What is Legendary Heroes?
It's an expansion for Fallen Enchantress that adds the following:
1. A new Champion progression system. Instead of random traits your champions have a trait tree that they can use to select traits as they level up, grow your champions the way you want.
2. The ability to recruit special non-human champions. Champions aren't just humans anymore. Rare opportunities or quests may unlock champions of various monster races that can choose traits and use equipment.
3. New tactical combat options. Swarm gives a bonus for every ally that surrounds the enemy you are attacking. Be careful where you stand as even weak creatures can become dangerous in groups (especially those with traits that improve their Swarm bonus). Weapons all have special abilities and every faction has a special ability they can use in combat so even lowly spearmen have 2 special abilities they can use in addition to their normal move and attack options.
4. New monster types like the Banshee who is immune to physical weapons, or the Garagox who knocks enemies back with each hit (which makes it difficult to get swarm bonuses and control the battlefield).
5. New spells and abilities. New range types have been added that allow for adjacent and line spells and abilities. Use Wall of Fire in tactical to create a line, 7 tiles long, to block allies from enemy units. Master necromancy to summon up to nine different skeleton units at once with the Raise Skeletal Horde spell. Use Resoln's Wraith Touch to drain life from a nearby enemy or Altar's Rush ability to forfeit their attack to get an extra action.
6. A new scenario. Relias has returned to warn the kingdoms of what he discovered in the East, but there is little time left. The war has begun.
Who gets Legendary Heroes for free?
If you purchased War of Magic before 10/31/2010 then you will be receiving Legendary Heroes for free. If you will be receiving Legendary Heroes for free you will receive an email from Stardock when the beta starts.
How much does Legendary Heroes cost?
If you own Fallen Enchantress then Legendary Heroes will cost $19.99. If you don't own Fallen Enchantress it will cost $39.99.
Can I get Legendary Heroes on Steam?
Legendary Heroes is integrated with Steam. So everyone that gets it will have it on Steam, no matter where they purchase it from (even if they purchase directly from Stardock). Those players that will be receiving free copies will be receiving a steam key for the game.
How has the champion system changed?
The biggest change is in how you gain champions. They are no longer waiting on the map. Although I liked having them on the map to encourage players to explore, it made the champion part of the game to random. It also disconnected the champion game from the core game (empire building), creating two separate games that were only loosely connected to each other.
In Legendary Heroes players have a new Fame attribute. Fame is gained by building certain improvements (though you can also get it from researching some techs and completing quests). Completing the Tower of Dominion provides enough Fame to get your first Champion. When you gain enough Fame 2 champions will present themselves to you for recruitment, but you can only pick one. All the champions have been redone to make these decisions more distinct and interesting.
With this new system the amount of Champions you have access to depends on your empire choices, what techs you researched and what improvements you built. Not on map generation.
Champions can still be gained through quests, though these tend to be special cases.
There are also a lot of new champion traits that can be learned. Some that grant access to new spells and abilities, some that improve existing abilities. For example all axes give access to the Cleave ability, which allows the unit to strike 3 adjacent enemies that are next to each other. A champion trait increase the amount of damage done when Cleaving. Others increase damage with fire spells, or the amount of healing done when casting a Heal spell. Traits can reduce casting times or increase the amount of accessories a champion can equip.
Monster champions? Does that mean I can give a bear an axe and enchanted pants?
Each of the monster champions is special, such as Huhrus the Ogre. You can get him through a quest in both FE and LH. But in LH he is a champion with the ability to pick traits when he levels (he starts with path of the warrior) and you can give him whatever weapons and accessories you would like. Since he is an Ogre he gets all their benefits including having more hit points than a normal champion. But he cannot wear normal armor, so there are pros and cons.
Have the graphics changed?
The graphics of the game have gone through considerable updates. Redone forests, new rivers, new mountains, dynamic shadows, lower bloom, less terrain blending, improved lighting, better animations, etc. Ground props have been dramatically reduced and overall the effect is to make the game cleaner and clearer. It is easier to tell what a specific tile is and which tiles have special things on them.
Legendary Heroes has a new Art Lead, Kay Fedewa. It is her first time working as a lead on a game and she has done amazing work making everything look both better and more distinct (often opposite goals).
