike 3 units that are all adjacent to the attacker. Crossbows have been added to the game and they are powerful short range weapons, they strike through 5 enemy units in a line. Even shields give a Shield Bash ability which does the units normal attack damage and can knock the victim back a tile (which is good for controlling swarm bonuses from your units and your opponents). Because of these abilities, different weapons feel very different from each other and we no longer needed the stat differences that damage types offered. In other words, stats differences are okay differentiators, game play differences are better.
I've also cut Influence and Faction Prestige. Influence fell victim to the go big or go home rule. It just wasn't important enough to feel like its own thing. Removing it makes gold more important for diplomacy. Faction Prestige is being replaced by a Unrest penalty based on the amount of cities in your empire. The more cities you have the higher your unrest is. This makes anti-unrest effects more critical as your empire grows and does a better job of balancing large vs small empires since it directly reduces production and research rather than just growth (as faction prestige did).
Part of removing Faction Prestige was the change to have the amount of unused food a city has available impact growth. So now when you see a tile with high grain yields it isn't just a higher size that the city can grow to, but the speed at which it will reach that size.
Other links?
Website: https://www.elementalgame.com/legendary-heroes
In fairness I didn't read all the comments, but I read a lot and was surprised to not see anything about the change to weapon damage. Adding abilities to weapons is great addition to the combat system, but taking out damage types reduces strategy in a real and noticeable way no matter what other mechanic you are adding. I like realism and logic, even in fantasy gaming. Swords, spears, axes, and hammers do not damage plate, leather, or chain armors in the real world in the same way and they shouldn't in any game, ever. If I go against a faction with no armor I should be rewarded for picking a different type of weapon that doesn't have the same draw backs as it would against a faction with armor. If people overlooked the differences in FE that's a surprise to me. You ever hit an iron golem with a sword? It gets noticed, but that is a good mechanic. Different weapons doing different amounts/types of damage to different armors is a staple of many games with different weapon and armor categories and I think it would be a real shame to scrap it entirely. You want more strategy? Force me to consider facing three armored enemies with an axe that can attack all three at reduced damage, or a mace that attacks one at a time but does more per hit. People will always decide in a game on what is best in every category. We all have our favorite everything in everything. I'm going to find my favorite weapon ability and blindly choose the corresponding weapon without a second thought if there isn't any other calculations to make. For the sake of strategic depth the amount and type of armor of my enemy deserves to be a counterable consideration I can make. If arrows are piercing full plate armor like wolf's hide I think you'll have done this game a great disservice.
Additionally, I saw the equation in a pretty angry post so I don't know if it was right or not, but the damage calculation equation was stated as (Attack x # of units) - defense. Rewarding you for bringing two swords, but not two breastplates. If this is true I'd like to see a change here. Reward neither or reward both. (Attack - Defense) x # of attacking units or something. Just because a unit is comprised of more than one attacker doesn't mean every attacker after the first shouldn't incur a damage penalty based on defense. I want the realism here, if two people shoot someone in a kevlar vest the second bullet doesn't magically circumvent the vest because it already got hit once, does it decrease in effectiveness with successive blows? Sure (that would be a great mechanic) but it still counts for something. Again, that first calculation may be wrong, I'm not sure.
Are the battlefields really "smaller" in EFELH respectively is there no "approaching phase" anymore ? I saw a "Pre-Beta-Video" on Youtube, and there the melee units could directly fight each other. If this is a new "feature" I would prefer if this is optional.It would be a reason for me not to buy LH. I liked it to "sort" my troops before the battle, preparing some spells and it was possible to choose which unitis attack first. After my opinion It is always bad when in a strategy game strategic elements are streamlined with arguments like quicker, easier...I hope the video only missed the scenes before out.
Yeah from the videos we've seen so far looks like melee units will pretty much start within striking range.
Personally i'd prefer something between FE and LH... i.e units to start a bit closer than FE but not quite so that everyone is instantly in melee.
Having said that, I think until we try it who knows... maybe it will work out great.
Steam is becoming another Windows and Valve another Microsoft. This is a bad, bad idea.
Not sure if this has been answered, but ive been wondering about this as well.
Will LH integrate into FE or will the 2 be separate?
As far as yalls problem with Steam goes, I first started using Steam when Left 4 Dead came out and since then ive added 112 more games along with it and never once had a problem.
Now I don't know if many of you are mistaking Steam for EA's Origin but Steam started it all as far as many are concerned. Theres absolutely nothing wrong with Steam, hell its because of Steam that ive added so many games to my collection. Plus think of it this way, how much gas do you think people have saved from using Steam instead of having to goto a store for a Physical Copy? Hell that's 1 of my main reasons for even using Steam, saving gas money and time.
If you all don't want to use Steam that's fine that's your decision, but if you've Never used Steam before and you're trying to make it out to be like some kind of monster then you really have no basis for your complaints as you have no experience with it.
The two will be separate, similar, I believe, to the way GC2 chapters (versions) were set up.