Designer Note: The big lesson for me was that art, much like game design, isn't about one big change or fix. It's a culmination of a lot of little things working together. It's the entire scene. Small things that wouldn't be noticed add up. Where a player may notice that Legendary heroes has new mountains, those mountains are actually a half dozen changes all working together, none of which would be that significant on their own.
Are there more changes?
Lots of more minor tweaks and improvements. There is a new game option slider for production pace (so you can modify it seperatly than research pace). Screens have been added (an army screen for managing multiple stacks in one tile) or improved. The battles result screen animates your xp bar and dings when a unit hits a level as well as showing any results of injuries or death so we don't need additional popups for it.
When you adjust the world difficulty it will change the levels monsters spawn at instead of just their hit points. Turn it down to get weaker monsters and up to be facing level 8 bears and worse.
Since you don't have your "free champion" starting by you players start with their sovereign and a group of spearmen and club wielding militia. In general this makes starting sovereigns a bit more powerful but it does a great job of showing off the new weapons abilities (since the spearmen and militia have different abilities) and it gets the player used to using armies. He can start fighting with his starting units and by the time they die be ready to get some new ones trained.
We have also added a feature based on player feedback. The ability to set a city to producing a resource (like additional gold), instead of just having the cities get a bonus when the queue was empty. This is a more intuitive option for the player and works better for game play since we can seperate idle cities from those that have been intentionally to produce more of a resource.
There are more, new items, new weapons, new armor, new quests, etc.
Does the addition of these new mechanics make the game more complex?
Our goal is to take FE to the next level with the expansion. To make it into a better game, not a bigger game. So things that were confusing or overly complex were cut. For example finding champions in the wilderness can be confusing for new players, the new system is both better designed and more intuitive.
I've also removed cutting/blunt/pierce damage. The goal of those damage types was to make the weapons different from each other. To make an axe different than a hammer. But the majority of players ignored or were unaware of the differences and were left feeling like battles were less strategic because the defense strengths or weaknesses didn't impact their strategy.
Now the weapons have special abilities. Spears have Impale, which strikes an enemy and the unit behind them. Axes have Cleave, which can strike 3 units that are all adjacent to the attacker. Crossbows have been added to the game and they are powerful short range weapons, they strike through 5 enemy units in a line. Even shields give a Shield Bash ability which does the units normal attack damage and can knock the victim back a tile (which is good for controlling swarm bonuses from your units and your opponents). Because of these abilities, different weapons feel very different from each other and we no longer needed the stat differences that damage types offered. In other words, stats differences are okay differentiators, game play differences are better.
I've also cut Influence and Faction Prestige. Influence fell victim to the go big or go home rule. It just wasn't important enough to feel like its own thing. Removing it makes gold more important for diplomacy. Faction Prestige is being replaced by a Unrest penalty based on the amount of cities in your empire. The more cities you have the higher your unrest is. This makes anti-unrest effects more critical as your empire grows and does a better job of balancing large vs small empires since it directly reduces production and research rather than just growth (as faction prestige did).
Part of removing Faction Prestige was the change to have the amount of unused food a city has available impact growth. So now when you see a tile with high grain yields it isn't just a higher size that the city can grow to, but the speed at which it will reach that size.
Other links?
Website: https://www.elementalgame.com/legendary-heroes
I know, but they're not fully fleshed out the way the other 8 are.
I wouldn't mind seeing another XP or mini-DLC that just added those 2 factions back and fleshed out in addition to 2 more factions.
To be honest I was a little bit disappointed with Fallen Enchantress, and I still haven't played it anywhere near as much as I played Fall From Heaven II or the civ series games, or even any of the total wars.
This post/FAQ has managed to get me excited again. However, I had impossibly high hopes for Fallen Enchantress so I won't get too hyped up. One thing I would really like to see improved is faction uniqueness, and I think the champion system is a great way to start that.
Could you please make it so that each faction can only choose between specific champions? It would add a lot of flavor to have civilization themed champions. They wouldn't all have to be the same race, but they would have to share goals/flavor with the sovereign and civ. This option could be turned off for people who love the randomness (I personally think too much is a bad idea). Another way to do it would be to tie champions availability to sovereign traits, which would cut down on the unbalanced custom sovereign/champion combos that people are sure to come up with.
For example, a thief champion would only seek out a sovereign with a "greedy"/"wealthy" trait or something like that.
Anyways, keep up the hard work, and I'll try to get excited (but not too excited) for this expansion.
When you look at the CoreUnits file, it's clear that General Carrodus and Kulan were intended to be those leaders: their code includes sovereign personality traits, they have their own individual animation packs, fixed medallion portraits... It shouldn't be hard to reinstate them but unless you modify the CoreUnits file - which I'm personally uncomfortable doing - there would be the problem of having them appear as both sovereigns and champions.
I'd be curious to find out why those two were "demoted" to champions.
Is there a way we can "turn off" the way Heroes appear in the game in LH? I rather like the way they appear on the maps rather than just another "static" way of doing things. Having them on the map made exploring fun, now what do we have to explore for except silly quests and finding other players? You should have at least made it "OPTIONAL". Pffft another way to screw up the fun of the game.
Steam is the future you should learn to live with it. And it is not evil like the whiners says... I am supporting Stardock for using Steam and will pre-purchase the game on the Stardock Store when it is available because they will give us Steam activation keys.
So is pollution and death...
I am sorry if I am out of line, but don't try to force others to like steam, I hate to see that.
~ K
So do I.
Especially since steam isn't the future.
It's the present, and nothing lasts forever. Something bigger or better or different will come along and steam will die. It's inevitable.
When that day happens, I will still have all my games locked and loaded and ready to play. Steam players will not be able to say the same...
I also hate to see "Steam is evil, Steam is bad bla bla..." Don't try the force users hate Steam because of the pointless reasons. I am using it since 2004 and I didn't have a problem with it. So live with it.
Also if Steam will die (I don't that will happen because everyone loves Valve) you can play your games too. Valve will release a patch for offline play for all Steam games... Dont' you know this?
I used it for a long time too, with no problems either (didn't remember the yeardate though).
Few problem aside, its just me being grumpy... and I blame the fact that there are a lot of people arguing over who wants to use what programs...
I actually don't? (even though I use steam) where did you read this?(I find it interesting, since I have a hard time trusting companies these days, beyond what I am "forced" to).
Sincerely~ Kongdej
I like having real ownership of things I purchase, thanks. I tolerate Steam, but I (as many others in this topic, apparently) avoid leasing (not owning) games from Steam when I can. Steam as a future business model to emulate is horrific when you think of the real implications.
Gabe Newell said that in the past.
http://forums.steampowered.com/forums/showpost.php?p=28246752&postcount=11
Also devs can release nosteam.exe too like this.
Trusting Valve / Steam:
I can not overstate how the above two points as reasons to consider giving Steam and the company that operates, Valve, a leap of faith. One argument commonly heard against Steam on our forums is that people are worried that they are dependent on Steam's existence in the long term. What if Steam goes out of business in the distant future? Maybe I will not be able to play my games then. (sidenote: We do provide a "no-steam.exe" for our games for exactly this extremely unlikely case.
http://forum.egosoft.com/viewtopic.php?t=333164
Oh thats cool, although its on some odd 3rd party site, might help me install some games on my other pc's and play them without opening steam, worth looking into (Sometimes a computer just runs better the less programs it have to run, like my old piece of... plastic... I keep as a "backup" comp)That poor computer prefers running stuff like.. Notepad... Paint... And Dos... and nothing more!
I'm very excited about this expansion!
The changes look great,especially the leveling system!
Keep up the good work!
preorder please?
take my monies.
Gosh... I found myself checking this thread few times hoping for new non-steam option being re-considered, probably something worth a try anyway. Thanks a lot, acare84!
Just had the reason I don't like steam happen to me last night at work. I work graveyards and pretty much have 6 hours of sitting around killing time to play games. All I have at work internet wise is a very slow dial-up. For this reason my steam is always set to offline. Well I tried to launch a game tied to steam and steam decides its going to update itself. It decided this even though I had "start in offline mode" set. The update then flips out and trips my computers DEP which is odd since I've not changed anything from the last 20 times I've started steam on that computer. So now my steam crashes on whenever I try to launch it and so I don't get to play any of my games because they all demand that steam be working. I can't fix this at work because I don't have a good enough internet connection to reinstall steam and all my games. This is what I have a problem with. Steam decided to break and now I don't have any access to my games until I can reinstall it and hope it doesn't decide to break itself again. I don't even know why it was trying to update when it was set to start in offline mode.