I don't know if I'm the first to ask this (and imagine I am not by a far cry), but as FE:LH is an expansion of FE, although standalone, what becomes of the content of FE in the new game? I bought E:WoM before that infamous date so have the free copy and am happy for that, esp. since the game is so vastly improved, but my copy of FE is not on Steam, nor can I register it on Steam... So, does FE become sort of lost/dropped from my playtime in favor of FE:LH? or is the content, including the map pack I bought, only available in the non-Steam version of FE, and FE:LH will not recognize my prior ownership?
Hope that makes some sense to somebody... sorry for the odd phraseology but quite tired while typing this [e digicons]:'([/e]
Many thanks to all the people who have worked on this game series! I love FE so much more so than what we had with the 1st iteration in E:WoM
~ Steven M.
and what about those of us that do NOT dribble, BUT were in the beta for WOM?
harpo
Stardocks plan if you haven't noticed will be much like Galactic Civilization II, they will keep improving the BASE game and CHARGING you for it instead of PATCHING in updates like back in the good ole days.
It would seem modern day programming and development is all about the $$, if you notice nearly all games have gone to the nickels and dimes DLC for games INSTEAD of just GIVING it to you in an update or PATCH.
Thus while FE will continue to get MINIMAL support for a little while longer (much like War of Magic until it died) Legendary Heroes is the NEW game on the block and I'm pretty sure there will be changes and new features after it so there will be another NEW version of the SAME game (War of Magic) that you can PAY for down the road much like TWILIGHT was to Galactic Civilization II base game.
If you have patience the BEST thing you can do now is just wait for the LAST chapter of Elemental(War of the Money Grab) and since they've now gone to Steam you can even wait for the $5-$10 bargain bin price for the whole bundle. That could be 5 years down the road though as I think it was about that long until Twilight of Arnor came along for Galactic Civilization II.
I like to get stuff for free too, but really, $20 every year or two isn't that much.
But you're right about the Steam bargains. I picked up Sins:Trinity for just under $7 a few days ago.
It looks good!
I don't like more cities -> more unrest mechanic.
All large empires from past days till today actually always suffered from same problem they grew - bureaucracy. Larger empire is, it's harder to manage, in game mechanic Maintenance costs increases. Yes, empires also fell apart after death of some great ruler, but since in FE world rulers are technically immortal and they won't die of old age, this shouldn't happen.
My suggestion
When you capture the city you should be able to give a order to ...
raze and pillage - your army will simply plunder everything valuable what is not nailed to the ground and destroy the city in the process, so you won't suffer from penalties from managing a new territory. If you also have slaver trait you will enslave part of the population
install puppet government/- no penalty to maintenance but also no direct control to the city, plus they might eventually rebel against you and form their own independent kingdom or join back with their original one if it exist
annex/occupy the city - it will become part of your Empire. There will be large unrest penalty in that particular city, your maintenance penalty across the empire will increase slightly as you now need to manage more land. After some time unrest penalty will disappear since you assimilated the inhabitants, but maintenance penatly will still remain. It would be nice to be able to recruit units of different bloodline from that city if you want to (and feel they can be trusted)
Above will need diplomacy improved in whole city but nowdays all NPC factions are psychos declaring war on you on first occasion no matter the actual relations you have.
I did not wish to ask this (kinda wanted to wait a while longer before I did) but I'm too excited about the LH version so here it is: Should we have gotten our email about our free steam serial code by now if we bought WOM before the date? If not please disregard. If so DON'T LEAVE ME BEHIND!!!!! lol Cant wait.
Log into your account on stardock. It should be in your games area. If not and you are supposed to have it, email support.
It has been much some time since I posted on these forums and I may be grave digging somewhat here but I just wanted to agree with those who say the move to Steam is bad. I hate steam with the red hot passion of 10 million, million dying suns.... Or something poetically tragic like that. In my eyes Steam is the totalitarians of the gaming industry. They control the end user and slip in tricky clauses into the contracts to (il)legally force the control of the end user. Shadowrun Returns is facing this issue right now. They promised a DRM free game with a whole sweet suite of modding tools for those who backed the kickstarter. Now Steamworks is mandatory for the game to get updated and to get mods. So to 'keep the promise' they're giving those who want it a minimally supported DRM free version of the game. There are too many analogies to Communism to list in this post, and it's much too late to analogize.
We should really start giving out awards for the most hyperbolic anti-steam rants.
But if I cannot use hyperbole and poor analogies, how else can I argue? ;(((
This one would be in the running, for sure.
I often wonder if Steam has a program where they randomly subject users to awful experiments simply to see how they react and I've just never been selected. I've had nothing but pleasant experiences, expanded access to awesome indie games, and wonderfully cheap sales to expand my gaming library.
/shrug
You mean I would have to stop being civil about it?
oops. double post.
When can we get a non steam version?
There is no non-steam version.
And chances are there will never be one. Like it or not the bottom line is that Stardock understands that it will lose some people by using steam but its willing to give up those people for the new ones that using steam is likely to bring. I'm with you on not wanting a steam copy, however since i got it for free I won't/don't make much a stink about it. If I had not gotten it for free though I would have likely been one of those lost sales stardock is willing to accept.
sorry hit the wrong button when I posted this.
Yes it sucks but if I have a free copy. Then I will think about using it. Chance are I will not.
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