I'm fine with steam being an option for a game but I don't think its good to force it on people who don't want it. It's frustrating to have another program ruining your ability to play a game you bought.
I understand that the LH beta was planned to start in March.
Will the beta for LH be open? If not, how do you get to particiapte in it?
Everything described in the original post sounds great! It sounds like much of FE's fluff is getting removed in favor of meaningful decision making which is awesome. I especially like that tactical combat and hero development are being fleshed out into interesting gameplay elements.
I pre-ordered WoM. I didn't like the game because I thought the game mechanics were weak and uninteresting. Whatever, I've bought worse games. When I got an email down the road that Stardock was going to give me the sequel for free I was really surprised; none of those worse games ever did this. I thought FE in beta was still kind of weak and uninteresting but much better. Each version has gotten better and I think FE right now is a good game and worth the price I paid for the original. This was a really unusual and standup move by Stardock to be sure. Nothing says independently produced like ethical behavior - definitely don't get that when publishers fund a game's development.
Legendary Heroes for free too? based on the original Elemental being boring? Wow. I would not have paid FE much attention and likely would have missed it becoming a good game because of WoM so giving that to me for free is actually a good business decision even though no publisher would ever allow this on a game they funded. However, LH I would likely buy based on the strength of FE, though I watch let's play type videos of all games before I buy nowadays (because of the worse games not WoM). LH for free is so contrary to normal business practices I feel like I must have misunderstood. This is how good people treat friends not how businesses behave. Very strange, but I'm certainly not complaining. Thanks Stardock!
Steam is a pile of crap that wants to be like EA and control your library of games and you. But, they are finally in trouble and caught up with from the European Laws and Judges. Now they are going to have to make it where OWNERS of games they bought from Steam/Valve be able to RESELL those games if they want to. No more of this EULA lying Licensings malarky.
It's going to happen in the US as well before too long and then you're going to see Steam fall out of the sky.
The bad thing about this is it could bankrupt Steam and then they might have to chapter 7 or 11 or gah 13 and restructure. What does this mean to you the gamer who has invested all your money into Steam and your games library there? It will be GONE! poof! Kaput! See in a bankruptcy the consumer or the puny man is the LAST person to get anything back out of them.
So, Steam the way it is is Evil and bad for gamers in the long term. Nothing last forever and compaines fall and fail. The best online digital software outlets are Gamersgate and GOG as you actually OWN the games you buy from them unless they specificallly state a 3rd party client is required (which is usually a Steam controlled game). All you have to do is backup that setup.exe file and save your cd keys numbers and you'll have those games forever an ever. Not necessarily so with Steam.
I really DO HOPE that they make that number actually depend on how well the targetted untits are armored! How stupid would it be to see a bolt go through the same number of units if at least one of the first in line was clad in full plate or had shields as if they'd all be in underwear...
Could you create Death Magic Adept skills for Altar Blood Empire Henchmen, since they currently always have Life Magic Adept skills, even if they are Empire?
This inspired me to do the same. I also got FE for free, and thought it was very generous. But FE:LH is too much free stuff from such a fantastic company. They have to eat, too. The least I can do is buy a 2nd FE on Steam while it is on sale.
They wouldn't do it if it wasn't economically feasible for them. Plus it generates good will, which can be very profitable in the long run. It was a very wise business decision. It would make a great case study in how short term losses could yield long term gains.
This expansion pack looks like it fixes alot of the issues i had with the original game, even though the original game is still fun and addictive. The main changes that i like are the changes to tactical combat and the way heroes are recruited/leveled up.
I also like that it is steam exclusive. Steam is great when you have over 200+ games because it does all the patching and such for you. I have bought games from gamersgate, greenmangaming, getgamesgo impulse, steam and in retail boxes but I still find steam is the most convenient.
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